Adds head, torso, arms and legs health system.
Update v3.4:
Fixed some medicine not working.
Removed some debug keybinds.
Enabled bunch more medicine.
Moved bandages to temporary because of how OP they are (because cheap) and after being bitten in arm or get shot, simply bandaging isn't enough (if you need more logical reason). If you want bandages to still be converting medicine, change medkits.bandage= to --medkits.bandage= and --healhelp.bandage= to healhelp.bandage=.
Update v3.3:
Fixed bug with wrong healing item preview if exited looting menu while was focused on healing item.
Now if one arm is broken, you can still use all slots if weapon weights less than 1.7 KG. (Basically pistols, but some very light weight SMGs might be used too)
Update v3.2:
Fixed medicine preview not working peoperly.
Damage now deals to correct hitbox if hitbox is found.
Update v3.1:
Fixed survival kit not having temporary time set.
Update v3.0:
Added proper HUD, can be toggled with H between minimal (shows only bars and their background without decorative texture) and full.
Hovering mouse on medkit/healing item now will show on HUD what that item will do.
Text version of HUD can be installed optionally.
Some small changes to healing items.
Update v2.3:
Fixed issue with armor doing nothing.
Torso, head and condition text now have red color like limbs when at low health.
Update v2.2:
Just small quick update, added larger HUD version.
Update v2.1:
Now you can choose placement of UI, default as it was before, for maximum compatibility, or bottom-left where default HUD is. Incompatible with mods that replace ui_custom_msgs.xml.
Added new settings.
Also added vinca to post healing items and increased temporary health time for medkit, military medkit and scientific medkit.
Update v2:
Healing items now heal parts of body. (You can disable this if you change healingitems=true to healingitems=false at the head of script.)
First aid:
Morphine, The Rebirth, Adrenaline, Cocaine, Diclofenac sodium, Metamizole, Stimpack, Military Stimpack, Scientific Stimpack, Medkit, Military Medkit, Scientific Medkit, Tourniquet, Survival Kit, Bandage.
Post healing items:
Caffeine tablets, Psy-block, Sleeping Pills, Hercules, Anabiotics, Small Glucose Shot, Large Glucose Shot, Metamizole, Diclofenac sodium, Tetanus vaccine, Vinca, Yadulin, Akvatabs, Chlortetracycline, Sulfadimethoxine, Etperazine, Anti-rad, Cystamine, Potassium iodide, Antidote, Radioprotectant.
At the top of player_injuries.script file, there are some settings:
If you want to support my work: Boosty.to
discord.gg/DfBCe3rvWk if you have any questions you can ask me there.
Average
9.376 votes submitted.
This looks pretty interesting. Will be trying it out soon.
Works great (90 sec. version). You didn't mention the red flashing when/where getting injured, def. a cool touch.
Had a few odd crashes, but i'm in the middle of a warfare run. LivingZone Nonstop mod and Illinaru's warfare balance mod at the same time.
can you give me log file right after crash located in stalker anomaly\appdata\logs? If you're in discord, I'm @Favkis Nexerade #6580
Sent. Pretty sure it was the LivingZone addon, it was only when changing levels. This mod is incredibly good.
Man, the **** can hit the fan really fast now. I had boars making me crippled and/or dropping weapons. The zone just got more realistic!
cannot get this to function for the life of me? H does nothing? some better installation instructions would be GREATLY appreciated!
Now, this is some good stuff. Will try now, with the Anomaly Magazines too.
Any plans to add medical items to heal limbs? This mod is already awesome but having to sleep to heal at all feels a bit weird in terms of game play. It's a great start to something super cool though thanks for making it!
PLEASE, keep working on this to add limb-specific healinh systems such as splints and so on. This has immense potential. Thank you!
this is sick! gj
This look great. And yeah, we need something to heal body parts.
Body repair items might be pretty cool.
Some of the Fallout games have decent items for such things, why not the zone?
Please review your mod. I was wearing a exosuit at 100% and got one hit killed by a snork. When i took off your mod that snork had to hit me alot before killing me
Reminds me of the Deus Ex health system from the original. Sounds really cool actually!
Really good mod. I lost an arm to snork attack and my weapons flew out of my hands. Crazy!
