Description

Hi guys, i'm here with a new mod this mod is a port of RainboWarrioR's revolver

Preview
BDV21 Revolver V2
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Batter_purifier
Batter_purifier - - 93 comments

this is awesome but the draw animation looks really weird. also there is no way to get it without console apparently.

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Emircan3425 Author
Emircan3425 - - 66 comments

no you can get it with shellbox spawner its random change. And i know draw animation i will change sprites so it wil be fixed

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Batter_purifier
Batter_purifier - - 93 comments

i noticed two bugs: when running in tactical mode if you run out of satamina and keep pressing shift the running sprite continues active and when drawing another weapon after the revolver it takes 2x as long.
also the reload animation ends with the marine moving the gun as if he was closing the cylinder even after closing it with his hand. maybe you should add in a cylinder spin or add that animation before he closes it with his hand but that's just a small detail that no one will notice but me

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Emircan3425 Author
Emircan3425 - - 66 comments

can you send me a video sorry my engliah letter is bad

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Guest
Guest - - 689,245 comments

Sure thing. How do I send it to you?

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Emircan3425 Author
Emircan3425 - - 66 comments

you can upload to youtube

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Batter_purifier
Batter_purifier - - 93 comments

Youtube.com
here ya go

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Emircan3425 Author
Emircan3425 - - 66 comments

video is not using i cant watch

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Guest
Guest - - 689,245 comments

Sorry I've fixed it already

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Emircan3425 Author
Emircan3425 - - 66 comments

i know the reasons of bug so i will fix thanks for your bug report

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Emircan3425 Author
Emircan3425 - - 66 comments

good news i have fixed draw and reload animation and someone wants revolver in right hands so i added pb revolver sprites

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Batter_purifier
Batter_purifier - - 93 comments

nice when are you releasing the new version?

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Emircan3425 Author
Emircan3425 - - 66 comments

i dont know but im trying to make perfect one

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Emircan3425 Author
Emircan3425 - - 66 comments

İ fixed all bugs but i have a little bad news
i cant fix draw animation but all bugs are fixed

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Guest
Guest - - 689,245 comments

Are you going to have a right handed version of the revolver?

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Emircan3425 Author
Emircan3425 - - 66 comments

yes i will update as soon as possible

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Guest
Guest - - 689,245 comments

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Batter_purifier
Batter_purifier - - 93 comments

the alt fire dosen't alert enemies but other than that everything else is looking perfect

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Emircan3425 Author
Emircan3425 - - 66 comments

Yes it doesnt alert and i tried to fix. that but i cant fix it but i will try to fix this

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Batter_purifier
Batter_purifier - - 93 comments

try asking someone on the zdoom forums. someone is bound to know and maybe even give you some tips

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Tomtefar1988
Tomtefar1988 - - 404 comments

That was pretty easy for me to spot :)
The first line of the AltFire code jumps over the first animation frame and the A_AlertMonsters call.
Just change it to "A_JumpIfInventory("RevolverAmmo",1,1)"

AltFire:
TNT1 A 0 A_JumpIfInventory("RevolverAmmo",1,2)
Goto Reload
R5V1 A 1 BRIGHT A_AlertMonsters
TNT1 A 0 A_PlaySound("revolver/fire")
...

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Emircan3425 Author
Emircan3425 - - 66 comments

yes because im new to coding thank you for telling how to fix bug :)

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Emircan3425 Author
Emircan3425 - - 66 comments

It worked thank you very much :)

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Tomtefar1988
Tomtefar1988 - - 404 comments

No problem, glad I could help.
I'd suggest these tutorials if you're new to Decorate. :)
Gunlabs.blogspot.com

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Batter_purifier
Batter_purifier - - 93 comments

i fixed it myself but i have no experience with doom coding so took me like and hour to change 1 number and i also noticed 2 bugs
the longer draw with the revolver is still a thing and the draw sprite for the revolver clips in the middle of the animation
and for some reason the alt fire no longer has recoil

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Tomtefar1988
Tomtefar1988 - - 404 comments

To fix the long draw when changing weapon - find the Deselect-state and change "TNT1 A 1 A_Lower" to "TNT1 A 0 A_Lower"

Zdoom.org

Emircan3425
Looking at the code I see that there's a lot of stuff that could be improved. No offense ment, we all start somewhere :)
Send me a PM and I'll share my thougts!

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Emircan3425 Author
Emircan3425 - - 66 comments

i fixed desellect and select animation bug and also recoil problem is fixed i will try coding dual wield

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Batter_purifier
Batter_purifier - - 93 comments

I don't really think a dual wielding is necessary but i do think you should add in a iron sights or a melee attack using the revolver

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Emircan3425 Author
Emircan3425 - - 66 comments

im making a modpack and i added quick punch addon you can check whwn i. finished the modpack

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eviltechno
eviltechno - - 502 comments

.

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BerserkerNoir
BerserkerNoir - - 378 comments

Suggestion.
Its very powerful, using 1 pistol bullet per shot sounds logical, but for balance reasons it would be better if used 2 due to the raw power.

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Rocky.SRogers
Rocky.SRogers - - 156 comments

i like this addon but i wish you could due weld them (

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Emircan3425 Author
Emircan3425 - - 66 comments

your wish maybe could be happen so i will try

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Rocky.SRogers
Rocky.SRogers - - 156 comments

yeeee now we need a doom slayer skin then we will be cooking with argent energy (sorry not sorry)

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HKGMINECRAFT
HKGMINECRAFT - - 29 comments

Love the revolver but the fan fire is probably a bit slow and the fanning frames are a tad bit slow?

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Emircan3425 Author
Emircan3425 - - 66 comments

i will try to fix it

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Guest
Guest - - 689,245 comments

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Rocky.SRogers
Rocky.SRogers - - 156 comments

so sgmark is making a revolver for brutal doom (note its very different)

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ProfessorExistential
ProfessorExistential - - 468 comments

Possible to update to v21?
It would be great!

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Archange1_
Archange1_ - - 31 comments

Heyo, this mod worked fine for awhile but now everytime I try to load it with Brutal Doom it says it's an unknown actor or something like that. Other than that awesome mod.

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Guest
Guest - - 689,245 comments

Will it work in project brutality

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Addontester
Addontester - - 478 comments

project brutality 3.0 already has the same weapon in

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