This only works with Duke 3D v1.3 (ie a non-atomic version of duke3d.grp). This level is a monster load of data, but it will be well worth it once you see what you got. In a nutshell this is a movie complex that blows all past attempts away. (With all due respect to my fellow level builders). In this complex you can see and hear actual hollywood movie clips.
Description :This level is a monster load of data, but
it will be well worth it once you see what
you got. In a nutshell this is a movie
complex that blows all past attempts away.
(With all due respect to my fellow level builders).
In this complex you can see and hear actual
hollywood movie clips.
-Empire Strikes Back (2 theaters)
-Return of the Jedi
-The Clone Wars (sneak peak- HA HA)
-Raiders of the Lost Ark
-Lunar Apocalypse (see duke waste a DM-enemy)
Additional Credits to :Lucasfilm who owns all copyrights to The SW
trilogy. Amblin Entertainment who owns all
copyrights in Jurassic Park. 20th Century Fox
who owns all copyrights in ALIENS. ETC ETC
All images & sounds were downloaded off of the
* Play Information *
Episode and Level # :
Single Player : NO
DukeMatch Level : Yes
Difficulty Settings : Not implemented
* Construction *
Base : New level from scratch. This level was
weeks in the making.
Editor(s) used : BUILD
New Art : You Betcha!!!!!!
Known Bugs : Sometimes when you enter the main lobby
from the front entrance you will see a
split second glimpse of the floor above.
This is a quirk that comes with using
sector over sector.
OTHER Notes: The first time you enter a theater the frame rate gets jerky
this is the game loading the external sounds. After all
sounds are triggered it should run much smoother.
Also, it was near impossible to synchronize the clip w/the
sound. The way the MUSIC&SOUNDFX sprite works is that it starts
playing the sound when you get within a certain distance. To try
to synchronize the sound (really only applies to 2 movies) you can
sit on the back wall of the balcony(where you won't be close enough
to trigger the sound) and then move forward when the clip starts to
trigger the sound and hopefully get close to getting the clip/sound
Other: THERE IS PLENTY OF NEW ART. I'VE INCLUDED TILES013.ART,
TILES014.ART, & TILES015.ART SO IF YOU HAVE COPIES OF THESE
FILES IN YOUR duke3d DIR, MAKE A BACKUP.
The cineplex.bat file will rename the *.cin files so that
can play the level. So to accomplish this type "cineplex"
at the Duke3d prompt. After they have been renamed you can
play. After you can run the UNDO.bat to get them back to
the original *.cin names.