Made with Doombuilder and tested on GZDoom 4.8.2 on ZDL. City of Doom quickly approaches version 3.0 with heavy additions. Version 2.7 has loads of gameplay enhancements that will bring you back playing over and over. Now with six random spawning locations. You now will spawn randomly in one of four different cargo ships or 2 different apartments. Another restaurant and night club was also added. The sewer system also was rerouted. The bosses for the Red Key, Red Skull Key and Final Showdown have been raised in health. The Final boss now teleports around the arena. The enemy spawners around the map will now be constantly spawning in Zombies, Shotgunners, Chaingunners, Imps and Demons. Manholes have been made slightly wider to drop down easier. You also teleport at the top of the ladder now when used to climb to the surface. More stuff coming soon!
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