Description

HUD fixes and a customizable HUD for Brutal Doom. Singleplayer and Multiplayer compatible (v21 only)

Preview
Brutal Doom v21 HUD Pack
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Xamp
Xamp - - 557 comments

The HUD displays the wrong pistol sprite and a lot of the lines in the controls menu have been moved to the right.

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pavo9001 Author
pavo9001 - - 11 comments

The Pistol sprite issue has been fixed. The lines in the controls menu are only affected in GZDoom 3.2 even if this add-on isn't used.

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SweetRamona
SweetRamona - - 5,114 comments

Can you fix the Rocket Launcher Sprite? It shows the Default Doom RL.

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pavo9001 Author
pavo9001 - - 11 comments

Fixed :)

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Xamp
Xamp - - 557 comments

When switching away from the pistol, the bugged sprite still pops up on the HUD for a second.

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pavo9001 Author
pavo9001 - - 11 comments

This is a problem on how GZDoom/Zandronum handles displaying the ammo icons and cannot be fixed. This problem would not happen if the Pistols used the right sprite in the decorate files.

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Xamp
Xamp - - 557 comments

Interesting. Besides this it seems to be working well though.

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LightwaveGames
LightwaveGames - - 156 comments

Any chance you could add some kind of HUD indicator for the machine gun's grenade launcher? I keep forgetting if its loaded or not, resulting in me right clicking to reload it just to blow myself up. It's such a gamble some times and I would like to have some way of knowing if its loaded or not without risking my life. ^^;

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pavo9001 Author
pavo9001 - - 11 comments

Just added it in.

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Tomtefar1988
Tomtefar1988 - - 404 comments

Wow, nice stuff there! Didn't even realize that the HUD needed such an improvement.
Mind if I use some code in my mod?

Btw, instead of doing the "IsSelected not" checks on line 533 and 536, why not put else statements on all the "IsSelected" just before? Seems unnecessary to me to check twice :)

Oh, I lol'd at the //kill me

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pavo9001 Author
pavo9001 - - 11 comments

You can use any part of this code in your mod.

I got bored when I was finishing up the HUD and added the //kill me

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LJG2023
LJG2023 - - 54 comments

Yay! now I can play with the status bar as my hud!

Also, I don't know if this is a bug or not but, when I switch to a weapon that does not reload (using the status bar) such as the minigun or the bfg or the melee weapons or the LMG the weapon count (show you what guns you have) disapears and also I think that there should be an 8th weapon slot for the mancubus cannon or the revenant rocket launchers and maybe the color of the number could change if you are wielding a weapon from that specific number too.

And maybe change the reload on the status bar from 'ammo' to 'clip' or 'mag'? Just a suggestion (the whole comment is basically just a suggestion) you don't have to if you don't want to though.

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LJG2023
LJG2023 - - 54 comments

Woops just played and I realized my mistake "Also, I don't know if this is a bug or not but, when I switch to a weapon that does not reload (using the status bar) such as the minigun or the bfg or the melee weapons or the LMG the weapon count (show you what guns you have) disapears" But I still think you should implement "I think that there should be an 8th weapon slot for the mancubus cannon or the revenant rocket launchers and maybe the color of the number could change if you are wielding a weapon from that specific number too.

And maybe change the reload on the status bar from 'ammo' to 'clip' or 'mag'?"

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LJG2023
LJG2023 - - 54 comments

And add an indicator for the LMG Grenade launcher on the status bar?

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LJG2023
LJG2023 - - 54 comments

Thanks for listening and I apologize for any inconveniences of yours, once again, thank you for listening. And I would also want to say that you are AMAZING!!!!!!! :D

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Shockwave_S08
Shockwave_S08 - - 134 comments

I have some ideas for the Full Visor version of the HUD...

1) icon and/or numeric timers for the main four powerups (Blursphere, Invulnerability, Infrared Goggles, and Radsuit)

2) a grenade counter somewhere in the helmet, to minimize explosive suicides

3) red cross replaces the green one while Berserk; shield icon goes cyan if wearing the MegaArmor

4) Munitions monitoring for 9MM Rounds, Rifle Ammo, Shells, Rockets, Cells, as well as Revenant Missiles, Flamer Fuel, and Soul Energy

5) Some way to track exhaustion in Tactical Mode, maybe fill the health bar with transparent red to show how tired you are from sprinting?

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Shockwave_S08
Shockwave_S08 - - 134 comments

Minor bug with Complex-style Types 1 and 2: The left-hand HUD elements are not completely flush with the 16:9 screen border, like the ammo displays on the right side are. Other than that, keep up the great work, Marine! :D

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LJG2023
LJG2023 - - 54 comments

in the dec31 build of bd21 the hud does is not flush with my screen.

