This mod makes all weapons, items and monsters act like in the Classic Doom Games. Now experience the Classic Doom feeling, while playing Doom 3!
---EDITED MONSTERS---
ARCHVILE- His fire does much more damage, and he lost his "flamewall" attack and melee attacks. He still has "incinerate" attack though.
CACODEMON- Doubled his health, now needs 6 shotgun blasts to kill.
CIVILLIANS- Have more health, no more one-punch-kills. They now take three bullets in the head.
COMMANDO CHAINGUN- Lost his health to, let's say, normal zombie level. However, still is the most powerfull of the gunners.
Also lost his ability to run, and his crouch attack.
CYBERDEMON- Has more health, and can be killed by any weapon, not only soulcube. Also his rockets now instantly kill you,
like in the original Doom and Doom 2 games. However, he has lost his kick attack.
HELLKNIGHT- Has more health, lost his "Bite" attack, but can still punch you. His fireballs now travel in a straight line.
Note that this new hellknight is based on the Baron of Hell from the original games, not the Hellknight itself.
IMP- Has a little less health, However he has stronger fireballs, wich now travel in a straight line.
LOST SOUL- Has much more health. Now takes three shotgun blasts to kill.
MANCUBUS- Lost some health, however, he now fires both his guns at the same time.
PINKY- Still needs two shotgun blasts to kill, but one rocket is enough, rather than two rockets in Doom3.
REVENANT- Regains his deadly punch, (i know that he could punch in Doom3, but it was far less powerfull)
Also increased rocket damage, and health. Making him as deadly as in the original Doom & Doom 2.
SENTRY BOT- Now has more health, and shoots plasma. Note that the new sentry bot is based on the Arachnotron of Doom 2.
He still helps you though.
ZSEC MACHINEGUN- Lost health, but his bullets do more damage. Also lost his crouch attack. And lost his helmet.
Also shoots slowly now. Note that this machinegun zsec is based on the wolfenstein SS in the two secret levels of Doom 2.
ZSEC PISTOL- Lost health, can now be taken down with two pistol shots. Pretty much just as much of not-a-thread as the Zombieman from Doom & Doom 2.
He got hair now. Also lost his crouch attack.
ZSEC SHOTGUN- Lost some health, but got more powerfull. He has lost his helmet though, and it seems like he's bald.
Also lost his crouch attack.
---EDITED WEAPONS---
CHAINSAW- Does less damage now. But it's still deadly.
FISTS- Now do more damage.
PISTOL- Holds 10 bullets instead of 12 now. And does more damage. Now uses the same ammo as the chaingun.
SHOTGUN- does half the damage of what he used to do in Doom3. Making him more like a Shotgun than a Super Shotgun from Doom2.
CHAINGUN- Now holds 100 bullets, making it a real chaingun. However, it does less damage. Now uses the same ammo as the pistol.
ROCKETLAUNCHER- Is more powerfull. Now obviously a better weapon than the shotgun.
PLASMAGUN- Is more powerfull, And it holds 50 shots now. Now uses the same ammo as the bfg.
BFG- Less powerfull. For the power of a single bfg shot in the original Doom & Doom 2, You need to use it's full power in one shot.
Now uses the same ammo as the plasmagun.
GRENADES- Can now be thrown further.
---EDITED PICKUPS---
BULLETS SMALL- Now gives you 5 bullets.
BULLETS LARGE- Gives you 10 bullets.
SHELLS SMALL- Gives you 4 shotgun shells.
SHELLS LARGE- Gives you 20 shotgun shells.
CLIP SMALL- Gives you 10 bullets for the machinegun.
CLIP LARGE- Gives you 50 bullets for the machinegun.
AMMO BELT- Gives you 50 bullets.
ROCKETS SMALL- Gives you only 1 rocket now.
ROCKETS LARGE- Gives you 5 rockets.
GRENADES- Gives you 4 grenades instead of 5 in Doom3.
CELLS SMALL- Gives you 20 cells.
CELLS LARGE- Gives you 100 cells.
BFG CELL- Gives you 16 cells.
BACKPACK- Now gives you 5 bullets, 4 shotgun shells, 10 machinegun bullets,
1 rocket, 4 grenades and 20 cells.
MEDKIT LARGE- Now gives you 25 health.
MEDKIT SMALL- Now gives you 10 health.
SECURITY ARMOR- Gives you 100 armor.
ARMOR SHARD- Now gives you 1 armor.
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***INSTALLATION***
---INSTALL---
Unzip "Classic_Doom_Actors.zip" and copy the "Classic_Doom_Actors" folder into your doom3 directory.
Then start Doom3 and load "Classic_Doom_Actors" in the mods list.
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Is the player movement speed increased to classic speed as well?