First version of submod "Black Edition" for Brutal Doom 64. Total improvement sound design and other game changes.
Analogue of submod "Brutal Doom v20b: Black Edition" now released in first version for Brutal Doom 64. In this first alpha version contains the necessary changes which managed to do and transfer without much difficulty. For the first time, from many things had to be abandoned. Because Doom 64 have completely different file structure. A lot of work ahead. Not to mention that right now Brutal Doom 64 is first version.
So, right now submod works about at 50-60%. Doomguy from Doom 3, footsteps, ricochets, shells, monsters, weapons, ambient, doors, elevator, switches, half items, pulsating red screen effect and shaking, black screen fade effect, menu and other. All this made according to the current sound settings of Sergeant in first version Brutal Doom 64. While I don't plan balance changes and other game changes. Need time to understand all it. At least now there is a basic submod.
First Look:
Extended Look:
Skill level "Hellish Massacre!" [First Look]
Skill level "Hellish Massacre!" [Extended Look]
Update 12.12.16.
Changed and edited some sounds. Fixed some bugs with sounds. New sounds which has not been previously added. Added Doom 3 footsteps in separate folder. Added new sounds after latest update of Brutal Doom 64 ver 2.0.
Update 27.12.16
Changed footsteps. Now without additional sounds when player walks - metal clang ammunition. Also slightly reduced volume. Added in archive separate folder "Optional addons for BD 64 Black Edition". Included 4 alternate footsteps and 10 alternate voice of hero.
Edited and added new more advanced difficulties of game (skill levels). And also added new unique last difficulty: "Hellish Massacre!". It's really true massacre in Brutal Doom. Unstoppable fun, speed, blood and flesh. Just rip & tear god dammit. You take only 20% damage. Monsters only have 40% health. Much more monsters. Fast monsters. Much more ammo. Monsters respawn in 5 secs.
Example how need load submod:
"D:\Games\Brutal DOOM\1.8.10\gzdoom.exe" bd64gamev2.pk3 bd64mapsV2.pk3 ZD64MUSIC.PK3 JBD64.pk3 BD64BE.pk3
Also recommended use optional addon "JDUI Brutal Doom 64" for HD font and menu:
Moddb.com
Awesome! :P
Thanks. But must be more better).
More gudder YES !
Looks pretty good so far. I think the footsteps are slightly too loud, though; they could be lowered by like 25-33% I think, at least.
The Doom 3 sounds are always a nice touch. The only one I've never really been a fan of is the Imp, particularly the deaths creams. It gets grating sometimes if you kill a bunch of them in a row since it's so high pitched.
EDIT: The footsteps actually aren't too bad in-game, I think they seemed louder to me in the video for some reason.
Thanks).
No no no. In game all fine with footsteps. Loud only in this video. It's equalizer in my small notebook (or sound card, I don't know) increases volume when playing some one sound in game or movie. And when in game plays many sounds at the same time - all okay. Lenovo. I don't know what it is).
Yeah it sounds fine now that I've played a few levels with it.
What other things do you intend to add? I'm hoping Mark leaves out the flipping demons off and other goofy stuff from the mod, since BD64 is a nice blend of original and BD so far.
Most important: Attach unique sounds for every item, artifact, ammo, weapon and all other in game. Like in BDv20b:BE. But in Doom 64 another file structure. So, I waiting my buddy, who must help me).
cool man!!!
Glad you like it).
someone should make the Doom 4 weapons work for Brutal Doom 64
Already been done.
Good work, the steps have different noise according to the surface, and i like all others doom 3 sounds incorporated!
Forgot, is approved for future versions...beta, gama, delta...it has the potential to incorporate more things!
Thanks).
will you make a alternative dark ambient soundtrack for bd64? i have made my own version but ofc you know how to do it better so go ahead and make your adjustments.
Yes, I already thinking about it). Thank you for notice).
Will you add better monster sounds instead of doom 3's?
Better? I think all fine with monsters sounds.
Look i like the doom 3 monster sound but im saying like a separate sound pack for monsters I just don't think the doom 3 monster sounds fit here too well IMO.
Well, some ideas I have. But need many time and also test it.
That's fine.
Does this work with absolute nightmare?
I think must works. But load after absolute nightmare.
Playthrough and review BD64: BE from Mr. Putrid in nice video).
Hey guys I'm new to using addons for brutal doom 64 so I'm sorry for my noobishness. Could someone please give me the short of how I am supposed to get these to work with BD64? Thanks.
Example how need load submod:
"D:\Games\Brutal DOOM\1.8.10\gzdoom.exe" bd64gameV1cqfx.pk3 bd64mapsV1cqfx.pk3 ZD64MUSIC.PK3 BDFS.WAD JBD64.pk3 BD64BE.pk3
I don't have that directory and I'm using the BD64 I guess you'd call it stand alone. I have GZDoom downloaded but it doesn't have any of those files in the folder. Is there some sort of tutorial you could possibly link?
I must put in directory GZDoom 4 official IWADS: doom.wad, udoom.wad, doom2.wad, tnt.wad, plutonia.wad. After this, GZDoom open window with choose iwad for game. After download default Brutal Doom 64 and my addon).
Alright after playing around with dropping files into GZDoom folder I got it! You helped me greatly and I appreciate it! Your sound mod is awesome btw! Thanks again!
Thanks).
can we have a new menu screen for Black Edition like the original
Okay). But now we works at BDv20b: BE.
Update.
Changed and edited some sounds. Fixed some bugs with sounds. New sounds which has not been previously added. Added Doom 3 footsteps in separate folder. Added new sounds after latest update of Brutal Doom 64 ver 2.0.
Update.
Changed footsteps. Now without additional sounds when player walks - metal clang ammunition. Also slightly reduced volume. Added in archive separate folder "Optional addons for BD 64 Black Edition". Included 4 alternate footsteps and 10 alternate voice of hero.
Edited and added new more advanced difficulties of game (skill levels).
Guys. I just decided made really true massacre in Brutal Doom. Unstoppable fun, speed, blood and flesh. Just rip & tear god dammit.
So I made new last difficulty "Hellish Massacre!" - You take only 20% damage. Monsters only have 40% health. Much more monsters. Fast monsters. Much more ammo. Monsters respawn in 5 secs.
If someone tries and test this, please share your impressions and what you think).
Completed walkthrough of "Brutal Doom 64: Black Edition" at skill level "Satanic Essence".
Youtube.com
is this mod dead?
No.
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Can I play plutonia with this mod? It always just starts doom 64 campaign
Yes. In first you load bd64 after this addon.
same maker of the fist black edition or someone else working on it?
i cant select new difficulties
how do you use n64 hud?
nevermind,i figured it out.
Hello Blackmore,
Any chance that you will continue this project?
Greetings
Hello. Sorry, but no...