Lol, you just lost an arm, i lost my life with one hit in an Exoskeleton.
if damage is too much, you can turn down damageslace at the head of a file, write 0.7 instead of 1, it'll make only 70% of damage
I ended up making legs tougher.
Tarkov ptsd returns... Great work on the mod. Now we just have to wait for the magazines mod to be finished.
do the script know what part of body has been hit or is totally random?
random
edited: now it use actual hit box
This is ridiculous. It took you one day to implement a wohle new item-based healing system. Incredible work. This is part of my mandatory mod list for Anomaly now.
Nice ! One question : i lost an arm, ok... but both my weapons disappeared from my inventory, is it normal ?
if you have broken arm, you'll drop weapons from main two slots if you take them in hands, you can still use pistol/knife slot if you have at least 1 arm working.
I'll try to make dropping more intuitive looking, but your weapons should just be dropped, it's same as pressing G. Maybe some NPCs picked them up.
Yeah... was in a middle of a gunfight and in ironman btw... did not find the weapons on the ground but, like you said, some npc may have taken them (maybe one of my companions)
This seems like a really great idea.
sounds cool
Can you do this with CoC?
New V2 update makes the game even better now. Thanks buddy.
Just great! It would be also cool to add suit-specific limbs protection values (AFAIK suits can be set up to have different protection for different body parts)
Also, artifacts which give ballistic protection could decrease limbs damage and healing artifacts could slowly restore them
i think is all based on overall damage taken, so if you have a suit with good defense all you limbs would be stronger... i think
Which one is better? No regen or Auto regen?
With the V2 update, no regen is good. You can heal your wounds with medikits.
Oh thx
Mod sounds great, remind me of Escape From Tarkov, but we really need an option "medkit for heal limb".
Because as current stage of the mod which doesn't allow any medkit to heal the limb. It just make the game look weird and unfair.
You got broken leg and have nothing to deal with it and the enemy is approaching to your location and all you can do is sitting duck or reload the save, 'cause broken limb in middle of the fight without any medkit to heal the limb is really unfair.
What do you mean? All medicine do temporary heal limbs, and ~half of medicine even adds more than just temporary health, and it even works instantly.
So medkit actually can heal limb? does it effect on certain limb like both leg is wound and I can apply medkit on left leg, or it will apply on all limb which been wounded?
Sorry mate, 'cause I read the comment and people says about unable to healing unless go to sleep so I thought medkit doesn' t effect on wounded limbs.
These were comments to v1 of the mod, now you can use first aid and post first aid items. All first aid heals do heal all parts of body cause they're all just some stimulant being injected into your body and blood flow will deliver it everywhere.
Just read description, it'll give you an idea of how it works and there's google sheets link with visual representation.
Would you consider making an optional healing system where you simply heal a body part, without pre and post healing? I have to yet test the mod, but i think id much rather prefer a simpler healing system.
I think I will do easy healing version in next udpate, but is there any reason though? Played new vegas on difficulty where you can heal limbs with stimpacks? I played and I don't ever remember having problems where I had no heals to heal limb, so then what's even the point of using mod, lol?
I only meant to simplyfy limb healing to a single system instead of having to pre heal and then post heal. Unless a limb reaches zero or something like that. I think we have to consider the games
economy. Having to use two items to heal a limb may be a little expensive.
This is just a suggestion. Mod is already a vast improvement to just slapping a medkit on your face and be done.
Well the most simpliest and efficient way to heal is to not use this mod. This mod was made to not have simple healing system, because that system is vanilla.
I'll give this a try. Finally a reason to use all that medicine I'm hauling around 👍. Does this require a new game or can it just be slapped on to go? Also, how much fukin Tarkov do you play? 😆
It should work without starting new game... At least no one reported that it doesn't. I don't play tarkov.
It does work with save games.
Mod is fantastic. In conjunction with Respawn Mod, it adds a new level of immersion. I think you are irradiated too quickly, can I change it on which line?
this addon is so fantastic! please keep working on it!
How does this mod and suit armor values go together? Does the mod take that into account?
damage to parts of body based on taken damage, so if you take small amount of damage, you'll lose small amount of body hitbox health, if damage is unsignificant, you wont even harm any part of body.
So I understand that the armor values still work like before, the damage is just translated to limb damage instead of general HP bar?
damage is done to general hp and to parts of body