Description

*Updated to v1.1 on 5/27/2018* When Call of Misery is too much, but Call of Chernobyl is too little. Full simulation A-Life enabled. (1.4.22 only)

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(discontinued) CCCP - Comrade Chernobyl Communist Package v1.1
Post comment Comments  (0 - 50 of 143)
HussarMarinePl
HussarMarinePl - - 136 comments

This is one of the best Packages in the addons section.

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spam_hustler Author
spam_hustler - - 52 comments

Thanks for saying so! I'm glad you like it.

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HussarMarinePl
HussarMarinePl - - 136 comments

I wait for the 1.5 version.

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spam_hustler Author
spam_hustler - - 52 comments

I hope that 1.5 gets finished soon. I'll work on a port when it does.

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-_AlexV_-
-_AlexV_- - - 162 comments

Really nice mod package! I wonder if it's compatible with Lost to the Zone mod.But I don't think it is.I'm pretty sure some addons on this package are incompatible with Lost to the Zone.Anyways,GREAT job!

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spam_hustler Author
spam_hustler - - 52 comments

I would like to add in LTTZ if I can. I need to look at the files and see if it can be merged. I'll put up a comment or edit the mod description when I have a definite answer.

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Guest
Guest - - 688,627 comments

Both lost to the Zone and Storyline is compatible, im using both at the moment and they are working as intended.

The merging is kinda annoying but possible.

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Sir_Firebrand
Sir_Firebrand - - 16 comments

Sorry, forgot to login. :D

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spam_hustler Author
spam_hustler - - 52 comments

Yeah I looked at the files, and it should merge ok. It will have to wait until after I finish the balance update though. After play testing the mod some more, I have noticed that there are some serious issues with the balance of certain things.

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Clawkk
Clawkk - - 48 comments

When i use Lost to the Zone its crash when i try to start a new game.

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Melbux
Melbux - - 343 comments

Well, thats an impressive list of mods in mod and all compatible with 1.4.22 . I wish there could be some Desolation mod as for me Zone is heavily overcrowded but hey, its still impressive! Will test it soon.

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spam_hustler Author
spam_hustler - - 52 comments

Thank you! I hope you enjoy it. I might be able to put in the desolation mod, but it needs to be compatible with TRX ALife Revamp. I'll let you know what I can do. In the meantime, try lowering your stalker population factor to the lowest setting if you haven't done so already. It can be found in the game section of the option menu.

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spam_hustler Author
spam_hustler - - 52 comments

I looked at whether or not Desolation could be used, but as of yet, there are no versions of TRX ALife that are Desolation-like or compatible. Sorry bud!

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melighos
melighos - - 119 comments

maybe you can just create version with increased respawn times?

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spam_hustler Author
spam_hustler - - 52 comments

I might be able to do that. I did see a mod for increased rescan times at one point, but I'm not sure if it is compatible with trx alife. I will get back to you on that.

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melighos
melighos - - 119 comments

Moddb.com
:)
I can actually just create a patch for your pack that increase respawn times

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melighos
melighos - - 119 comments

Drive.google.com

Try this one, as a base I take files from my mod( Moddb.com ), overwrite them with files from your configs/scripts to get changes from 'trx alife', than set all respawn times to 345600(4 days).
Should work in theory but I don't have CoC installed right now, so you need to test!

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spam_hustler Author
spam_hustler - - 52 comments

Oh cool! Your mod was the one that I was thinking of. I will test your patch, and if it works I'll bundle it in with the optional files. Thanks for making the mod and patch!

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melighos
melighos - - 119 comments

Feel free to type if you encounter any problem!

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JustMordecai
JustMordecai - - 48 comments

I actually built my own little addon pack not 2 days ago and it was very similar to this one, except it wasn't as expansive. I'll definitely give this a shot! I might like it more than Last Day!

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spam_hustler Author
spam_hustler - - 52 comments

Nice! I will try out your pack if you decide to list it. I don't know if my mod is as good as COM or Last Day, but I hope you enjoy it.

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andrepozzimuanis
andrepozzimuanis - - 12 comments

Good mod selection! Downloading righ now. Any chance to get Warfare inside the modpack?

