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Full readme in the download, we'll see how many downloads this (almost certainly) final update will have, but with more than 200 of previous ones, I'd say it's not bad for an upscale pack for the unofficial addon to a 25 years+ old game :) Version 3.2 - changelog and recommendations in rewritten txt file - These are skins for Citadel (I've used some by ShadowArm a.k.a. Bittermans with permission, and some are upscaled with Gimp with some custom paintjob), and now somewhat modified by me to be consistent with Citadel recoloring style. Check out recommendation section too. Tested on KMQuake2.

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Citadel Upscale 3.2
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Bittermans
Bittermans

Yey!

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RoclorD Author
RoclorD

Expect an update within 48 hours. The new boss textures are not visible (at least not in KMQuake2, game uses vanilla textures instead) - I will rename them from custom1 and custompain1 to skin and pain.
But I'm not happy with them so I will use ShadowArm's one and I need time to recolor them both.
I would be glad if someone may test brain (visor) and soldier textures, I don't think I have saves with them right now.

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RoclorD Author
RoclorD

And another, probably final update is in the works, with some monsters and weapon that I'm working on recolors currently, this week hopefully. I'm consulting Andrea Rosa so I should have all the info now :)

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RoclorD Author
RoclorD

And one more update should be on it's way this week - a bit of upscaled textures on computers, but also as a compatibility patch for those who use other upscaled packs, so that Citadel computers were used instead of vanilla upscaled from other packs (which are sometimes misaligned).

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RoclorD Author
RoclorD

The final update has been uploaded, have been waiting a long time with this, but finally got to work on it a tiny bit more and to release it.

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