Includes 8 1/2 new gamemodes which all drastically change the playstyle.
For 1.4 ONLY
Civil War:
Makes all stalkers in the zone hostile to each other, regardless of faction.
Civil War - Loner Edition:
Only the Free Stalkers/Loners are in civil war.
Hordemaster:
All humans are hostile to the player, but the mutants are allied with them. The zone has also gifted the Hordemaster with extreme Psy resistance to combat the various mutants which have large and dangerous Psy auras. All mutants are neutral with each other, the Hordemaster's presence brings peace to all mutants. (Includes Zombified Stalkers)
Scum:
All everything is hostile to the player, they are literally the scum of the earth and the zone's inhabitants treat you as such.
Wasteland:
Directly modeled (read: stolen) off the Arma 3 Wasteland gamemode. 2 teams vie for control over the future of the zone, while the monolithans try to self-eradicate. Duty, Military, Clear Sky and Mercs seek to destroy the zone completely, while Freedom, Loners, Bandits and Ecologists want to preserve it for varying reasons. Monolith's goal was to expand the zone, but due to the collapse of the c-consciousness each member went insane and the faction dissolved. *Can be played with warfare*
Last Stand:
This mode removes all traces of humans in the zone, and increases the mutant spawns a la Dead Air's mode.
StalkZ:
Can you guess? Replaces all mutant spawns with zombies and izoloms. A proper zombie apocalypse. Let me know if there are too many and I'll nerf (hehe) the spawns
Scarce Ammo Zone:
Makes only stalkers with the master rank be able to spawn with rifles. Increases the price of ammo by a factor of 3 and you have to get goowill level of 4 before even unlocking it. Forces you to use lower caliber guns, or spend absurd amounts of money on rifle ammo.
No Mutant Zone:
Removed all the mutant from the game, or does the equivalent. I basically made every single mutant squad to, instead of spawning what they normally would (ie. burer squad spawning burers), it down spawns one single rat. So even though the smart spawns simulation_zombie_mix and the like, it will still only spawn one singular rat. Works especially well with no respawn civil war, makes the zone into a real battle royale with no mutant distractions.
To install just cut paste the gamedata folder over the gamedata folder in your main Anomaly directory
----------=======Update 1=======----------
-Chance of barrel replacement kits and weapon modification kits (Items needed for AWR weaponsmithing) spawning on enemy corpses. Same as toolkits for the most part
----------=======Update 2=======----------
-New Spawn point for Scum, Civil War, and Hordemaster
----------=======Update 3=======----------
-Fixed crash related to phantom spawns of psydog, credits to SlobodanSlav
----------=======Update 4=======----------
-Wasteland added
----------=======Update 5=======---------
-Now all stalkers in Scum, Civil War and Hordemaster spawn with Multitool, Ramrod and File
-In Civil War Loner Edition only Loners spawn with Multitool, Ramrod and File
-Respawn Rate for Civil War Loner Edition boosted
-In Wasteland only Monolith spawn with Multitool, Ramrod and File
-Removed Reset folder, too many files to keep track of, just use gamedata-reset.zip
----------=======Update 6=======---------
-Added start location name fix
-New Spawn point for all gamemodes (except wasteland) - Jupiter Factory in, could you guess, Jupiter
----------=======Update 7=======---------
-Added experimental 1.5 build
----------=======Update 8=======---------
-Changed most of the spawn points to ones that are further away and/or won't instakill you, Scum and Hordemaster only
----------=======Update 9=======---------
-Fixed naming issue with Scum
----------=======Update 10=======---------
-Completely removed spawns on civil war - every 1 millennia now
-Moved Rostok Loner spawn on Hordemaster
----------=======Update 10.5=======---------
-Removed useless clutter files
-Added a Respawn and a No Respawn version for Civil War
----------=======Update 11=======---------
-Added Last Stand mode
----------=======Update 12=======---------
-Added StalkZ mode
----------=======Update 13=======---------
-Added Respawn and No Respawn modes for all gamemodes - for sadists who like to watch the zone die
----------=======Update 14=======---------
-Added Scarce Ammo Zone mode
----------=======Update 15=======---------
-Added No Mutant Zone mode
Average
8.68 votes submitted.