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spam_hustler Author
spam_hustler - - 52 comments

Thanks! As for Warfare, it depends on the file dependencies. I know it's a popular mod, so I will check it out.

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spam_hustler Author
spam_hustler - - 52 comments

I looked at it, and Warfare is theoretically possible to merge with the mod. The problem is that it will take a fair amount of work to do so and one of the bundled mods will likely need to be dropped in favor of it. After I finish with the weapon balance update, I will be attempting to add this and the artifact expansion mod as optional files. No promises on either one though.

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Darryl123
Darryl123 - - 1,161 comments

You should credit Gaz1k for STCoP Weapon Pack instead of me.
I only ported it over so that it could be used with this mod.

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spam_hustler Author
spam_hustler - - 52 comments

Oh thanks for bringing that up. I will definitely get that updated so you are both credited.

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Ryuichi
Ryuichi - - 11 comments

Definetly gonna give this a go. I slightly disagree with your opinion about the mercs and bandits being neutral with the loners though. I can see why the bandits would be neutral, the loners can be more customers to push drugs and cheap equipment on, but I imagine the mercs wouldn't like the loners because it would be cheaper to hire a veteren free stalker who likely knows the zone better than a hired soldier would. The mercs would be worth the price, but the loners could still take up a lot of smaller jobs better suited for veteren survivors (such as artifact hunting or scouting). So the mercs would likely see the loners as potential rivals for jobs and would take pot shots at them to thin the herd.

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spam_hustler Author
spam_hustler - - 52 comments

Hmmm... I can wrap my head around that. I will do some testing on my end. If the lack of enemies make the Loners too bland to play as, then I will probably go with your idea.

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Ryuichi
Ryuichi - - 11 comments

Curious questions. 1) can I use jsgme addon manager to use this addon? Yes I have read the instructions on how to install it, I'm just ocd when it comes messing with a game's core files. Second question, can I use drx dynamic faction relations and ironman second wind with this?

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spam_hustler Author
spam_hustler - - 52 comments

I have only ever used jsgame with COM Last Day, so I'm really not sure if it can or can't be used. Dynamic faction relations can be used, though I'm not sure about ironman second wind. The golden rule is that a mod is probably fine so long as it doesn't overwrite anything. I'm going to be putting out an update this weekend that will patch a few bugs, and also include some optional files such as dynamic factions. If you don't want to wait, it is 100% safe to drop in dynamic factions on your own. The reason you might want to wait is if you would like to use my faction relationship changes to start a new game with. Also, I will be making it optional to use my relationships or the default ones in dynamic factions.

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Ryuichi
Ryuichi - - 11 comments

After playing it so far, I can confirm that you can use jsgme to use your addon though I did experience a ctd when I attempted to talk to Dushman (the mercenary merchant in dead city) and had a weird lag when interacting with merchants. The game freezes for a few seconds when I either talk or buy something sometimes. My laptop is not the best when it comes to games so maybe it's just struggling a little. Also this pack is fricking awesome ao far!

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Sheltzoo
Sheltzoo - - 39 comments

I've been playing it for some time and I must say it's pretty cool! It's harder than vanilla, but not as hard as CoM. Other thing I really like that it keeps the "vanilla like" graphics wich I love! It keeps that nostlagia. The only thing I found ridiculous are faction relations, but I chagned them so that's not a biggie. I'd love to see MLR addon merged into that addon pack as well! Keep up the good job.

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spam_hustler Author
spam_hustler - - 52 comments

I've been asked about why I didn't put in any graphics mods aside from the sky box, and it's for this reason. Everybody has their own preference for how they want their game to look. Also, I wanted the mod to run well on low spec computers so that nobody would be excluded from being able to try it. Anyway, thanks for trying it out! I'm really happy that most people are enjoying the mod. Also, I did put up an alternative faction relationship file that sets the mod back to an almost default relationship setting. I'm not sure if you had seen/used it. I'm really not familiar with MLR though. In the past i have tried to find information on what it adds or changes, but I didn't find anything terribly useful. I know that it was essentially the precursor to CoM Last Day, but that's about it. If I was able to see a good mod description in english, I would have a better idea of whether or not it should go into the mod.

