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Classic monsters(plus a little extra) addon for D4Tv2.5.

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D4Tv2.5 - Classic Monsters+
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ACE1252 Author
ACE1252 - - 4 comments

For those who downloaded on 2-29-20 before 5:15pm EST time US, if you want a little more challenge on normal skill, redownload and replace the old file. I've been testing this on hard max monsters. I just tried normal and it was a bit too easy in my opinion. I tweaked up the monster health, aggressiveness, damage factor, and lowered armor effectiveness on all normal skills.

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Guest
Guest - - 689,019 comments

Amusing stuff there man but.......can you remove the random invisibility stuff around? There is seriously many many things wrong with invisible Mancubus, Revenants, Arachnotron, Arch-Viles.

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ACE1252 Author
ACE1252 - - 4 comments

Shadows have about a 16%-20% chance of spawning when the generator spawns the monster. You'll never see a Chaingun Guy shadow....that was very painful. I might try to put in a CVAR to disable shadows, but for now here is how you can disable them. Grab a copy of slade v3 and open up the this PK3 file. You'll see a directory tree on the left side. Go here "Decorate/Monsters/". Find the Spawners.D4T file and click on it. On the right side, you see monster spawners stuff. Where you see a DropItem Shadow entry....just put two // in front of the line and also put // in front of the 255 in the line above. Like so.....

DropItem "D4HellRazer" //255, 5
//DropItem "ShadowChaingunGuy", 255, 1

The line will turn green...that code is now disabled. Do that for all the shadow entries in the Spawners.D4T file and "save all"(File-->Save All). That will disable shadow spawns.

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ACE1252 Author
ACE1252 - - 4 comments

Infighting bug.....can't believe I never noticed this, but the Imps fireballs could not damage other enemies when infighting. I've finally figured out a way to fix it by doing this in the imp's decorate file: Species "DoomImp". Will be updating this in the next hour or so to fix it. I'll be adding Species "Enemy type" to each enemy's file to insure the correct infighting will happen between enemy types.

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D4T