Add addon Bullet Time Enhanced
Location
Addons
Filename
slow_motion_v1.1.zip
Category
Effects GFX
Licence
Proprietary
Credits
exDeMODER - creator of the original script from Legend Returns skills module
Added
Updated
Size
111.31kb (113,986 bytes)
Downloads
563 (13 today)
MD5 Hash
de3f4ec0c46bd95c4b6801259b567482
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Description

Adds slow-motion to S.T.A.L.K.E.R Anomaly for those intense battles.

Preview
Bullet Time Enhanced
Comments
zoust
zoust

Wow!

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Midaychi
Midaychi

Does it still require debug mode though?

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alexandrughioroae Author
alexandrughioroae

Yes, because it needs access to execute the "time_factor" command.

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HartmannMk
HartmannMk

*Fallout intensifies*

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Grokitach
Grokitach

Drain rate in MCM would be pretty POG. Moddb.com

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alexandrughioroae Author
alexandrughioroae

Thanks, I'm pretty new to the modding stuff. I will update it as soon as I get a chance.

Reply Good karma+3 votes
alexandrughioroae Author
alexandrughioroae

It's updated.

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GamersGen
GamersGen

It would be perfect if there wouldnt be any change in colors and contrast just slomo with same graphics level?

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alexandrughioroae Author
alexandrughioroae

Version 1.1 now supports MCM and with it you can toggle this on or off.

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mephilis6264
mephilis6264

can i bind mouse keys? what are the directinput keys for mouse 4/5?
do directinput keys work for mouse?

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alexandrughioroae Author
alexandrughioroae

Try:

DIK_keys["MOUSE_4"]
DIK_keys["MOUSE_5"]

...

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alexandrughioroae Author
alexandrughioroae

Get the update version and you can change the binding via the controls menu.

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Guest
Guest

This will be awesome when your sniping too. :)

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alexandrughioroae Author
alexandrughioroae

Couple this with some effects enhancements like Holywood FX,re-active all bullet tracers (https://www.moddb.com/mods/stalker-anomaly/addons/all-tracers) and fly-by sounds (https://www.moddb.com/mods/stalker-anomaly/addons/jsrs-impact-crack-fly-by-sounds) and you'll love it.

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Guest
Guest

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Lucas1978
Lucas1978

Awesome !!! thx for mcm config

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Guest
Guest

Does this need debug mode to be active?

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alexandrughioroae Author
alexandrughioroae

Yes

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Midaychi
Midaychi

I know this isn't the intended use for this mod but if you use this mod with debug disabled then the slow time part doesn't work but you still get that little dodge move.

Made me think it'd be neat if you like, could hit a toggle in MCM so being in non-slowed bullet time boosted your walking move speed in exchange for that stamina drain. Sort of like a combat power walk that isn't quite a sprint? Idk.

Is it even possible to temp reduce inertia like that? Sort of like, reflexes or something. Smack it if you're about to round a corner and hear bullet fire so you can nope back.

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alexandrughioroae Author
alexandrughioroae

You mean like how Dying light does the dodge? You need some kind of animation, at least on the camera, to make it meaningful. I also wanted to restrict the dodge to sideways and backward. But I couldn't find guides to help me with that. It is possible, but documentation is needed on the scripting part of stalker and not much is out there.

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FunkyPunk
FunkyPunk

Man, I should probably purge my version or archive it, ahaha.

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sgt.lazlow
sgt.lazlow

Amazing work!
Thank you for making the addon.
Is it possible to add a cycling breathing/heart beating sound effect during slow-mo mode, and end it when deactivating slowmo? Does the game support such a feature for start playing an audio repeatedly?
It may make the experience even more immersive!
Just an idea.

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