Add addon Report Call of Misery English Translation v1.0.14
Location
Addons
Filename
CoM_English_Translation_v1.0.14.7z
Category
Prefabs
Licence
Public Domain
Uploader
v1ld
Credits
Junx (Translation), Lanforse Rainford (CoM), Team Epic (CoC), and the MISERY team
Added
Updated
Size
513.15kb (525,462 bytes)
Downloads
5,634 (1 today)
MD5 Hash
1b1f8bee84f4f0bbad87f8dd9a216388
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Description

English translation for Call of Misery 1.0d fix 2 and later. For more on how to install CoM:

Preview
Call of Misery English Translation v1.0.14
Comments  (0 - 50 of 248)
Junx
Junx

Good Luck ;)

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stalker100
stalker100

Thank you Junx (Translation), Rainford/Lanforse (CoM), Team Epic (CoC), and the MISERY team / v1ld :)

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Guest
Guest

any info about StCop that works with 1.0c?

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bi0nicman
bi0nicman

Core files - Yadi.sk
Fix - Yadi.sk
Installation: copy and replace core files into CoM gamedata folder and then do the same thing with the patch. New game is a mandatory requirement.

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manucaribe
manucaribe

I wish there was another link than Yadi.sk ...

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Krokx
Krokx

Can you translate this pack to English?

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Bando007
Bando007

Is the other forum down?
Moddb.com

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Junx
Junx

Yes, outdated.

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Bando007
Bando007

OK, thanks I'll wipe it from the favs then.

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SpecShadow
SpecShadow

Thanks for the translation, I finished CoCh 1.4.16 some time ago and was thinking about picking up CoM (played Mis2.1.1 three times and really liked despite some flaws). Cool to see there is repack too.

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Bando007
Bando007

Are there any more English forums for COM?

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Zhangfu
Zhangfu

Original Misery was sort of easy for me, but Call of Misery kicked my *** over and over again. It must be because of the starting gear (rookie coat, breaks so easily). XD

Anyone got any advice for Call of Misery, without cheating?
I'll be re-downloading Call of Misery once I get home.

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manucaribe
manucaribe

Just started yesterday playing Merc master.Accepted 2 quests in M.Warehouse.Good money and lot of gear if you manage to sneak inside one of the barracks at night and snipe every Freedom entering with a simple pistol. Then hauled back 120 kg of tradable wares.Bought repair kit and NV helmet.Now I have good weapon and ammo to go on . ;)

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bi0nicman
bi0nicman

Basically everything you learned from Misery will help one way or another:
- don't stick your head out in firefights
- use environment to your advantage (hide on the rock from mutants)
- don't be reckless if you're in a good condition, be reckless if you're in some helpless situation
- always scout before approaching; any intel will help
As for CoM specifically:
- get better knife; your starting one is not capable of gutting some thick-skinned mutants, such as boars, chimeras, pseudogiants...
- consider buying the hunting kit; it will increase amount of loot you can find on mutants
- want to find high-tier artifacts? Then you should go to the north. The closer location is to the north, the better artifacts you will find.

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manucaribe
manucaribe

Hi, you seem to know well this mod. Please: right now I am playing CoM + Automnal Winds + High Resolution Font's (For 4K) without too many CTD's.Do you know other compatible add on's ?

Stalk safely !

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bi0nicman
bi0nicman

There's Russian forum called ap-pro. This is the place where Call of Misery was originally posted. This thread ( Ap-pro.ru ) is made specifically for CoM addons.
Notable stuff: AO, STCoP, weapon dismantling, cooking on bonfire, working as a guide, thirst simulation, Hunting and Stalking, Realism Addons by Dimeyne, new visuals for NPC's, Any Useful Thing Is My and others.
Prepare your google translate, everything is in Russian.

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manucaribe
manucaribe

Great ! Many thanks !

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Zhangfu
Zhangfu

Wow, dismantling weapons. And I'm still waiting for Misery 2.2 to dismantle weapons. :/

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Krstoserofil
Krstoserofil

I am trying to join it, but its so hard. It asks for some **** like my hometown, real name, my social network link, ICQ(whatever that is)...

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Morter
Morter

Has anyone discussed the drop-rates by human actors in that game? I find it really annoying, and immersion breaking, that I need to carry around food and water and medkits and bandages and tools for basic survival yet everyone who dies has 4 bullets and 10% durability gun after a several minute long fire-fight.

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bi0nicman
bi0nicman

Thing is, such tweaks would break current balance very easily. The correlation between loot and rank already exists: you won't find a lot of good things on poor rookie bandit, but you will get goodies from some master merc (those have their weapons in relatively high condition; 50% is a max threshold for weapons on bodies).
Give X-ray a slight chance so that some enemies will drop guns in good condition and you will find yourself drowning in money very fast; give it a minimal chance and you won't ever find those said guns. There's practically no happy medium (at least with the current build of X-ray engine), unfortunately.
But hey, it's a personal preference and I understand you.
Take a look at Realism Addons by Dimeyne: Docs.google.com
The xMod is probably what you're looking for.

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v1ld Author
v1ld

Great summary, thanks.

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Necromunger
Necromunger

Hey, still some russian text on latest update with cooking food. And when you give a broken item to a trader for repair and ask for it back right away they speak in russian.