I like the Hoardmaster one.
thanks, make sure to pick up the patch, which actually fixed a massive relations error. Other than that I'm glad to hear you're enjoying it
For Hordemaster, do you have any way to add mutants to your squad/team? As being hostile with all stalkers, how can we sell or buy things such as water, food, ammo, etc. Also, we can't repair our items at a mechanic's area and can't buy the repair kits and barrel kits for using the vice, if we kill the mechanic. So, we need some way to avoid spending money, either by letting the mutants absorb the damage and kill enemies, or by having a special 'Mutant Trader' who is sort of half intelligent and can sell or buy things we find on the stalkers.
When I created the mode, I was intending on an experience with no traders or mechanics. Devoid of humans, with the only company being mutants. So in saying that, I could try and make a "Mutant trader", but I feel like that would break the whole ideal of playing just off what the zone provides. And yes, I would love to add mutants to my squad, but I'm not sure how I could apply the companion code to a mutant, as they have no chat dialogue or even option. Repair kits do drop often from enemies though, you just need to be sneaky enough and not get into constant firefights.
I got your update about the kits that the stalkers can have, thanks. Does that also include a Multi Tool that can be found so that disassembling weapons and armors is possible? Or, is that in the starting backpack when choosing Hordemaster and Scum?
Multi tools already spawn in stashes and I think on corpses. I could put it into the default starting gear to balance out the small fact of everybody hating you.
Hey Nerf.d I have tried the loner civil war a few times but its strange as factions keep attacking each other like the civil war so its not isolated to loners. Can you look into it please
Sorry, I saw the same bug and fixed it. Thanks for the feedback!
thats great mate these game modes are class hope you can come up with more!
I'm open to suggestions as to what else there could be, I'm kinda empty on the ol' idea tank.
Can you add more spawns for loners throughout zone and increase frequency of spawns for loners civil war as I think it would make the zone slot more unpredictable. Btw are the relations between other factions in loner civil war dynamic?
Thanks again for your work dude you are making stalker a completely new experience!
If you have dynamic faction relations on, then the relations are dynamic. Currently I don't suggest having dynamics faction relations on, cause then you can end up friendly with a faction which disrupts the gameplay. I'll figure out how to make faction relations permernant like monolith. Currently I'm away (lol I feel like all your requests come when I'm away from my computer) but when I get back I'll see if I can boost Loner spawns specifically.
Thanks for the positive feedback!
No rush dude your gamemodes are great I'm surprised it has took someone this long to create them but you have so keep doing what you can do cos they are great and make stalker a completely new experience
Test that out to see if it feels different, it should but you never know eh?
Will test it as soon as I'm at my pc thanks for updating it so quickly dude this is easily my fav anomaly addon!
I tested it and the changes are great however I have another request lol for loner civil war are you able to make special NPC's vulnerable in rookie village as they are invulnerable and keep killing most of the loner population lol but amazing as always thanks again dude
I know of Tip, I'll try to make her mortal. What other examples of immortal npc's in rookie village are there?
Thanks dude there seem to be 3 immortal npcs that constantly Duke it out I don't know if wolf is one I'll have to check.
Great mod - I played with the civil war mod you uploaded before; Battle Royale in Stalker is fun :D The new additions sound very interesting - Thanks for taking the time to create this :)
I'm glad you're enjoing the mod, my favourite mode is Hordemaster, but after that comes Battle Royale.
Hi, Same guy here; I discovered a CTD caused via m_pseudodog.ltx (configs\creatures) -- If you look under "[psy_dog_normal]:pseudodog_normal" - You'll see you still have a phantom count allocated to it. Since it has no aura effector it will CTD. Remove the following lines under it: "Phantoms_Count = 2
Time_Phantom_Respawn = 5000
Max_Phantoms_Count = 3
Min_Phantoms_Count = 2
Time_Phantom_Appear = 3000" -- That will fix the CTD. I tested this on a brand new Monolith spawn and the fix is working fine; no more CTD ^_^ I'll keep an eye out for anymore strange crashes. Oh well... Backpacks to loot, mutants to pet... Cya :P
Thanks stranger, I did notice that but I clearly didn't upload the fix. I'll do just that, when I can get around to it.
