This is BF4 STYLE ammo distribution. Also pretty much every arcade FPS out there right now does this way of reloading weapons (in segments of bullets). Instead of throwing the whole mag worth of bullets away when you reload, you top off the count and keep the odd number of bullets, just like BF4.
Hmmm... I think this method will allow your weapon to fire while the reload animation is still playing... doesn't it? Anyways, very creative! 10/10
i will show what that thing do just wait a little bit
Yeah... i knew this method before... i just informed people about the 'side-effect' of this methode.
It's BF4 style reloading where you keep the bullets you don't shoot out of the mag.
As far as being able to shoot while reloading, some code tweaks might prevent that.🤔
Yeah, sure... more advanced code will probably helps...
i have low end pc so i can't record with it so i used my phone to show u what this thing about
Video is extremely helpful. Now we can all see what this is. 👍
Damn old pc
I SEE WHAT THIS IS. 😁
This is BF4 STYLE ammo distribution. Also pretty much every arcade FPS out there right now does this way of reloading weapons (in segments of bullets).
Instead of throwing the whole mag worth of bullets away when you reload, you top off the count and keep the odd number of bullets, just like BF4.
Great find, great share someone3402! Thanks for sharing this bit of code, appreciated!! 👍
Thank you for make it clear to the others i appreciate it
I deleted my other comment.
Thank you for the addon mate!
your welcome
Very kind of you someone3402 but you really shouldn't add me to the credits just because I helped explain it. 🙂 I have no involvement in this coding so I shouldn't be credited.
you don't know how much you helped me. but this is the least i can do to thank you. i really appreciate it
so masterchiefrulz i see you are an old member in this website so do you have any idea about making animations for weapons if you know can you help me i really wanna learn how to make animations
PART 1 of 4
PART2 of 4
PART3 of 4
PART4 of 4
Tutorial files
Mediafire.com
Something simple that makes a lot of difference, you are to be congratulated!
its just amazing how the bf2 engine can done this things despite being quite old...
pd: where it comes that weapon? seems like the NV4 from cod infinite warfare
yup, it's from RECBZ if u want it just tell me
my weapon reloads twice lol
Edit: and my m249 reloads three times
it's happening with me when i'm running and reloading i will try to fix it
Do you know how to block firing when its reloading? Example: if a fire just 1 bullet and reload, i will be able to fire again before the animation ends.
i will try to fix it
Thanks! I have tried some codes but i got nothing.
This issue is caused by having the line with the value
ObjectTemplate.ammo.reloadTime 0.001
Set lower than the animation length in the AnimationSystem.INC files. If this system of ammo could work without having to have that reload time reduced then all would be well.
What if the number value of ...
ObjectTemplate.ammo.firstShotExtraTime 0.3
Matched the length number value of the reload found in the AnimationSystem1p.INC file?
If the first shot extra time works in delaying the shot, then some math might be necessary to figure out (reload animation time) vs (actual time it takes to fill up with bullets) = time for first shot after reload.
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how do i install it bro?