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Shockwave_S08
Shockwave_S08 - - 134 comments

I had talked to the HUD author about it, and he said that it's intentional, so that 16:10 aspect ratios could be supported, in addition to 4:3 and 16:9. I understand that it can be a bit of an OCD pain in the neck, but I think he made a wise decision in that respect. ;)

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LJG2023
LJG2023 - - 54 comments

It is wise, but it kinda triggers me :P

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pavo9001 Author
pavo9001 - - 11 comments

The next version of the hud will have full support for all aspect ratios. 16:9, 16:10, 4:3, and 5:4.

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LJG2023
LJG2023 - - 54 comments

Awesome

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Shockwave_S08
Shockwave_S08 - - 134 comments

With the HD-ified WADSmoosh titles, you forgot about "No Rest for the Living", Doom II's BFG-exclusive expansion.

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pavo9001 Author
pavo9001 - - 11 comments

Just fixed it

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LJG2023
LJG2023 - - 54 comments

Perfect HUD

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WasabiSteak
WasabiSteak - - 40 comments

> added an indicator for Machine Gun grenade launcher

Thanks for this!

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Shockwave_S08
Shockwave_S08 - - 134 comments

New sprite for the Purist SMG, as well as the ability to dual-wield MP40s, have been added in the FEB.24 build of BD. pavo9001 says he'll have the next HUD update ready by next Monday. Hang in there, Marines!

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.daniel
.daniel - - 29 comments

Nice addon!
The changelog had a lot of new things for the HUD, which I'm happy for.

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LJG2023
LJG2023 - - 54 comments

KIS for normal BD hud?

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IDDQD_1337
IDDQD_1337 - - 314 comments

New update for Brutal Doom Released

You planned update addon?

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pavo9001 Author
pavo9001 - - 11 comments

I'll have it up as soon as possible

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Guest
Guest - - 688,627 comments

Is there a way to fully remove the grenade counter in this hud pack?

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Death_Skeleton
Death_Skeleton - - 1 comments

How do I install this? (Sorry, I'm new to this XD.)

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IDDQD_1337
IDDQD_1337 - - 314 comments

RC update HUD need!

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LORD_FREEZER
LORD_FREEZER - - 4 comments

how i can activate the full helmet hud? i actually using gzdoom 3.5.1

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IDDQD_1337
IDDQD_1337 - - 314 comments

Where is new hud update?

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mirthy
mirthy - - 6 comments

hey im really confused. i cant seem to load any of the huds. is this because of the brutal doom v21 being fully released and this is outdated or something else?
edit: nvm i got it. but how do i actually switch to the visor? (bottom screenshot)

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alea
alea - - 74 comments

hey, we need an update of this. this is awesome holy ****.

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JonTheCrusader
JonTheCrusader - - 9 comments

Does anyone know how to install for Zandronum?

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JonTheCrusader
JonTheCrusader - - 9 comments

Anyone know how to install this?

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Guest
Guest - - 688,627 comments

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masterkark
masterkark - - 5 comments

Not sure if it's this mod's fault, but if fonts are larger, the dots are mispositioned at the top of the line of text. See screenshot: i.imgur.com/3XB0Fe4.png

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masterkark
masterkark - - 5 comments

Also, the hazard suit doesn't work (there is no shader and you still take damage from poison). It's probably mutators' fault because vanilla brutal works fine.

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Huntatsukage
Huntatsukage - - 21 comments

I'm with a couple other peeps here, I would like to use the Full Helmet HUD (I love the UDV HUD, not sure if it works properly with BD21 though) but can't or don't have an option. Is it only for Zandronum? I use the latest GZDoom 3.7 with the gzhud.wad (naturally)

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eldritchBat
eldritchBat - - 6 comments

I can't change any HUD other than Brutal Modified. When I try to change the HUD and force restart, it says script error 649. Has this been encountered before?

Edit: Its because I have the Brutal Doom Voxel Patch

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FrawLawk
FrawLawk - - 1 comments

I too would like to use the Full Helmet HUD but I cannot find the option through settings to change it to that HUD, or any other HUD for that matter. I am using the latest GZDoom and gzhud.

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Guest
Guest - - 688,627 comments

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Overlandpage55
Overlandpage55 - - 18 comments

how do you switch huds cuz all i normally get for a hud is this

Drive.google.com

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Overlandpage55
Overlandpage55 - - 18 comments

what i am saying is how do i get this hud

Media.moddb.com

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