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Guest
Guest - - 688,627 comments

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Sheltzoo
Sheltzoo - - 39 comments

Adds tons of new quests, NPCs and changes some maps. Garbage looks more like the one in LA, which is hella awesome if you ask me. I know that Monolith has it's own "story line" in MLR. It's defenitely something worth checking out.

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spam_hustler Author
spam_hustler - - 52 comments

As awesome as it sounds, I won't be able to add it in. It's beyond my capability to do so. Also, it is super incompatible with a lot of the mods that are used in mine. The best I can do is add in Lost To the Zone at some point. Sorry guys!

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amrhein
amrhein - - 9 comments

Hey I sent you a PM on reddit but I'll also just put this here as well.

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : m_dog.ltx

I want to play this really badly and I think I did everything correctly but I'm getting this fatal error when I try to open the game. It appears that im missing the m_dog.ltx file.

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amrhein
amrhein - - 9 comments

nevermind i figured it out

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spam_hustler Author
spam_hustler - - 52 comments

I replied to your message on reddit, but I'm glad that you were able to figure it out :)

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amrhein
amrhein - - 9 comments

thanks for the reply. I'm enjoying this a lot so far!

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BlackMane12
BlackMane12 - - 7 comments

Could you post how you fixed it? I'm having the issue as well.

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spam_hustler Author
spam_hustler - - 52 comments

Apply the hotfix and you should be set my chum

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BlackMane12
BlackMane12 - - 7 comments

I did but it didn't work, still says it's missing m_dog.itx.

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amrhein
amrhein - - 9 comments

This occurred for me because I accidentally backed up and moved my database folder instead of the gamedata folder. I still replaces the gamedata with mod version but was obviously missing my database folder. I moved it back into the CoC main folder and it worked. I'm not sure if the missing m_dog.ltx file can be replicates other ways but that's how I fixed it as it was simply an error on my part.

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spam_hustler Author
spam_hustler - - 52 comments

Whoops wrong problem

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Vardayn
Vardayn - - 269 comments

maxi thanku

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spam_hustler Author
spam_hustler - - 52 comments

maxi welcome :D

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BlackMane12
BlackMane12 - - 7 comments

So I've got this going on right now... Any ideas?

Expression : I
Function : CInifile::Load
File : Xr_ini.cpp
Line : 267
Description : Can't find include file:
Arguments : outfit_upgrades\o_novice_outfit_up.ltx

stack trace:

0023:006E50BE xrCore.dll, CInifile::Load()
0023:006E50ED xrCore.dll, CInifile::Load()
0023:006E4B32 xrCore.dll, CInifile::CInifile()
0023:00467FF5 xrEngine.exe, CApplication::load_draw_internal()
0023:0046561A xrEngine.exe, InitSettings()
0023:00466043 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:76DA336A kernel32.dll, BaseThreadInitThunk()
0023:77829902 ntdll.dll, RtlInitializeExceptionChain()
0023:778298D5 ntdll.dll, RtlInitializeExceptionChain()

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spam_hustler Author
spam_hustler - - 52 comments

I looked at the related files, but I couldn't find any issue. I also loaded up a game, spawned the outfit in question, and took it to a mechanic to upgrade. Didn't have an issue there either. So now I have few questions. Did you follow the install instructions? If so, did you install any graphic mods on top of it? Also, are you using a low spec computer? I'm thinking that the problem may be an OOM issue

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BlackMane12
BlackMane12 - - 7 comments

I backed up and replaced the game data like specified, I have no other addons on this build of CoC and i'd consider my pc rather high tier.

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spam_hustler Author
spam_hustler - - 52 comments

Last question, are you using CoC 1.4.22? Sorry if these questions come across as patronizing. I just want to make sure that the basics get covered before going further.

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BlackMane12
BlackMane12 - - 7 comments

I'm using 1.5_R6, and don't worry about it you're not being patronizing.

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spam_hustler Author
spam_hustler - - 52 comments

Found your problem. The mod is for 1.4.22 only. Sorry man! :(

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BlackMane12
BlackMane12 - - 7 comments

Ah, alright thanks.

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