This is an attempt to turn D64RTR 1.5 into a mapfriendly gameplay mod.
Based on Doom 64 Retribution V 1.5 and Project Void 3.0.18
This is an attempt to turn D64RTR into a more mapfriendly gameplay mod.
Doom64 Retribution Gameplay Mod 1.5
----Content of this package----
The Gamplaymod taken from Project Void 3.0.18 and 3 additions:
1) A custom RTR-friendly Version of ketchupV5.pk3 by Seargant_Mark_IV (just in case you are into that gore-thing... I certainly am lol)
Moddb.com
2) Doom64 Textures for Doom2 by Seargant_Mark IV
Moddb.com <---- I HIGHLY RECOMEND USING THAT FILE for D64 Experience. Do not forget to checkout the fog settings hidden in gameplay-settings.
3) A fork of Project Void 2.8 Moddb.com <--- That’s another recommendation ;)
I hope you enjoy these addons. All credits to the original authors,
Kind regards
kyolong
ME
Thanks was looking for this.
so. we can use any mod gameplay wise with this, like Quake Champions Doom and so on?
Well I don't think so. The purpose of that fork is to use it with other maps. Not so much other gameplay mods :)
so. it's like sorta turning it into a gameplay mod for other map mods then
Yes, thats the point of it :)
D64RTR is IMHO a pretty beautiful and consistent mod. I do like the way how it handles light and it's faithful reproduction of Doom64 gameplay and really wanted to be able to use it for custom maps.
Maybe the original Author might later consider to split it into two parts. One part for gamedata and one part for mapdata. However that might be tricky to do on some parts (i.e. scaling). Hope you enjoy it anyway :)
Thanks for the update. Put in the sector map pack and what do ya know got caught on a ceiling. Nice work.
There is a "PSXLight.wad" out there. I'll add it with the next update. However its not as brilliant as the native lightsectors of RTR... but since those are hard coded into the maps themselves they can not be applied (at least not in a simple way) to another map. I also would like to find a way to -keep- the skies (including thunder and lightning) of RTR... still trying to figure out how to accomplish that.
Further more I am not quite convinced yet with current scaling so there might be another update in the near future :)
Thanks for your appreciation but do not forget the actual work has been done by the original author not be me. I am just tinkering a bit with his great Project ;)
Ur addon have problem again, enemies stuck D:
Well that issue should be fixed now with the "_b" version... at least I do hope so ;)
Thanks :D
Can this work with brutal doom 64 like make it wad friendly???