This is it. You have made it to hell. Now to battle your way through the darkness and find your way back home. Only time will tell if you are successful... NOTE: There are two versions of the wad in the rar file. The Vanilla and the enhanced. Play with the vanilla if using mods and the enhanced for the intended experience.
UPDATES FOR VERSION 3.1
-Fixed vanilla weapon issues
-Fixed enhanced super shotgun spire error
-Fixed missing pickup sprite on e2m3
-Changed vanilla version sprites for all maps.
-Fixed soundtrack error for e2m7 on enhanced and vanilla metal versions.
-Fixed typos in intermission text.
UPDATES FOR VERSION 3.0:
-Completed maps 6, 9 and 10
-Full story text added throughout episode.
-Changed exit on map 2
-Added boss Hierophant (acts as the final boss of the episode)
-Added weapon unmakr
-Added soundtrack to maps 7, 8, 9 and 10
-Added intermission soundtrack
-Made sperate files for both vanilla and enhanced versions of the episode as well as the synth and metal soundtracks.
AND THAT JUST ABOUT DOES IT!
This is now a completed megawad. Although I may come back to fix some glitches and such if any are found.
(credit to Aubrey Hodges for the PSX theme and Intermission)
feedback is appreciated!
Thank you for playing! I hope you have fun!
NOTE: There are two versions of the wad in the rar file. The Vanilla and the enhanced. Play with the vanilla if using mods and the enhanced for the intended experience.
UPDATES FOR VERSION 2.1:
-RE ADDED FREELOOK
-ADDED BRUTAL DOOM SPRITES FOR:
PISTOL, SHOTGUN, MINIGUN, ROCKETLAUNCHER, PLASMA RIFLE.
(credit to sergeant_mark_iv) (Sonik.o.fan for vanillagloves)
-ADDED NEW SUPERSHOTGUN SPRITE
(credit to ChopBlock223)
-ADDED WEAPON: FISTREDUX
-ADDED WEAPON: UZI
-ADDED WEAPON: SEEKER BAZOOKA
-ADDED MONSTER: RIFLE ZOMBIEMAN
-MAP06 GIVEN A NAME
-NEW SECTION ADDED TO MAP06
-MINIGUN NOW FIRES FASTER
-ADDED EPISODE SELECTION
-ADDED INTERMISSION SCREEN
-ADDED INTERMISSION TEXT BETWEEN MAPS 1 AND 2
-ADDED NEW SKY TEXTURE
UPDATES FOR VERSION 2.0:
MEGA UPDATE
MAP UPDATES:
MAP01 (OLD BABYLON)
-Added gunfire switch introduction.
-Added 2 secrets.
-Added new monsters.
MAP02 (THE ENTRY GATE)
-Added 2 Secrets.
-Added new monsters.
MAP03 (THE TOMBS OF MARDUK)
A completely remade map, replacing "Dejavu"
MAPS 4-6,7,10 Have been added. Work on Map06 is only about a quarter finished however.
MAP04: NEW BABYLON
MAP05: NECRONOMICON
MAP06: UNTITLED
MAP07: INCARNATE
MAP10: DOLOS
SOUND UPDATES:
-Replaced Pistol fire sound.
-Replaced Shotgun fire sound.
-Replaced Super Shotgun fire sound.
-Replaced Chaingun fire sound.
-Replaced Rocket explosion sounds.
-Replaced Plasmagun fire sound.
-Replaced Switch sounds.
-Replaced Lift sounds.
-Replaced Door sounds.
-Replaced Moving Floor sounds.
-Replaced Pickup sounds.
-Replaced Player pain sounds.
-Replaced Player death sounds.
-Replaced Player grunt sounds.
-Replaced Teleporter sounds.
WEAPON UPDATES:
-Replaced fists and chainsaw with Axe.
MONSTER UPDATES:
-Added monster "Flying Imp"
An imp with wings. Can be deadly if not taken care of quickly. fires a series of fireballs at the player.
-Added Monster "Undead Priest"
Once men of god, these priests now work for the Icon of sin, covering their faces with hoods. Carrying double super shotguns, it is recommend to take them out at long range.
-Added Monster "Undead Hunter
Brothers to the Undead Priests, These nasty warriors carry quick firing shotguns and although weaker and their counterpart, swift removal of these threats is a must.
-Added Monster "Guardian Cube"
Sentient demonic flying cubes. Just when you thought hell couldn't be more of a pain in the ass. These little buggers pack a punch with their small fireball attack. They don't do much in the way of damage, but get hit with enough of these fast moving projectiles and your becoming one with hell, no matter what you do.
-Added Monster "Mauler Demon"
Closely related to the pinky demons, these creatures are faster and more deadly than their vanilla brethren. Run or shoot. Those are your only choices.
-Added Monster "Cyberbaron"
A result of constant experimentation by the Icon of Sin, these barons have been fitted with machine parts to make them stronger. As an added bonus, One of their appendages has been converted to a rocket launcher. Fun for the whole family right?
-Added Monster 'Hades Elemental"
A cacodemon, if a cacodemon could conjure demonic magics of electrical beams and spheres. Shoot this thing until it dies. Kill it with fire if you have to!
PLAYER UPDATES:
-Max health increased to 250
-Max bullets increased to 500
-Max cells decreased to 500
MUSIC UPDATES:
-A metal soundtrack by Jacob Lizotte and a synth soundtrack by Karl Casey, both matching the levels perfectly.
MENU UPDATES
-Added Credit image
-Added music
-Added logo (Work in progress)
ALL MONSTER SPRITES BELONG TO REALM 667
Notes-
The rar file contains two wads, A enchanced and vanilla version.
Play with the vanilla version in case of mods,
OKAY AND THAT ABOUT RAPS IT UP!
I hope you enjoy episode two so far! constructive criticism is appreciated plus any feedback. HAVE FUN SLAYING THOSE DEMONS!
Average
-0 votes submitted.
Loved the first episode and im gonna give this one a shot. That first episode is quite underrated btw.
Oh wow! thanks for the compliment :) spent alot of time on it so I'm glad you liked it :) work on Episode 2 is almost complete. 8 and a bit maps in. In my opinion the maps are designed much better than episode 1. Some of my best work.
I will releasing version 2 of episode 2 soon, so stay tuned!
Is vertical Mouselook fixed is intended?
I can't play in this case.
It's just related to mapinfo. I will be releasing a update shorty which will unlock the mouse.
Just thought I'd see what people thought about a classic way of playing haha.
cheers
Dan