This is a triple point Attack/Defend map like cp_gravelpit. What I aim to do in cp_glacier, is to balance cap A and B, making them both equally defendable, as opposed to cp_gravelpit, where it's better for red to defend B. Changelog cp_glacier release candidate 6 (8 December 2009): ---- - Detailed some more in various places - Added a new room at B in the building

CP Glacier RC6
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