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v1ld Author
v1ld

Thanks for the heads up. Traveling for a couple weeks, will take a look when I get back.

Where are you seeing Russian in cooking? When using the stove?

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bi0nicman
bi0nicman

v1ld, could you also take a look at the Sakharov's dialogue lines?
I think he charges for the wrong amount of money if you order the Psi-helmet. It's supposed to be 25k for the uncalibrated one and 40k for the good one, but the dialogue mentions way lower prices.

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v1ld Author
v1ld

Hey, thanks for pointing this out. I've fixed it for the next release. If you want the fix in the meantime, copy this into your gamedata/configs/text/eng/st_dialogs_yantar.xml file: Pastebin.com

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v1ld Author
v1ld

Fixed and updated to v1.0.3.

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v1ld Author
v1ld

Not seeing these. Could you capture screenshots the next time?

Are you using any of the CoM addons?

Reply Good karma+1 vote
Bando007
Bando007

Has any of you guys (or girls :-)) ever killed a Chimera?
I cannot seem to kill it. Must have emptied three clips of the AK74 inside the animal, he always kills me.

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AlexanderGrishenko
AlexanderGrishenko

I hate chimeras they appear even during daytime WTF...anyways you remember that tip from misery?

''You best tactic versus mutants is other stalkers'' you can call it the Plan ''B''ait, take your bait and chimera loot and burn in hell a few hours later for your sins...or a burner anomaly,whatever happen first.

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Bando007
Bando007

:-)

Thanks for the response.

I got to kill the Chim in Red forest, but I was left with very little life in me. Died two steps further when a Bloodsucker thought I was easy prey.
Turns out, I was.........

I just can't find an easy way through the red Forest. Been trying for weeks to get to the camp on the north side of the map. It's either the (dirt)walls on the map or the mutants that keep me from finding the camp. The teleporter does not work, that does not help either. Sigh......

Oh, wait,......it's misery :-)

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LazyAmerican
LazyAmerican

Can we use AO3 with this?

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v1ld Author
v1ld

There's a port at the CoM addons forum (Russian). See the link posted by bionicman above.

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LazyAmerican
LazyAmerican

Awesome! But will AO3 content get translated from this mod or would it need it's own separate translation?

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DYDEAD
DYDEAD

You can use the english files from the mod for normal Call of Chernobyl and paste them into the Call of Misery folder (gamedata/configs/text/eng/st_items_weapons.ltx). But all the Misery weapons and ammo will have no descriptions, only AO3 descriptions will work. Nobody has merged this yet, all of the stuff for CoM is in russian.

Edit:
Actually there might be an AO3 mod for the actual Misery mod. Taking the st_items_weapons.ltx from that mod might also include the english translations for the misery weapons and ammo. I've not checked myself, just a thought.

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Roadkill_SRB
Roadkill_SRB

It seems there is a problem with the Jupiter map, whatever I do it crashes to desktop. Hard saves don't work there, I can't exit the map and if I quicksave the game crashes. Also the game crashes when I talk to NPC's. This only happens on this map.

stack trace:

0023:059FBC97 xrGame.dll, CxIOFile::Open()

[error][ 87] : The parameter is incorrect.

Also there is also at least 50 lines in the log:

npc: st.section is nil

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DemDazer
DemDazer

I have the same **** happens. If I try to make a new save to menu, an error
! [LUA] CGameObject: can not access class member CScriptGameObject :: ID!
And when the game Quicksave crashes. Exits from the location doesn't work and in console start spamming red runtime errors.

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JrG3
JrG3

I have the same problem in Jupiter, but only the random crashes (quicksaves, talk to NPC's) I can travel to zaton and red forest, did you find any solution?

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Roadkill_SRB
Roadkill_SRB

Nope. I avoid it and every mission that leads me there. I hope that someone will fix it.

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mellowroot
mellowroot

Same thing happens to me in truck cemetery.

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Krokx
Krokx

I wish this mod merge (CoC+CoM) would have a separate section here on moddb.com

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v1ld Author
v1ld

CoM author said he wants to do that

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Krokx
Krokx

There is an icon in the inventory with a screwdriver and a wrench, but the description is in russian. What is this item for?

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v1ld Author
v1ld

Post a pic please

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DYDEAD
DYDEAD

It's for taking off weapon scopes. The Misery devs got a hard on for not being able to just use the standard system the game uses and decided it needed a special tool to take the scopes off. Not to put them on though, only off. And it has to be in the primary gun slot.

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bi0nicman
bi0nicman

DYDEAD is not exactly correct.
It's from STCoP, which doesn't have a translation yet.
The script in this tool is needed to change models, because every weapon combination with some scope is a new model.
I don't think AO has it; it can do the same thing through clicking on the weapon mounted with scope without need of an additional tool.

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v1ld Author
v1ld

Yeah, core CoM doesn't need it since CoC 1.4 added support for doing this properly through right click menus and icon layers. So STCoP for CoC 1.4 and later don't need such a tool. I assume the STCoP merge is using the original STCoP as base and not the version for CoC 1.4.

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Krokx
Krokx

Does this mean I could install the STCop weapon pack ported for CoC 1.4 on CoM?

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bi0nicman
bi0nicman

No.
You'd need to wait for Tim Matavzh (author of STCoP port) to port 2.9 STCoP on CoM.

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