Description

-A modified version of BD21 XVME 1.3.0 with increased the spawn rate of enhanced monsters (about 3x) in brutal doom -Added Chainsaw Zombie Scientist (replaces Chainsaw Zombie) -Added Female Zombie scientist (LabGAL) -Added BloodDemon, VoidSpectre, Daedabus, Suffering elemental, Phanstasm, Overlord (nerfed a little), helmet zombieman -Brought back Pyrodemon and Incarnate (very small chance of spawning) -Volcabus and Ancient Arachnotron spawn -Annihilator and Demolisher alternate bosses added -Zspecops railgunner -HellTrooper -black scientist (LabGuyB + Plasma Labguy) -Thamuz -Cruelty Bonus for Chainsaw kills you phsychos!

Preview
BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20
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ProfessorExistential Author
ProfessorExistential - - 468 comments

fixed now

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Rodrigo.J
Rodrigo.J - - 32 comments

I just want to say one thing: Your mod is amazing! It is even a work of art!

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thank you. It's based on a lot of others work

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Rodrigo.J
Rodrigo.J - - 32 comments

It is compatible with BD 2016 Arsenal & Patch Crater Explosion with DarkdoomZ (with a very specific loading order), but not with BD Monsters Only. Do you plan for future compatibility?

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AnimalCrossingSucks
AnimalCrossingSucks - - 46 comments

What's the load order for the 2016 and XVME?

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Guest
Guest - - 689,194 comments

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Guest
Guest - - 689,194 comments

This works for Project Brutality too?

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Addontester
Addontester - - 478 comments

brutal doom v21 gold only

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asais10
asais10 - - 29 comments

Project Brutality already has most of the monsters included in this mod.

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Zaidan15Fadhilah
Zaidan15Fadhilah - - 69 comments

No,because these monsters are from Project Brutality itself.

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Guest
Guest - - 689,194 comments

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thank you I found the error.
You need to load it after the Brutal Doom v21.0.2 Patch
Now it won't be all scientists!

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Motor-Runner
Motor-Runner - - 5 comments

I'm on level 16 on doom 2 , and so far no Sniper zombies appeared yet? is this normal?

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ProfessorExistential Author
ProfessorExistential - - 468 comments

No, they should appear as 4.5% of zombiemen.
Are you using the Brutal Doom v21.0.2 Patch?
are you using my sniper mod?
(they should anyway still appear if you are not)

Test console command "summon sniperzombie"
Test console command "summon zombieman" (summon 50 zombies in blocks of 10, see if you get a sniper guy)

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Motor-Runner
Motor-Runner - - 5 comments

No , it's probably the 21.0.2 patch (never heard of it ), i'll give it a try Thanks!

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simzzoker123
simzzoker123 - - 76 comments

is this update compatible with/ 21.0.3?

Moddb.com

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Now it is, I added a compatible version

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simzzoker123
simzzoker123 - - 76 comments

Alright! It works great, thank you! I can now die happy!

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BLOODWOLF333
BLOODWOLF333 - - 347 comments

Cool, good job.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thanks, I don't play Brutal Doom without your works

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Update: Fixed missing sprite in Chainsaw Zombie scientist (when launched in air by grenade launcher)

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Guest
Guest - - 689,194 comments

add pinky demon variations please

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ProfessorExistential Author
ProfessorExistential - - 468 comments

I added a pinky variant now. Only for the 21.0.3 patch version though

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emit800
emit800 - - 199 comments

hello.add mancubus variants,please.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Volcabus now has a chance to spawn now
Also the Arachnotron variant will spawn

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Guest
Guest - - 689,194 comments

ok

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goingposta1
goingposta1 - - 110 comments

I wonder if all possible if you can add the annihilator(cyberdemon variant) and the demolisher(spiderdemon variant with a bfg!) and then to top it all off the overlord(pain elemental variant). lol might be asking too much at this point. but if you were planning to add more in the future theyd be great additions and I be motivated to play brutal doom again. I just love the action and challenge from all the varients from the monsters extension. but your dong great job for this. hope you keep up the good work

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Added Annihilator, Demolisher, Overlord & Phantasm for ya!

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Guest
Guest - - 689,194 comments

Your addon is compatible with this Brutal Doom v21 Enhanced Weapons Mutator v1.0 addon

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ProfessorExistential Author
ProfessorExistential - - 468 comments

yes it is. Also with the more updated EWM v1.1 and the compatible v21.0.3 patch

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Guest
Guest - - 689,194 comments

ok thanks

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Guest
Guest - - 689,194 comments

The weapon mod will be compatible with this mod you created

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simzzoker123
simzzoker123 - - 76 comments

really like this mod (and also love the mods of BLOODWOLF33 & XV117).
It's like a project brutality lite version! thanks for all the hard work, compatibility fixes and everything else! Much appreciated and very enjoyable!

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thanks lots! I really just edited other people's work (added sprites here and there and cliped and pasted existing code). I updated it last night to include cruelty bonuses when chainsawing so unless someone finds an error it will not have any major updates for a while

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Guest
Guest - - 689,194 comments

Hey friend in ewm 1.1 one of the weapons you can use is a gun with a shield. Some of the monsters you put can drop that? and you added the zombie with quad shotgun? I only ask

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Yes to both.
-Riot shield Sergeant drops the shield.
-Quad shotgun guy drops the quad shotgun.

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Guest
Guest - - 689,194 comments

but the guy with a quad shotgun has not appeared yet, could you tell me why

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Ah I see his spawn rate was too low, I trippled it now. Still rare, but now you will see him

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Guest
Guest - - 689,194 comments

ok thanks

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emit800
emit800 - - 199 comments

hello.patch for call of doom black warfare"light edition"with brutal doom,please.thank you.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

What doesn't work?

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emit800
emit800 - - 199 comments

hello.because this patch put it off the mod call of duty black warfare and replace for brutal doom weapons.

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Guest
Guest - - 689,194 comments

because you don't create your own doom 2 mod I ask this because you have very good ability doing addons

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thank you. I really appreciate your encouragement!

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kaviarmackan
kaviarmackan - - 210 comments

Can you add brown imp variants?

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ProfessorExistential Author
ProfessorExistential - - 468 comments

What function would they serve?

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kaviarmackan
kaviarmackan - - 210 comments

They should have a similar function to how the brown imp variants are in Project Brutality.

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Dox778
Dox778 - - 435 comments

I hate to say it, but I'm experiencing problems with this addon.
When I kicked down the female scientist and shot it with a shotgun, the game froze and I had to restart it. Also, this addon changes my controls for Brutal Doom (the BrutalDoom - Advanced Actions ones). It just resets them to default ones, and I have to rebind them everytime I open GZDoom with this addon.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Thanks for reporting. I will investigate!
I'm already trouble shooting the controls. I use Zandronum 3.1 which GZ Doom do you use?

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Dox778
Dox778 - - 435 comments

The latest GZDoom - 4.2.1.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Fixed the kick bug

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