Description

Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood.

Preview
CFA-44 Prototype
Comments
LesserAngel
LesserAngel

"Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood." I see what you did there....

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szboudreau01
szboudreau01

Indeed.

The reason I post this is because I accidentally clicked - karma D:

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LesserAngel
LesserAngel

Meh, it's about time Karma bit me in the *** anyways...

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szboudreau01
szboudreau01

Indeed

Wierdly, I managed to give THIS comment a + Karma :P

Then again, does the Karma matter all that much..?

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John_Silver
John_Silver

Looks awesome.

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MyHatismyFriend
MyHatismyFriend

Delicious wanderful. Congratulations on producing the second fan-made aircraft in Vector Thrust!

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laZardo
laZardo

didn't i also partially write this U:

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Wheaton_Adams
Wheaton_Adams

@.@... Ooops. Forgot to credit you D:

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lordarabil
lordarabil

But does it snap stall all the time? Because I want to do hammerheads with jets ;_;

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Wheaton_Adams
Wheaton_Adams

It's less likely to stall than in the official iterations. There's no point in porting this infamous drawback D: In return, it will start to chip damage if you go ridiculously fast unchecked.

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Nergal01
Nergal01

From what I heard seems something's wrong with airbrake animation, like the strut that clips the airbrake itself.

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Wheaton_Adams
Wheaton_Adams

Yes, it does. I haven't been able to fix that yet. I hope it's the only issue with it, or is there anything else?

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Nergal01
Nergal01

AFAIK the model looks somewhat too small during the hangar/plane selection screen (looks fine during gameplay though).
Canopy lacks of transparency.

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Wheaton_Adams
Wheaton_Adams

I have no idea why this is happening. It started doing that since I began using the exact same export plugin as TS does. There's still dark spots about model making on this game.

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timeSymmetry
timeSymmetry

The distance of the camera in the hangar menu is calculated in accordance to the model bounding box. Maybe in the there are some lost vertices around the mesh.

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