Description

A very simple fix to the original bribe system. It allows talking to members of the faction while ceasefire.

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Bribe Faction Fix
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L1R1K Author
L1R1K - - 18 comments

Important note - affected faction will still be enemy for you, this is supposed to be like that. But they will act like neutrals until you attack them or the ceasefire ends.

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polishdude
polishdude - - 74 comments

Very interesting and helpful mod. I hated the disguise system anyway. Thanks man!

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L1R1K Author
L1R1K - - 18 comments

Thank you! Hope you enjoed. If something went unexpectedly, please, let me know. It's very few changes but there's a chance I've missed something.

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AspirinSGD
AspirinSGD - - 98 comments

I liked the fact that you could quarrel between two groups in the disguise system, for example, I quarreled with mercenaries and Freedom.

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Guest
Guest - - 689,332 comments

So this mod basically lets you talk to enemy factions while bribing the barman to enter their territory, as opposed to vanilla system where they shoot you if you get to close?

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L1R1K Author
L1R1K - - 18 comments

Yup, definitely this.

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MrSega13
MrSega13 - - 5 comments

Good mod! But now you can raise ceasefire price due to it buffed.

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L1R1K Author
L1R1K - - 18 comments

Thanks! I've actually done some but didn't post it yet, generally because it changes widely used dialogs.script. I will add an optional version with increased prices later.

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aodtonix
aodtonix - - 125 comments

The only problem I found with this is when a ceasefire happens but they still sic you with a bounty, the bounty squad then follows you around but won't shoot you and you can't shoot them unless you care about the penalties because they appear neutral.

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L1R1K Author
L1R1K - - 18 comments

Hm, didn't even take this into consider. Will try to figure something but I'm afraid my skill won't be enough for this. If I succeed, I'll upload new version.

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L1R1K Author
L1R1K - - 18 comments

Do you know if bounty squads are pulled by enemy faction while ceasephire? Maybe it's vanilla mechanic since I didn't touch anything relating to bounty squads or relations.

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aodtonix
aodtonix - - 125 comments

I checked again, it seems that we become enemies again after I shot some bandits for a quest, seems to be a base game feature. It's just that it's the first time I encountered a bounty squad that wasn't hostile because of a ceasefire.

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L1R1K Author
L1R1K - - 18 comments

Yeah, if they are sent to you while ceasefire they won't shoot with this mod and you can't shoot 'em cause of penalty. I've uploaded the new version that slightly changes conditions for bounty squads spawn, but it needs testing.

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aodtonix
aodtonix - - 125 comments

I'll test it out and come back here for feedback

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LoneWolfLazarus
LoneWolfLazarus - - 264 comments

Polite yet passive aggressive bounty hunters? Now I've seen it all! :)

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L1R1K Author
L1R1K - - 18 comments

Check out the newer version for fixed bounty squads spawn, or leave the older one for more fans chasing you :)

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plasticheart77
plasticheart77 - - 23 comments

Could You make this compatible with Rowan's Bounty Squads Expanded? That mod changed many weird aspects of this feature, vanilla bounty hunters often came after me equipped with exo but paired with beretta ...

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L1R1K Author
L1R1K - - 18 comments

Yeah, I'm using this addon too. I'll add a compatibility patch later today.
UPD: Uploaded compatibility patch, please redownload the archive.

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vasulusk999
vasulusk999 - - 44 comments

a small but really useful addon, credit to you bro

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peraleglerg_
peraleglerg_ - - 50 comments

Can you make it compatible with the modular miscellaneous tweaks(the talk with all people thing)

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vasulusk999
vasulusk999 - - 44 comments

author please make a patch for the Anomaly NPC Bartering addon

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L1R1K Author
L1R1K - - 18 comments

Sorry for necroposting, but since I've decided to discard all changes in dialogs.xml and st_dialogs.xml, the mod is now compatible with almost everything, including NPC Bartering.

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GabeCPB0
GabeCPB0 - - 354 comments

Anxious to test this one! I'll report if I see anything outside of the ordinary.

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Kolljak
Kolljak - - 77 comments

Found out that the "st_dialogs" text file has translation issues. it has changed all the " ' " into the word " пїЅ " meaing if someone says the word " I've " it turns into "IпїЅve" i have gone on ahead and fixed this. i will provide a dropbox if the creator wants to just slide it in.

Dropbox.com

hope it saves you some time.

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Wassail
Wassail - - 16 comments

I noticed this too, not a big issue right now but im glad someone went ahead and fixed it for the dev of this mod already lol

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Guest
Guest - - 689,332 comments

Hey the file you linked is gone and the creator of this addon hasnt added the fix in, would you be able to provide a new link? I would really love to use this addon with your fix.

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L1R1K Author
L1R1K - - 18 comments

Hi! Sorry for the delay, but in case you'll start a new game/are still playing, I'm happy to say that addon now won't change any dialogs and thus there won't be any translation issues (which I might have while creating files for the eng version in the previous version of this mod).

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Awesome, I use Bounty Squads Expanded and am going to test this out!, I was one of the many players who used and abused the Disguise system to potentially join enemy factions via doing quests while disguised and gradually getting into neutral reputation. Only other way aside from that was to work up rank for a faction neutral to the one you want to join that's rival, that way you could then approach them as a different faction member and neutral party.( Example : Loner wants to join Mercenary, work up rep with Ecologist and join them to be neutral with Mercs and start working up rep to join Mercs ) With this now we can simply buy a ceasefire, and do some tasks while it's ongoing, and do that a few times and potentially change our standing from rival to neutral, or even a positive reputation!. Looking forward to trying this out.

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L1R1K Author
L1R1K - - 18 comments

I'm glad my little tweak helped you out! =) Feel free to report any bugs/issues if they appear.

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VortexBomb
VortexBomb - - 3 comments

Although it makes sense, the ceasefire dialogue doesn't mention that only the playable character will get the bought benefits and his companions won't. Example: you start as a loner, recruit Hip, buy a truce with mercenaries. Now you can chilly sidestep around them, while your follower will engage every mercenary and most likely end up as a free loot for you.

So it would be great to add a companion to the deal. And/or change the dialogue in which they are mentioned so that the player can make the right decision before committing. If including them is an possible option, would be cool to increase price for every follower as well.

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Guest
Guest - - 689,332 comments

"He's with me" mod might fix that

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