- Watchtower (8 Destructible parts).
- Barrack (8 Destructible parts).
- House 18x14.
Work in Progress:
- House 12x8 (24 Destructible parts!!!)
Brother, this is amazing! What about porting over the assets from Battlefield 1943 and doing the same to them? Likewise, there is that BFBC2 Vietnam mod, it has 1 map, but also has almost all the original statics ported over. Would be great to see. I would love to use some of those assets in my Battlefield 1944 mod for BF2.
There is a link in the comments of that video for the download.
Oh, that Attack_Vietnam mod. I have it already. It has 2 maps now. Operation Hastings and Phu Bai Valley.
Oh wow! Could you share a link to it if you could? I would love to check out the new map!
Edit; I just remembered BFBC2 does already have some BF1943 assets in it during the first singleplayer level, so some of those assets could be gotten that way if you ever wanted to do some of them?
Also, not sure if busy, but would you be interested in joining 1944 mod and helping us out some with navmeshing maps?
Sorry, I can't share the link for the map yet, until he gave me permission to share.
What kind of assets do you want to have from BC2? (1943-first map)
for navmeshing, i'm not the navmesher of the Harvest Day, but my friend is.
Ah ok I see. Well, pretty much any of the Pacific WW2 looking assets would be great. Even some of the statics you shared here will fit well in a WW2 setting for sure such as the barn and maybe the house could. But for sure the 1943 era assets and then the stuff from even Vietnam DLC would fit great in our mod. I am looking for any and all of the destroyable assets from the first level than you could possibly do.
Our mod has a few destructible buildings already we inherited from Battlegroup Frontlines and PR:ww2 maps, but more would be great. Thanks my friend!
Ah ok I see, well we have been trying to find some people to help finish up our maps that lack navmesh, which are really only a handful now. Please, if you know of anybody who can help us with this please let me know or ask them if interested after helping you out?
Okay. I'll try to port them. but keep in mind that the models and textures may only ported in .obj, .mtl, and .dds formats only, because I still have a lot of something to do as well. so, maybe it will take more longer. For the Navmesher, I'll probably text him when he's online.
That is great! Thank you very much my friend!
Thank you super much emaozipujing for your ports!
Thankyou for the addons, it makes a diffrent feels to the game
No problem, mate. These static objects are really fun for they who loves camping. Lol.
Awesome! Although I wish you can do make over for BF2's regular static objects like converting them into destructible objects such as this one :D
Remake them to be destructible is easy. But this is different level, which is has destructible parts.
I see, though I wish you could implement the one I have mentioned because it adds flavor to a 15 year old game :D
very good idea..
Amazing work. Love those classic BFBC2 statics making their way to BF2. :)
Are these statics prepared for ai? Can the bots walk through them?
i've prepared them with AI collision path, as you can see in the .collisionmesh, there are projectile, vehicle, soldier, and AI collision. ;)
Really cool. Looking forward to this
Holy sh*t! awesome, there is always things lack in BF2 no matter how much modding it takes to make it as realistic as possible, that is the destructible environment. Never knew it was possible in the engine other than Frostbite. Its really make the battle more dynamic. Hopefully Project Reality added this feature as well. Good job!
Hey, thanks! i hope it as well! ;)
Audio work is exceptionally excellent. Thank you
Does anybody know how I can insert one of these into a map?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
8 votes submitted.
Bad Company 2
Destructible Static Objects