Changes each of the birthsign benefits to be more balanced.
Name: Birthsigns Revamped
Category: Races, Classes and Birthsigns
Recommended: Oblivion Patch 22.214.171.124, Oblivion Mod Manager
Author(s): Riddling Lynx
This mod simply changes the birthsigns to what I consider more useful, yet more balanced.
Changes to each of the birthsigns are detailed as follows:
The Apprentice ability confers a 100-point bonus to your Magicka attribute, but gives you a 100% weakness to magic. With the Meditate lesser power, you can enter a trance to regenerate an additional 3 points of Magicka per second for 30 seconds, though you will be unable to move or cast spells during this time.
With the Atronach ability you don't regain Magicka over time. Instead you have a 50% spell absorption to recharge your Magicka. Your base Magicka is also increased by 150 points. Once per day you can cast the Cannibalize power to convert 100 Health and Fatigue to 100 Magicka.
The Lady's Blessing confers bonuses of 10 points to your Personality, Willpower, and Endurance attributes.
Being born under the Lord gives you the Blood of the North lesser power to regenerate up to 90 points of Health. However, you also gain the Trollkin curse, a permanent 25% weakness to fire, though it does confer a small permanent Health regeneration rate of 1 point per second.
Use the Lover's Kiss power once a day to paralyze an opponent for 10 seconds at the cost of 120 points of Fatigue. The Lover also grants a permanent 50% resistance to paralysis.
The Mage ability permanently increases the Magicka regeneration rate by 1 point per second. However, any armor worn by one born under The Mage will steadily deteriorate by 1 point per second.
Those born under the Ritual use the Mara's Gift power once a day as a powerful restore Health spell. The Blessed Word can turn the undead. The Ritual also grants the Ritual of Restoration power, which restores up to 100 in every attribute and cures all afflictions, once per day.
With the Serpent you gain a permanent 100% resistance to poison. You also gain the Serpent spell to cause a slow but potent poison on touch, while dispelling magic on yourself. Casting this spell costs 100 points of Fatigue.
Use the Moonshadow power once a day to cast Invisibility for 60 seconds. The Shadowfade lesser power allows you to become invisible at will for 5 seconds, at the cost of 100 Fatigue. The Shadow also grants a permanent 50% resistance to disease.
The Steed ability grants a bonus of 20 to your Speed attribute. With the Beast of Burden power, you can lighten your load by 300 pounds for 5 minutes, at a cost of 1 point of Fatigue per second, once per day.
The Thief (unchanged)
The Thief ability grants a 10-point bonus to your Agility, Speed, and Luck attributes.
With the Tower Key power, once a day open a door or container of Hard lock level or less. The Tower Warden reflects 5 points of damage for 120 seconds once a day. Finally, the Tower Buttress ability permanently fortifies Health by 25 points.
The Warrior ability grants a bonus of 10 points to your Strength and Endurance attributes, and a permanent 10% resistance to normal weapons. You suffer a permanent 10% weakness to magic, however.
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:
- = or = -
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.
Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)
Pick which method you are going to use for uninstall based on how you installed it:
- = or = -
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the .esp file and the readme associated with the mod, if desired.
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)
Obviously this should only conflict with another mod that alters the birthsigns or the powers/abilities associated with them. That's all that this mod impacts, so no other conflicts are possible. I personally run this with over 150 mods (including most of the "big ones") without problem.
This is a fairly harmless plugin, so it doesn't matter much where you put it in the load order. If anything that modifies the above is loaded afterwards, though, it will undo some of what this mod sets out to accomplish. I leave it to your discretion, though I personally have it loaded last to insure nothing overwrites what few changes this mod effects. Other than that, I cannot provide any further support on load orders, so please don't ask.
Known Issues or Bugs
1.1, 2008/1/24 - Did away with changes to the Moonshadow and Tower Warden powers.
- Reduced the Cannibalize power to convert 100 Health and Fatigue to 100 Magicka.
1.0, 2008/1/22 - Initial release.
You can find me on the official Elder Scrolls forums as 'Riddling Lynx'. Constructive feedback welcome!
Thanks to Crowbar Sam for ideas gleaned from his More Useful Birthsigns and Improved Magicka mod.
Thanks to tejón for ideas gleaned from his Birthsigns Expanded mod.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.