Contains the following single maps for Blood: The Amazing Labyrinth, Iceberg of Destruction, Helix Tower, Dueling Platforms, Fragile Caves, Ancient Library, Survivor and Castle Storm.
Unique self-rearranging maze designed around the exploitation of path sectors, inspired by the board game of the same name.
Scripted grudual environmental destruction of the vast majority of the gameplay area.
Multi-floor tower in the middle of a city, utilising multiple sector overlaps and upper/lower stacks.
Non-conventional two-player gameplay mechanic in which players must destroy the platform on which their opponent stands.
Pseudo-dynamic player destructable environment, set atop and within the caves of a steep mountain.
Multi-floor environment using sprites and intelligent sector layout (no upper/lower stacks).
A showcase of several Build technical innovations and gameplay ideas that add a twist to the typical Deathmatch gameplay style.
Atmospheric weather effects in a castle; rain, thunder and lightning, which casts shadows in the large hallway.