A tactical model 1911 pack. Scratch made with quite good quality!
Name: Custom Model 1911
--> All Models, All Textures, Making playable in game: 45LongColt
--> Angel Illustration by Peter Kuthe
A Tactical Model 1911 pack. Made from scratch.
My approach to customizing the venerable and dependable model 1911, designed by John Moses Browning. Many years have passed, yet his design still remains in use even after that many years. The goal of my approach to customizing this sidearm was esthetical modernization of it. I wanted to modernize this gun with retaining the beauty of the original design. I chose to customize the model 1911 because it has a high level of accuracy and reliability, because it is battle proven and I know that it just works, even in adverse conditions. It also has good stopping power, because of the .45 ACP (Automatic Colt Pistol) cartridge, which is known for its high stopping power and making of big holes:) My 1911 model looks a lot like the Kimber Warrior, although it's not the same! My model has a larger magazine well, that makes reloading a bit faster and also increases compatibility with different types of magazines, since there were reports on Springfield models with not compatibile magazines. Overall, Ed Brown magazines seem the best compatibile with most models, at least that's what most people recommend. My model has fixed sights and a 1913 style piccatiny rail, which is different than the one on the Springfield or Kimber models. It permits attachment of any Mil-Spec compatibile attachments. The barrel is 5 inches long and it's match grade, just like the bushing. The slide is virtually self-lubricating and resistant to corrosion, because of the Melonite finish that is resistant to the elements.Thumb safety is ambidextrous with the switch on the right being positioned lower than the one on the left for better accessibility. Both safety switches have an enhanced texture to ensure a positive grip, regardless of conditions. There is a different finish on every model. I have made several different texture sets, each having a different finish, except the engraved ones. Grips are also different on every individual model.
--> Classic: Melonite (Probably the best and most durable, anti-corrosive finish), Standard "Black" polymer grip plates.
--> Classic: Melonite finish, Wooden "Bubinga Wood" grip plates with a rugged texture.
--> Desert Elite: Cerakote "Flat Dark Earth" finish, Tactical "Digital Camo" polymer grip plates with a rugged texture.
--> Kryptek Camo: Cerakote "Kryptek: Desert Mandrake and Typhon Mix" finish, Standard "Kryptek: Typhon" polymer grip plates.
--> Engraved Models (Confederate,Battle-Born,SemperFi): Stainless Steel finish (Engraved), Ivory (textured) grip plates.
You can buy all of the models, except the engraved (special) ones and all of their modifications at the Gun Runners. You can find the unique, engraved versions just below the Goodsprings cemetery's watertower. Right below the ridge there is a precipice and beyond it there are going to be a few rocks and a confederate flag sticking out them. There is also going to be a collector's edition M1911 duffle bag with 3 different engraved 1911s and some .45 Auto cartridges. There are three modifications: Suppressor (SilencerCo Osprey), Recoil Compensator (VSX .45) and an enhanced trigger assembly. The suppressor reduces weapon noise, compensator reduces recoil and the enhanced trigger assembly increases rate of fire. The Classic, Classic II, Desert Elite and Kryptek Camo models can be modified with all three mods, however the engraved versions can only be fitted with a suppressor or a compensator. You can repair the models with .45 Auto pistols from the Honest Hearts DLC. All models are also on display in the Vendortron kiosk, along with a few other weapons added to the display.
- Honest Hearts DLC.
- The Weapon Mod Menu by Pelinor.
Extract M1911_Custom.zip from the archive and copy all of the content from Data folder to your: Fallout New Vegas/Data/ folder. Hit the "Fallout New Vegas - Launcher" and click "Data Files" and then check the M1911_Custom.esp and click "OK".
Uncheck the M1911_Custom.esp in "Data Files" and click "OK".
Delete all contents from Data Files:
Data\Meshes\weapons\M1911_Custom - delete whole folder.
Data\Textures\weapons\M1911_Custom - delete whole folder.
No compatibility issues are known, for now.
Send a message to firstname.lastname@example.org or contact me at New Vegas Nexus, Bethesda forums (45LongColt).
The contents of this package are not to be redistributed by anyone without my permission.