Description

Brutal Doom's "Monsters Only", for all your custom weapons pack needs. More compatible, stable (probably) and with less size-by-junk than the original.

Preview
Brutal Monsters
Post comment Comments  (0 - 50 of 60)
GaMryous
GaMryous - - 117 comments

Unlike the original Bd21monsteronly, this isnt compatible for Zandronum.

Reply Good karma Bad karma0 votes
Addontester
Addontester - - 478 comments

why?

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

I have made a compatibility patch for Zandronum, check it out.

Reply Good karma+5 votes
Addontester
Addontester - - 478 comments

cool

Reply Good karma Bad karma+2 votes
Quake64
Quake64 - - 21 comments

wasn't this done already by sgtmarkiv?

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Yes, which is why in the description I mention it.

Problem is, his had some objects (especially sprites) that weren't used, some minor script errors, deprecated monsters and most importantly missing sounds and old (or maybe just mistaken) monster scripts.

I've fixed all that the best I could, there's still much to do I'm sure.

Reply Good karma+5 votes
Zaidan15Fadhilah
Zaidan15Fadhilah - - 69 comments

Great job mate!

Reply Good karma Bad karma+3 votes
Guest
Guest - - 687,512 comments

Goob job,keep it up.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 687,512 comments

Nice work!Bdv21 monster pack's options no longer getting overrided with weapon mods(like Doom Incarnateļ¼Œone of my favorite)

Reply Good karma Bad karma+3 votes
Guest
Guest - - 687,512 comments

I played it with Insanity's Requiem 1.9d and I found shield chargers(replacing armor bonus) sometimes show a sprite of a chair(from BDv21 Map Enhancement System remaining leftover,I guess).

Reply Good karma Bad karma+3 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Doesn't that mod use its own monsters?

Reply Good karma+2 votes
Guest
Guest - - 687,512 comments

I know this,IR's weapon and monster mod are 2 separated files so I can play brutal doom monsters with IR's arsenal.

Reply Good karma Bad karma+3 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Thought you meant the original old version, not MK2. Didn't know that one had it separate.

I tried it and saw no issues, it could be a load order problem or another mod.
Can you tell me if you used some other mods, a custom map and all?

Reply Good karma+3 votes
Guest
Guest - - 687,512 comments

My load order:(I renamed your mod to 'bd21monstersonlyfix.pk3'so it can replace the old brutal monster pack )
-file ts_ir_mk.2_b1.9d_ngve.pk3 -file bd21monstersonlyfix.pk3 -file BDBE_Flashlight_GZDoom_4.1_fix.pk3 -file hellbnd.wad

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

You are right, sometimes chairs appear....In such funny ways that they instantly change between the charger and the chair, in different orientations! HAHAHAHHH!

I feel a bit guilty updating the mod to remove such beautiful chairs, but alas, I must.

Reply Good karma+5 votes
eviltechno
eviltechno - - 502 comments

Great stuff. Thanks a lot!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 687,512 comments

Bro you Removed MODELS/Decoration, these are for the Level Enhancer, can you give the pk3 for the level enhancer?

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

The Level Enhancer was never included in Monsters Only, neither this one nor the original.

I do wanna try making a "Level Enhancer only" mod, but later, not sure if it can be possible or even legal.

Reply Good karma+3 votes
viettommyhua
viettommyhua - - 1 comments

Can you remove hanging corpse features(Where you can destroy hanging corpse)? it screw up some of map actor like Lost Civilization Map02, the House Lantern(which is first place you encounter on map02).

Reply Good karma Bad karma+4 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Not a bad idea, I'll see what I can do.

Reply Good karma+3 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Getting ""jump targert "swim" not found in imp" error

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Give me map(wad) and location

Reply Good karma+3 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Imgur.com

Its DOOM2.WAD with Zandro 3.0
and using this command line:
zandronum.exe -iwad doom2.wad -file brutalv21_monstersonly_zandronum.pk3

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

I made an update, check it out, it should remove that annoying message.

Reply Good karma+4 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Wow thas great! Thank you for your reply, I will test it now and come back here to tell you about the results

Reply Good karma Bad karma+3 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Perfect, the error is gone for good! Tell me, i see you added "Monster Fatality" in the log, how can i do that? I cant couldnt find the command bind in control options

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

It's more a fix than an addition actually, some monsters were able to play special animations on other monsters, hence "Monster Fatality", the sprites were missing and I fixed that.

As an example, the Pinky can swallow a zombieman.

Reply Good karma+4 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Oh amazing! Got it! And congrats your mod is amazing! Im enjoying it alot!

Reply Good karma Bad karma+4 votes
Agent_Canoe
Agent_Canoe - - 8 comments

This mod doesn't work with "Meatgrinder", the last mod from the creator of Brutal Doom.
I have the following error message :

Execution could not continue.

