Description

In this archive, I have included a number of fixes that should correct the problems associated with incorrect timing.

Preview
Delta time bugfixes for Dead Air 0.98b
Post comment Comments
Oewgo
Oewgo - - 1 comments

Здравствуйте, можно подробное описание?

Reply Good karma Bad karma+1 vote
EkidonaArubino Author
EkidonaArubino - - 42 comments

These bugfixes fix a number of errors related to incorrect time determination in certain algorithms. There are two such fixes: battery drain and squad respawn. In the first case, everything is simple - devices spend energy at a constant rate, and not at a "random" rate, as it was in the original. In the second case, the "last spawn" variable depends on the amount of "missed frequency", which allows squads to spawn at the right time with the right frequency. In addition, squads will not spawn if the respawn time "jumped", so after waking up, smarts will not spawn them at once - this will prevent overload on the scheduler and allow you to avoid overload (well, complete enslavement of the ChEZ by bandits and mutants, huh).

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags