Description

This is an attempt to turn D64RTR 1.5 into a mapfriendly gameplay mod.

Preview
Doom64 Retribution 1.5 Gamplay Mod
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HeartofShadows
HeartofShadows - - 75 comments

Thanks was looking for this.

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MrRumbleRoses
MrRumbleRoses - - 446 comments

so. we can use any mod gameplay wise with this, like Quake Champions Doom and so on?

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kyolong Author
kyolong - - 21 comments

Well I don't think so. The purpose of that fork is to use it with other maps. Not so much other gameplay mods :)

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MrRumbleRoses
MrRumbleRoses - - 446 comments

so. it's like sorta turning it into a gameplay mod for other map mods then

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kyolong Author
kyolong - - 21 comments

Yes, thats the point of it :)
D64RTR is IMHO a pretty beautiful and consistent mod. I do like the way how it handles light and it's faithful reproduction of Doom64 gameplay and really wanted to be able to use it for custom maps.
Maybe the original Author might later consider to split it into two parts. One part for gamedata and one part for mapdata. However that might be tricky to do on some parts (i.e. scaling). Hope you enjoy it anyway :)

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HeartofShadows
HeartofShadows - - 75 comments

Thanks for the update. Put in the sector map pack and what do ya know got caught on a ceiling. Nice work.

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kyolong Author
kyolong - - 21 comments

There is a "PSXLight.wad" out there. I'll add it with the next update. However its not as brilliant as the native lightsectors of RTR... but since those are hard coded into the maps themselves they can not be applied (at least not in a simple way) to another map. I also would like to find a way to -keep- the skies (including thunder and lightning) of RTR... still trying to figure out how to accomplish that.
Further more I am not quite convinced yet with current scaling so there might be another update in the near future :)
Thanks for your appreciation but do not forget the actual work has been done by the original author not be me. I am just tinkering a bit with his great Project ;)

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proerd888
proerd888 - - 78 comments

Ur addon have problem again, enemies stuck D:

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kyolong Author
kyolong - - 21 comments

Well that issue should be fixed now with the "_b" version... at least I do hope so ;)

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proerd888
proerd888 - - 78 comments

Thanks :D

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DoomedSpartan360
DoomedSpartan360 - - 160 comments

Can this work with brutal doom 64 like make it wad friendly???

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