Description

This is a compatibility patch that makes the best russian weapon mod for Clear Sky (STCS 2.6.3) and one of the best dynamic hud mods (Rulix's Dynamic Hud), with its variable breathing effect, run together. Beside Atmosfear 1.3 + Absolute Nature 2, and surround sound, these great mods all together provide a truly refreshed experience for all S.T.A.L.K.E.R. fans. Credits go to the mods creators, i have just put the little patch together (still WIP, if you find a bug please report it back and i will try to fix it).

Preview
Clear Sky 2016- STCS2.6 + AF1.3 + AN2 + Dyn. HUD !
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Guest
Guest

Really nice pack! Can you make it compatible with the sleeping bag?

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ticchi
ticchi

Hi, is possible to play this mod with SRP and absolute structure?

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ticchi
ticchi

When I launch the mood I have this error: 0xc000007b

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ticchi
ticchi

Is possible I have this error because I installed it in italian language?

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ticchi
ticchi

I found the solution...it works without patch! Now it works. The only problem is that I can't find Directsound in menu settings. Where is it?

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ticchi
ticchi

I can't find "DirectSound"on setting menu....

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StradaBoy
StradaBoy

This is English Patch?

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bybyx
bybyx

Hello, do you think that I can add the latest SRP and Absolute Structures?

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D.M.E
D.M.E

It would of been good to see Absolute Nature 3 with this merge. You'd still need to use Absolute Nature 2 but you'd add Absolute Nature 3 for SGM 2.2 on top of that. Although it is a COP mod SGM uses the Cordon, Marshes, Dark Valley, Agroprom and Military Warehouses from CS, There's not much merging needed, just stick it straight on top of Absolute Nature 2 and then remove the COP map level files and that's it, That way you have new tree types on those 5 levels to add to the variety. Anyway, I'll have to give this a go sometime, Thanks.

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reactor333
reactor333

Do not copy bin folder from this patch if you have 0xc000007b error.

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Guest
Guest

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HuczuL
HuczuL

After starting game i get error...

* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3498.00 mhz, 21-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 30333 files cached 30 archives, 4733Kb memory used.
Init FileSystem 0.785317 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\frst\docume~1\stalke~3\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll

FATAL ERROR

[error]Expression : hGame
[error]Function : CEngineAPI::Initialize
[error]File : E:\priquel\sources\engine\xrEngine\EngineAPI.cpp
[error]Line : 101
[error]Description : Game DLL raised exception during loading or there is no game DLL at all

stack trace:

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Kardue
Kardue

Is this compatible with The Faction Wars?
Anyone in the comment section have it running with TFW?

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Boardalius_Mansfurd
Boardalius_Mansfurd

Can you make a version for CoP since Pripyat 2016 (the latest version) uses AO instead of STCOP.

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Kardue
Kardue

What's the Universal Grass Distance file supposed to do?

yeah, I've played with uni-grass distance and I don't see what it's supposed to do. I thought it was supposed to fix the low distance grass render popping up problem but it looks the same as vanilla.

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