Description

This experimental addon to adding custom weapons for Brutal Doom v21

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Custom Weapons Pack for Brutal Doom v21
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kaviarmackan
kaviarmackan - - 210 comments

The AK-47 is glitched it dosen't need to reload when you have fired all rounds in the clip.

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

I forgot fix this (I fixed now)

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Tomiechan
Tomiechan - - 162 comments

I love your mods

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C4RNAGE6
C4RNAGE6 - - 153 comments

Does it spawn with other weapons?

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

Yes

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Guest
Guest - - 689,001 comments

i cant reload when in the alt fire mode when i have less ammo in ak 47

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Addontester
Addontester - - 478 comments

my mistake i have unbinded the bd reload botton and some weapons works with gzdoom reload botton

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Addontester
Addontester - - 478 comments

the napalm cannon sprites shows very low and wont shot and only i can kick with the weapon on and the weapon wont let me use other weapons and the ripper is a non-weapon in the mod

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Addontester
Addontester - - 478 comments

only in gzdoom tho

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

This only Zandronum work, but i see this problem!

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GameDude2
GameDude2 - - 56 comments

I absolutely love this addon. It goes great with the EMW mutators and the Monster expansion addons. My favorite weapons are the AK-47, the Ripper, and the UT2004 Rocket Launcher.

However, I did come across a few problems with it. The first problem is with the AK-47. The sound of being unable to reload when your ammo runs out will loop endlessly when you press the reload button. Secondly, you might also consider changing the text when you collect an AK-47 so that you won't confuse players in picking another Assault Rifle pickup. Not sure if that was intentional or not lol.

Lastly, the Napalm Cannon's alt-fire didn't consume ammo. Not sure if that was intentional but it breaks the game.

Other than that, I love the way you compile these weapons together and it's a fun ride to play UD with them. :)

Note: This review was done based on the game played with the Zandronum 3.1 alpha.

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C4RNAGE6
C4RNAGE6 - - 153 comments

Awesome mod!

Maybe the incinerator could use more Hdish looking sprites, if possible?
Also, the bullets puffs don't look that good, they are pretty big and looks kinda bad.
Maybe the ripper has better firing sounds out there.
The Napalm launcher is my favorite, so i had an idea, you know when the monster is on fire and you launch a rocket at them? they explode into fiery pieces, maybe the napalm launcher should do that? it would be friggin awesome!

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Guest
Guest - - 689,001 comments

i have been playing this mod for a bit and i like but can you remove that smoke effect it get in the way alot but other than that i really like this mod and would love to see more weapons added

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Tomiechan
Tomiechan - - 162 comments

Nice

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cm83
cm83 - - 2 comments

Hello.

Is there a way to remove the smoke effects?

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

Soon i planned add Lightning Gun (https://www.moddb.com/mods/brutal-doom/addons/d64-lightning-gun) and code fixes for first weapons

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GameDude2
GameDude2 - - 56 comments

Alrighty. I see that this addon has been updated so let me start my re-critique.

I'm glad that you fixed the Napalm's alt fire. Now it actually consumes the ammo which makes the game feel fair right now. However, I dislike the nerfing of the Ripper. I feel it's not as effective against some of the more advanced monsters so it fell out of my favor due to other weapons being better now.

As far as new weapons go, I respectfully concur with the Captain above me. The M60 is the only good addition of the new weapons you added as of late. While the alt mode limits you to stationary mode, it forces you to strategically use it as if you are using a makeshift gun turret. The sledgehammer and the glock are redundant; not only does the glock have poor animation but the pistol has more functions and does well enough to kill the lesser enemies. The sledgehammer is very hard to use and not always accurate with kills. The axe can kill lesser enemies in just 1 to 3 hits compared to the sledgehammer's 3 to 6.

I still think this addon is cool, but some of the additions are not needed.

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daniel.k.brown1988
daniel.k.brown1988 - - 57 comments

Great mod, ak47 continues to click when i try reloading with no ammo left. This is fixed by swapping weapons but its still a bit buggy

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jeandupont2424
jeandupont2424 - - 1 comments

how do i make it work and where do i put the files, i play on gzdoom with brutal doom v21.

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lucifer12120
lucifer12120 - - 2 comments

Script error, "Custom_Weapons_Pack_For_Brutal_Doom_v21.pk3:commander.txt" line 139:
Parent type 'BrutalWeapon' not found in COMMANDER_BLASTER

Execution could not continue.

Script error, "Custom_Weapons_Pack_For_Brutal_Doom_v21.pk3:commander.txt" line 143:
'@property@weapon.kickback' is an unknown actor property


WHAT THE **** IS THIS CAN ANYONE HELLP ME PLEASE I ******* WANT TO PLAY DOOM

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

This is for Brutal Doom

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Guest
Guest - - 689,001 comments

how does the portal gun work? there's a "1=off 2=on" thing over the ammo count. How do i swap it to 2?

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

Press unload

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tokdmvlad
tokdmvlad - - 275 comments

Сделаешь Ядерный Bfg На Brutal Doom?

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tokdmvlad
tokdmvlad - - 275 comments

при стрельбы из дробовика очень много частитц что делать?

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DemaxDragonTix
DemaxDragonTix - - 1 comments

Execution could not continue.

Script error, "Custom_Weapons_Pack_For_Brutal_Doom_v21.pk3:commander.txt" line 143:
'@property@weapon.kickback' is an unknown actor property

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

Load after brutal doom

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Archange1_
Archange1_ - - 31 comments

Not a half bad weapon pack.

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Guest
Guest - - 689,001 comments

Hi! With this new update i don't need to use "Doxs_Weapons_and_IDDQD_1337_weapons_for_Custom_Weapons_Pack" patch? Only load after Dox Brutal Doom?

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

Yes this is older version i just added new weapons, i planned in future made for Dox778's personalized version

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Guest
Guest - - 689,001 comments

Oh, i'm using Dox778's personalized version. Ok, only need to wait. I see, the Dox778's personalized version has been updated.

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Guest
Guest - - 689,001 comments

What about Duke's ripper?

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IDDQD_1337 Author
IDDQD_1337 - - 314 comments

His removed, you can use Dox's addon

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Guest
Guest - - 689,001 comments

is it compatible?

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Nightmare(Jack)
Nightmare(Jack) - - 105 comments

Just asking who made this mod as i want to credit them in a YT vid I'm making of this mod if i don't hear by time it uploaded i credit you IDDQD_1337

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sumlur
sumlur - - 14 comments

Execution could not continue.

Script error, "Custom-Weapons-Pack.pk3:commander.txt" line 47:
Script error, "Custom-Weapons-Pack.pk3:commander.txt" line 47:
Tried to define class 'DragonBreath' more than twice in the same file.

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