The concept is actually quite interesting. I hope you addon gets noticed by the Anomaly developers and can even become part of the game on next updates.
Thanks for the compliment. I don't think this will become part of official Anomaly though, as it isn't aligning with Tron's vision for the game.
This. Is. GREAT!
I'd live to have a gamemode that only spawns the braindead "urrgghhh" zombies (not the zombified stalkers) in the Zone. The survival mode is great and all, but the game can spawn a few too many at once even after I reduce the stalker and mutant spawn factor values.
Oh, and great mod, by the way.
Yea I can work on that, it's super easy to do so I'll get on that later today. I agree the survival mode is crap, and especially since the zombies make their way towards you instead of just sitting where they should. Kinda pointless to go anywhere if they can always find you.
That gamemode you'd 'live for' is available, have fun!
Wow, this mod sounds great fun. Thanks for continuing to develop it. Look forward to trying out the many new flavours of the Zone.
No problem man, I add to it whenever I get the inspiration for a new way to play the game. Enjoy the new flavours of the zone
Hello you're planning, Escape from Tarkov, like gamemode?
How would you describe an Escape from Tarkov mode? Like azazel mode where you always respawn at one spot?
Any idea if this is compatible with Anomaly 1.5.0?
Hey,does it work with 1.5.0 (BETA 2.0/2.1)?
And I always wanted to see the military trying to take over the Zone again.But this time, instead of sending a few helicopters here and there they send the marines.Better trained soldiers,provided with better equipment,weapons etc...
So maybe you can make a game-mode were the military is fighting everybody(And they are pretty strong)
It does not work with 1.5 but as soon as the official 1.5 is completely out I will add it. You see I'm not updating it yet as one of my updates might conflict with one of the new things Tron adds and then I have to rework that section. It's just easier to wait until the whole thing is together and then update my addon, but don't worry, I will be updating it for 1.5
I'm trying civil war on 1.4 version of this mod and stalkers from the same faction are attacking their own guys. Is there any way to fix this? You can even see it from the start menu, any factions you choose is in red instead of being yellow or green like it should be.
Mate, that is the civil war mode. Every stalker against every stalker.
Civil War:
Makes all stalkers in the zone hostile to each other, "regardless of faction."
Oh ****! Thank you so much for this mod pack! I'm going to be having fun with each and every one of these!
Can you make the update for 1.5 Update 4 please? I use this mod on Dead Air and really like it but it doesn't worked in Anomaly 1.5 Update 4 :( the game CTD after install this mod.
Can we get an update for this pack? Super interested in the StalkZ gamemode, personally.
An update would be great, vanilla survival mode and warfare are not fun :(
I have an idea for a game mode(or maybe a whole new mod):
Extintion:
You are one of the few people left in the world. The only base that exists is Clear Sky base and your main task is to help scientists to cure the zone's evil. The Zone is growing at a steady pace and you have to stop it before human race is no more.
You help the scientists by giving a number of specific mutant parts and artifacts, while also delivering documents you find.
Your secondary(optional) task is to stock the base with goods in order to receive a better stock to buy from. You can also recruit special characters. They are characters like Wolf, Nimble, Hip, etc, that are found in static places(their placement is random and reset every day). They are invisible to mutants and invincible, until they are recruited. They are few(about 10) and if they die they can't respawn. You can find other regular stalkers too that walk the zone, in order to trade or get information(like know where special characters are).
Stashes in the zone are much better compared to vanilla Anomaly, more comparable to Dead Air Last Stand mode. You encounter better goods the more close you are to center of the zone. Though be prepared for increase in radiation, and bigger number of high tier mutants. Stashes should reset regularly(one week after being found) so you don't run out of stashes to find.
Basically, this is a Last stand mode but with an end quest and possibility of having companions. Better played in ironman and 0.25-1 population with bigger respawn timers. You should have a score at the end to tell how good you did, based on progression of main task.
But for a more easy modding version:
- You alone in the zone.
- Only base is in Clear Sky with one trader.
- You get a set of quests to bring resources(mutant parts, artifacts and documents). You receive harder ones everytime you complete some. Once you complete all of them, you completed the main questline.
- You get better stock the more you sell to the trader.
- Stashes give better loot than regular Anomaly.
can i use all at once or just one at a time?
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