I tried to balance original de_aztec map for Public servers. Archive contains map, overview, source files (rmf + wad).
Map by VoidForce[Dissector]. You can contact me by this mail: falmassacre@yandex.ru
Overall original de_aztec was open map with narrow-bottleneck passes (doors and bridge), so i made some changes to fix this. First of all "attack team" doors were removed, then middle rout were reworked to minimize number of vantage points. Now it's bombplace - water zone and middle zone with some connections between them.
Bridge room of Defense Team now has additional root to B bomb place and not connected with middle. There is additional one-way pass to water zone at the middle (where defense team bridge room entrance used to be).
Attack Team spawn were reworked completly, now it has more interesting space to defend. Attack Team bridge room now has two entrances, so now it's hard to tell from what side players will appears (as defense team room). Additionaly, defense team has some interesting routes to push attacking team to their respawn.
Bombplace A were reworked, and now connected to the middle and Defense Team spawn. Has additional space where Defense Team can control target and be hidden from enemies at water level and middle zone.
Bombplace B were reworked, and now has additional entrance from bridge room which leads to lowground zone around the bomb target.
+Faster choke points timings.