Script error, "brutalv21_monstersonly.pk3:lostsoul.txt" line 338:
Script error, "brutalv21_monstersonly.pk3:lostsoul.txt" line 338:
Tried to define class 'LostSoulBlood' more than twice in the same file.

Reply Good karma Bad karma+3 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Meatgrinder has its own monsters, this makes it incompatible with virtually any monster replacer.

I refuse to work on it.

Reply Good karma+4 votes
Agent_Canoe
Agent_Canoe - - 8 comments

Okay, thanks for the reply :)

Reply Good karma Bad karma+4 votes
Louco-Diamante
Louco-Diamante - - 110 comments

Wow, v4! Thanks for the update!

Reply Good karma Bad karma+4 votes
Spoonny
Spoonny - - 28 comments

Hi! Can you please add an option to make monsters have vanilla drops. I noticed this was a problem in Final Doomer + when I had zombies dropping pistols instead of mags.

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Hey there, I tried finding the issue you mentioned but nothing was wrong.

However, I suppose you were using and you meant Brutal Doom's Vanilla Monsters, in which case yes, the zombieman drops a pistol when it should be a clip.

I got this fixed in Version 5, check it out.

Reply Good karma+2 votes
Spoonny
Spoonny - - 28 comments

Thank you

Reply Good karma Bad karma+4 votes
Guest
Guest - - 687,512 comments

Thank you for improving this mod, it's much better than the original version. However, I noticed that chaingunners still switch to their brutal doom version whenever they take any damage, even when Vanilla Monsters is turned on. It's only one monster, but it really interferes with trying to get as much of a vanilla experience as possible. Could you change that?

Reply Good karma Bad karma+2 votes
Strogglet15 Author
Strogglet15 - - 1,324 comments

Ah yes, I almost forgot that existed while I was debugging Vanilla Monsters which I personally don't use.

I will try making a fix for that.

Reply Good karma+2 votes
Guest
Guest - - 687,512 comments

u the man, m8

Reply Good karma Bad karma+1 vote
Spoonny
Spoonny - - 28 comments

Could you add an option to disable brutal doom explosions (aka barrels).

Reply Good karma Bad karma+1 vote
Strogglet15 Author
Strogglet15 - - 1,324 comments

Sadly no, I don't have enough coding skill to make a proper working CVAR for such a thing.

Would need to request help, but I'm not sure who would.

Reply Good karma+1 vote
Guest
Guest - - 687,512 comments

Ok. Thanks for responding

Reply Good karma Bad karma+1 vote
sssnakeee
sssnakeee - - 21 comments

I have one question.
Is it possible to make BD level enchantment system as stand alone mod?
I have one, but it conflicts with your monsters only version.
(Script error, "BD_Enhancements.pk3:cvarinfo" line 4:
cvar 'bd_disablemapenhancements' already exists)
Anyway your mod is great, keep on going!

Reply Good karma Bad karma+1 vote
Strogglet15 Author
Strogglet15 - - 1,324 comments

Can you send me a link to that "Standalone BD Level Enhancement" mod?

Reply Good karma+1 vote
sssnakeee
sssnakeee - - 21 comments

Yadi.sk
I cant find original author, so i reupload it to my cloud storage

Reply Good karma Bad karma+1 vote
Strogglet15 Author
Strogglet15 - - 1,324 comments

This looks like a very badly compiled and reformatted file.

Can't do much about it, but I do have my own standalone Enhancer planned, so wait for that I suppose, but it's gonna take a bit longer than usual.

Reply Good karma+1 vote
Louco-Diamante
Louco-Diamante - - 110 comments

Thanks for the v6 update!

Reply Good karma Bad karma+2 votes
sssnakeee
sssnakeee - - 21 comments

Found strange bug.
I was playing Ultimate DOOM E1M8.
And when i killed both barons of hell, walls just wont go down for some reason?!
Tested with only your monster mod (vanila/nonvanila variants)
Ibb.co (screen atached)
UPD: SGT monsters only version have same problem, but BDv21 dont.

Reply Good karma Bad karma+1 vote
sssnakeee
sssnakeee - - 21 comments

UPD: There is 2 ways to solve this problem.
1) noclip.
2) kill barons with console command, after that, summon another one and kill him with console too, after this manipulation, walls go down.
OMG what is this codding???

Reply Good karma Bad karma+1 vote
Strogglet15 Author
Strogglet15 - - 1,324 comments

Hahah!

It's either a code error or missing code by SgtMarkIV, he forgot to do something about the Bruiser Bros for his MonstersOnly mod.

I'll try fixing it, but no promises, I'm not a coder.

By the way, I think this kind of issue persists in the other end-episodes too that contain their own bosses.

Reply Good karma+1 vote
eviltechno
eviltechno - - 502 comments

"Update 6"

You are doing great work

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: