Description

Adds a screen shake, sprint, complicated aim system and weapon special modes.

Preview
BDv20b Dynamic (1.2+)
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OldDavidBr
OldDavidBr - - 145 comments

Which version of GZDOOM?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

I use 2.2. Blood fixed.

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OldDavidBr
OldDavidBr - - 145 comments

I used 1.8.2 and it didnt worked...

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Logfile and load order?

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OldDavidBr
OldDavidBr - - 145 comments

I use ZDL:
Brutalv20b.pk3
bd20b_dynamic.pk3
D2reload.wad

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Nice but set maps first in order, also where is mistake text? If it something like "Invalid state parameter a_setspeed" update you port or use included GZDoom 2.2.

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OldDavidBr
OldDavidBr - - 145 comments

Yes thats the Error and i cant use another GZDOOM bcuz of my Drivers...

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xXDeimosXx
xXDeimosXx - - 45 comments

Not bad ! But for sprint, in a DOOM game, move have to be unlimited !
I love new weapons mode too !

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Limited sprint is main a part of new gameplay. No variants.

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Arceux
Arceux - - 10 comments

In what order do I put them? Because he does not charge me. Some help?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Open gzdoom.ini inside zipped GZDoom2.2 folder, find [Global.Autoload] section.
Path=$PROGDIR/Wads/btsx_e1.zip - Custom wad
Path=$PROGDIR/beamflashlight.pk3
Path=$PROGDIR/brutalv20b.pk3
Path=$PROGDIR/BD_Voxel_Patch_3-2-1.pk3
Path=$PROGDIR/bd20b_dynamic.pk3
Path=$PROGDIR/SBrightmaps.pk3
Path=$PROGDIR/Hud/smivhud16-9.wad

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phobos2077
phobos2077 - - 330 comments

Any chance to make this for Project Brutality?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

No, i don't want to deal with pb again. But you can check here. It's old project.
Moddb.com

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Hawk_v_Dieg0
Hawk_v_Dieg0 - - 51 comments

prejudice can be done so that the key to the secondary fire (to aim) is held down?
sorry for my bad english

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

My english isn't better. It could be done, but it needs almost fully code rewriting. I don't see any reason for doing this.

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Hawk_v_Dieg0
Hawk_v_Dieg0 - - 51 comments

ok anyway thanks

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the_DooM_marine_
the_DooM_marine_ - - 16 comments

Great mod! But uh... you misspelled "standard" And though it's a minor issue, seeing "standart" on screen when I switch modes is kinda distracting haha

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

I don't even think about it. Thanks man. It's fixed now.

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Calvinic
Calvinic - - 475 comments

Looks pretty good, it seems while there is more abilities and modes. It also puts more emphasis on strategy as opposed to all out guns blazing. (Perhaps a nice balance of both.)

I think the concentration mechanic of aiming is pretty cool. That makes the first shot a bullseye no matter what, right? And if you keep shooting rapidly, you accuracy decreases?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

You right, if you make pauses between shots, in that case bullets lands more accurate when if you just hold the button. But you also need move to avoid enemy projectiles, moving reduces your accuracy, so you need choose your position. Walking speed is designed in such a way that you can dodge just a in millimeters from the projectiles, running is more secure but consumes stamina and while running you have worst accuracy. Weapons and its mods are suitable for every situation and distance. With the shotgun, for example, you better stay close to your targets to deal the best damage. But if monster is too big, shotgun isn't a best choise.

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Dracologist
Dracologist - - 139 comments

not bad by the look of it
tho i would put the Dragonfire shells on the SSG

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

SSG is balanced as a support weapon. It can rip cacodemon at close. Reactive shells is well suited for the headshooting big monsters. Instead of regular shells, which deal big damage at close, they can pass through monsters, so you can shoot down a group of imps, but this deals less damage.

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Dracologist
Dracologist - - 139 comments

swings and roundabouts i guess

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Guest
Guest - - 689,049 comments

Well...My weapons refuse to reload

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

bind r "reloader"

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bruno32600
bruno32600 - - 1 comments

add changelog.txt pls

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Sorry man, but here tons of small changes. In fact, this is still beta, i work with it on different devices in a different places, so right now i dont have it. Later i make a changelog, be sure.

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yarkoojar
yarkoojar - - 22 comments

when i use this mod i can't use other weapon wads...
i can only use original weapons..
is that correct or do i have to use other wads in order to use other weapon wads..
i use quad shotgun, m60, and lightning gun..
my gzdoom is 2.3.2

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Guest
Guest - - 689,049 comments

This mod owerwrites keyconf, you can try to load your weapon wad after the mod

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yarkoojar
yarkoojar - - 22 comments

i just drag and drop the files in order to play gzdoom..
i clicked ur mod first and the weapon wads after... but it didn't work..

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ts879
ts879 - - 194 comments

You should just make sprint togglable but turned off at first.

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

It seems that I again should to explain the obvious things, for those who are can't to read the description. You already can do sprint toggleable. Limited sprint - the basis of the new gameplay. This is what makes the gameplay dynamic. Choose the time to attack or escape. Use covers to restore stamina. If you can't handle with this - choose any other mod, there are hundreds of them here.

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Guest
Guest - - 689,049 comments

The addon is hard, and you learn by dying. You have to pay attention to every fight, or you can die to the smallest creature. The combat is challenging, but fair and requires that you LEARN from your mistakes, instead of running in and hoping for the best. This is just the perfect amount of hard to frustrate me, make me stop and think of how to beat this new area. And it's awesome!

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Nice to see this, thanks. Try to use standard balanced wads, this mod is not designed for massive bloodbath. Howewer, i'm not facing any problem in my wad collection.

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ts879
ts879 - - 194 comments

will you also make a version for Bdv21 too. with weapon specials and alt fire for the new weapons too?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

No.

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Guest
Guest - - 689,049 comments

Добавь опцию чтобы отключать эту дикую отдачу?

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

Отдача и разброс вынуждают сокращать дистанцию и использовать оружие более активно. Остановись на секунду, прицелься и выстрел будет более точным.

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saegiru
saegiru - - 734 comments

Very interesting... adds a whole lot of new mechanics. Good job on this, not sure why I haven't seen it before now.

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Screwdriver1977 Author
Screwdriver1977 - - 83 comments

This is "another" submod for BD. In addition, for sophisticated masochists. Brutal players don't like to feel like a victim, hehe. Maybe this is the reason. Anyway, I'm glad that you like it.

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