This may plays in a canyon that's almost completly cut off from the rest of the world, all game modes are supported. It is really big and I think 16 players is almost a must-have. This is version 1, it's still very incomplete, I will continue working at it. For information about the gameplay and for the story, read on. Please forgive me, that text is really messed up right know, I'll fix it up later, but first I have to finish the map, because there too many ideas in my head right know to make sure what I'll really add and change and what won't be in afterall. >.< Edit: Story not included right know...it's too long lol..10k charakters only. >_<
Gameplay:
Deathmatch is like a tournament.
Some people start on Mt. Cry fighting over the the two cars of APR and UFLL,
some people start fighting in the city for the car in the garage,
some people start in the dogon village fighting over the oasis boat and UFLL car,
some people start in the village and fight over the boat at the little port,
some people start in the dogon village all the way up the mountains and fight for the entrance to the underground alien base and the arena.
Also there's sometimes on lucky guy starting starting in the mountains over the oasis, he won't have to fight in the beginng, instead he'll have fun and most likely be the first on to get the oasis boat.
In the end there should be a winner for each group.
My suggesting is, that everybody collects in the underground alienbase/arena for the final showdown.
Especially considiering that I would have needed just one more more vehicle to connect the arena properly with the rest of the map, I don't think that would have made much of a difference anway...the mountains is enormous anyway...it gives you one nice lag when you look at it the first time, or maybe when you don't look at it for some time, too. I Don't know.
Well thats it for Deathmatch .
About the other things...I don't really know the names.
Team Deathmatch and capture the diamond(? xD) should be about the same.
The mountains is big...this whole frikking map is big...
Playing with less then 16 people is kind of like sucide..expect for if you all decide where you want to play and first come together there. (some thing I love about big maps >.<..I know self-praise stinks xD)
Anyway, to get more action out of Team Deathmatch and Capture the Diamond, I came up with the savannah valley that was drew in when the accident resulting in Mt. Crys growth happend (btw...you may have suspected this by now, of course the accident happend because the crazy old alien messed up big, the god amma was just an idea of his to
divert everything away from him).
This valley isn't exactly as complex as the mountain, also you don't have to worry about falling down while walking around some chair-stair (oh a rhyme xD).
There is also an need for people do defend their diamond lager, afterall it's not must have for people go through the valley, you can even go all over the mountain and come all the way from behing, suprise kill one or two people and run for it.
Team Deathmatch will be, as I said, pretty much the same, although there's nothing to defend, so you just go ahead and attack. xD
If there is something like, defend your castle..well...your castle is your head quarters, so sadly thats the same, of course I could have put the head quartes points in the city or in the dogon village, but that would be pretty stupid...if I put APR and UFLL spawnpoints there depending on the gameplay mode, some people would always have to pass the buck and run or drive all the way to where the action...and dying will be something you'll start to hate. >_<
So while it's boring, catch the diamond something, team deatchmatch anything and defend your hq thathing all play more or less at the same place. >_<
The last mode is the thing with the three checkpoints, as always, no plan what it's called. ^^'
The first one is on the top of Mt. Cry, on the oil reservoir (some poor oil sheik somewhere in this world right know xD).
Inside that reservoir and the two little tank is enough oil for years to come, also it seems like it's still connected through some worm-hole-like effect with it's font. Of course both APR and UFLL are interested, everybody wants to be an oil sheik. :P
This is the closest point to the spawn points, and also the point that will have you die most often...most likely that is. >.<
The next point is the city, there's food, nice lodgings and the port with the weapons from the Schakal. Also this is urban warfare, it's safer than fight on some little oil reservoir where you feets never really touch the ground, and there simply is more room to move.
The center of all attention is the rundown hotel, it's one of the three big buildings in this city (the other two ones being the city HQ of APR and UFLL).
Whichever group conquers that building has clearly an advantage in this urban warfare.
Walking to the city is reall really...not funny...so I believe it's a good idea if you take 3 or 4 ( don't know, can 4 people drive in the assault trucks?
APR drives along the village, over an bridge and reaches the city from north, at this points it's a good idea to let 1-2 people out of the car at the village and have them go for the boat.
UFLL drives along the dogon village..comes across the entrance to the oasis (this is were UFLL should let get 1-2 people off and go for the boat in the oasis)drives through and tunnel and reaches the city.
The last point is, as you may have guessed, the arena. This is something that makes me sad...with more time all this would've been different....I only can present you one floor at this time, but that was not planned, sadly it happens all the time, something interesting is going on and you realize it much too late. (talking about this competition here)
Well anyway..while you can always swim there or jump down floor for floor it's best to use to boat and drive along the underground river towards the amma temple(I said temple, but don't expect and work of art ^^) and enter the arena from there through the hidden entrance there, that APR and UFLL found after they went inside the mountain to find the old crazy alien man (lol) >_<.
There is btw one more entrance or lets say a shortcut for people who like to walk and swim...it's not really hard to find when you think about it..but well...maybe I'm just saying this because I know it O.o)
Inside the alien base/arena it's pretty rushed..but I think I was able to pull off the one thing I really wanted to.
Whichever team wins the first fight in the arena, with high possiblity will not lose this point again, because it's good to defend, afterall there're only two relative long tunnels connecting it with the rest of the map.
I wonder if it's possible to turn the whole map? If I only had put the arena in the north or south, this really would be cool because of the sun.
The heaven you see there is not because I forgot about it, acutally that was the idea when I read the "take the dunia engine" stuff from the contest, going all the way to the levels and using them.
I wanted people to think of it as an artifical heaven that the aliens build underground...but time and the problem that I would have to turn the whole map 90° stopped me. (Isn't that possible somehow?...NOT by selecting all objectes and turning them around...I know I spend 3 weeks for this map...but I don't want to spend one week of my life matching the terrain to the height of the objects. >,>
Btw jumping down the floors is pretty stupid right know, but eventually, if enough people like this map I'll go ahead and make this part of the map like I really wanted too.
The last thing I got to say is...WOW, I never spend so much of my life time trying to do something so seriously, while it acutally is totally stupid...I mean even though I consider my map to be good, chances winning in "what the?" are low...had I know about this before hand I would have created a miniature world map with stuff on it. >_<
Also it's sad that in the end I wasn't able to put in all the detail I wanted...there need to be more trees here and there, and some little rock formations and stuff...whutever...for now I'll hope that my map has been accpected...there were reasons to it, but afterall I was some minutes late. T_T
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Well I hope they accept your map,it would be a shame if they don't...
It's a great map so I hope they do,I can see that you've put a lot of effort in building this map so I really hope that they accept it...
Hehe, yeah thanks, that surely was some work. ^^
And trust me, I hope for that, too. But somehow I can say what I want, the people don't get it? Doesn't look to good right know, whats happening to humanity?
I love huge exploration maps. Yours is great.
Exploration? Then stay tuned, I'm as I mentioned still working at this map and one of the things that I definitely will add, is something that will make exploring this map more interesting, a mini-game. xD
And thanks for our vote and comment.
Cool !
i like the complex design with the twist,
the map could be fun for a singelplayer too,shame theres no support for it.
Well done man.