Description

Fix for the broken, low-poly bloodsucker models + an optional version with distant scream removal.

Preview
Bloodsucker model fix + optional scream removal
Comments
Detestt
Detestt

1000% times better.

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Sn4rk Author
Sn4rk

I'm glad you like it!

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Dhatri
Dhatri

very intriguing. do i see it right that the model fix is in the spawnsections for the different types of bloodsuckers? if so, a very nice find. i was a little confused as to why there were no alternative model/mesh files but i guess the base that you are calling is still buried somewhere in the *.db archives?

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Sn4rk Author
Sn4rk

It probably is, I couldn't wrap my head around what was causing this problem for a long time. Today I was removing the distant scream and I noticed the spawnsections. Finally the bloodsuckers look as they should, haha ­čśé

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WujekSamoZło
WujekSamoZło

good stuff

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Sn4rk Author
Sn4rk

Thanks!

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Mahzra
Mahzra

I just noticed this issue coming up in Call of the Zone, another mod altogether. What exactly did you change to fix this in Dead Air? I'd like to use the same fix for CotZ. Seems like CotZ also has this issue with other mutants.

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Mahzra
Mahzra

Never mind, figured it out. Maybe these were only supposed to be used at a distance or something, like LOD monsters? Or only while invisible, because, you know ... invisible? Anyway, thanks for noticing the thing! You're a great noticer of things!

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Sn4rk Author
Sn4rk

Thanks! I'm glad you figured it out. I'm not sure, maybe these were just some placeholder models?

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TOVOT
TOVOT

I use Dhatri Boodsucker Rebalance ( Moddb.com ) ... wich lines I need to modify for apply your FIX without use your file?

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