Adds slow-motion to S.T.A.L.K.E.R Anomaly for those intense battles.
An enhanced version of the bullet-time mod originally made by exDeMODER. I added some screen effects to it and made it consume stamina while it's active. It won't go below the limit that will make your character no longer run and it will stay disabled if bleeding it's too high.
If you activate it while moving you will do a "dash" right before time slows down.
Added support for MCM. With it, you can adjust parameters such as stamina drain rate, how much time should slow down (time factor), and toggle for the screen effect that is applied when bullet time is activated.
Added ability to bind bullet-time via controls menu. Look for "Bullet Time" under the "Movement" list in the key binding menu (unbind by default).
This adds ui_keybinding.xml under gamedata/configs/ui. Some addons may also have custom bindings. If that is the case, do not overwrite your existing ui_keybinding.xml, instead, open it ( I recommend Notepad++) and add <command id="kb_bullet_time" exe="custom25"/> after <command id="kb_freelook" exe="freelook"/>. Do a search in the file and check if "custom25" is already assigned to some action. If so you must choose a different "custom" between custom20 - custom25. Then open gamedata/scripts/bullet_time_mcm.script and update line 66 with what custom you have assigned (Ex : key_bindings.kCUSTOM20 instead of key_bindings.kCUSTOM25). If all "customs" are already taken then you have to resort to the original way using DIK_keys. Such binding is still present on line 67 but commented out. So if this case, comment out line 66 by putting -- in front of it and remove the -- in front of line 67.
Drop the gamedata in your root anomaly folder.