Ver.2.0.3. Fixed missing upgrade icon for Battle/Tactic_2 helmets 3rd gen NV, compatible with Outfit Addon, no new game needed I made a few tweaks for vanilla and modded (if my tweaks don't overwrite already existing files) Call of Chernobyl 1.4.2.
1. You always get stash coordinates after completing tasks so it's easier to find toolkits.
2. Gunsmith toolkit and Outfit tookit use simple ui for repairs, it is already in vanilla CoC but not activated by default.
3. Changed a bit starting loadouts for all factions (compatible with all weapon packs).
4. Removed dynamic news about bounties, you won't be spammed with messages like "I just saw (enter random stalker name) in Agroprom, I heard someone put bounty on his head" etc.
5. Added two OPTIONAL story modes, pick one(not compatible with DrX questlines), NEW GAME NEEDED:
a) Mysteries of the Zone, disable brain scorcher and miracle machine available for all factions (except monolith and zombie)
b) NO mysteries of the Zone, ONLY disable brain scorcher and miracle machine for all factions (except monolith and zombie) like it was in CoC 1.3.2.
6. Nimble an Hermann stay in place (Thank you /sg/anon for hint).
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I appreciate the "Hermann stay in place", because it's a pain in just to get him to stay in one place to sell all the mutant parts to him. But I want that tweak only, as I already tweaked the others. So what file to keep?
jup_b6_scientist_nuclear_physicist.ltx is the one you want, it's in gamedata/configs/scripts/jupiter. This feautre might get funky if you start as a ecolog in Jupiter (when the NPCs get spawned with new game and they walk to thier places) Hermann might spawn close to the bunker's door and never let you out.
If Hermann is blocking the door then do this:
1.Go to gamedata/configs/scripts/jupiter
path_walk = wait_trade
path_walk = nuc_walk
6.Wait till Hermann goes back to his place then save game and quit.
7.Open jup_b6_scientist_nuclear_physicist.ltx again and change:
def_state_moving = walk_noweap
def_state_moving = wait_trade
Thanks, that's helpful.
Game crashes after loading.I installed all usual mods like AO, OA, Trades mod, Smurfs dynamic HUD.Help.
I'm guessing it is related to Smurth's dynamic HUD but post crashlog and I will try to help.
You know, I just want the first 3 options on the mod, how do I get then without the others?
1.Coordinates for reward - xr_effects in gamedata/scripts
2.Toolkits menu - itms_manager in gamedata/configs/plugins
3.Starting loadouts - faction_loadouts in gamedata/configs/plugins
4.Bounty news - dynamic_news_manager in gamedata/scripts
6.Nimble & Herman - gamedata/configs/scripts escape and jupiter folders
The game crashes using this addon when talking to important characters like nimble, sidorovich or barkeep. Can anyone help me?
What mods are you using? Are you using one of the optional story modes? Post crashlog but I'm guessing your crash is related to trader files which are not part of this mod.
Im using english voice addon that could probably do something with it, im not using the optional story lines, i don't have a crash log the game simply just closes itself like when someone uses alt+f4
I don't use english voice addon so I can't tell if it conflicts with my mod. Uninstall my addon by simply deleting the files I mentioned in previous comment and tell if it helped.
No it didn't work if i deleted those,the game worked well before i installed your addon,don't know what am i doing wrong
1.make sure you didn't installed CoC in Call of Pripyat folder and have latest 1.4.22 patch
2.rename your current gamedata folder
3.extract gamedata from my mod, don't use any other addons for now
4.start new game as a loner in Cordon
5.go talk to Sid or Nimble to see if it still crashes
It shouldn't crash because my mod doesn't change anything related to traders except for Nimble/Hermann staying in place, if it still crashes and there is no crashlog then I'm sorry but I can't help.
Did it earlier,deleted the whole gamedata folder,there is no problem with your addon, I installed all mods i was using,checked after each mod that the game works or not,it seems to be a problem with the arsenal overhaul addon, probably because that changes the starting loadouts as well as your addon
If it were a problem with starting loadouts then the game would crash when starting new game, probably some weapon config file is crashing the game when that weapon is in traders inventory.
installed both outfit and arsenal overhaul,the game works well (I found a mama's beads in the container next to sidorovich)
Glad it works now
"mama's beads in the container next to sidorovich"
I think it's something else ( ͡° ͜ʖ ͡° )
Which file is necessery for fixing 3rd generation nightvision level icon? This is the only feature I'd like to use from this addon...
is xr_effects.script responsible for the ui?compatible with drx questlines because that script is very different from yours
I meant the ui for the repairkits.i didnt copy the xr_effects.script cause it would overwrite drx script so im trying to find out what exactly does make the ui appear cause it doesnt work for me