This mod from Decane merges a separate mod (Hades Real Gore) and changes the blood puffs to be more prominent and gory.
S.T.A.L.K.E.R. BB Mod Redux (v2.0b5)
This is a simple mod which changes the default blood
puff into a more gory, wine-red colored variant and
adds some chunks of gore among the blood vapor. It
also changes the bloody marks on walls as per Hades’
Real Gore Mod, which is now merged into this one,
and simulates NPCs’ bodies being ripped apart by
explosives. I have also included a Particle
Enhancement 2.0 -compatible version of this mod,
which will only work as intended if you have
installed PE 2.0.
This mod does not require you to start a new game
and should be compatible with any other mod which
doesn’t include the same files as this one (although
it can be made compatible by following the
installation instructions). This mod was created
using the S.T.A.L.K.E.R. 1.0006 Worldwide version
patch, but should also be compatible with all other
patches, as long as the value of
current_server_entity_version is changed from 7 to 6
in the system.ltx file in the case of patches prior
What exactly has been changed...?
******** v1.0 features: *********
[*] Replaced vanilla blood puff with one which is larger and of a deeper, wine-red color.
******** v2.0b changes: *********
[*] Tweaked blood puff texture.
[*] Tweaked blood vapor particle effects, which...
[*] Made the blood puff even more gory.
[+] Added chunks of gore from shot wounds.
[+] Merged mod with Hades’ Real Gore Mod.
******** v2.0b2 changes: *********
[*] Tweaked a behind-the-scenes particle effect. No in-game effect (yet).
******** v2.0b3 changes: *********
[*] Tweaked knife wound blood effect.
[+] Killing NPCs with explosives makes their bodies explode into a thick cloud of blood and gore.
!! Doesn't yet work for attachable grenade launchers !!
******** v2.0b4 changes: *********
[+] Added the "bodies explode" effect for attachable grenade launchers.
******** v2.0b5 changes: *********
[-] Removed the "bodies explode" effect for attachable grenade launchers, due to a bug causing bullet-wounds
to induce the effect.
1.) Navigate to your S.T.A.L.K.E.R. root directory (default: C:/Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/)
2.) Open the file "fsgame.ltx" with a text editor such as Notepad, and edit the line:
$game_data$ = false| true| $fs_root$| gamedata/
... Such that it looks like the one below:
$game_data$ = true| true| $fs_root$| gamedata/
All you have to do is change the "false" to "true".
3.) Extract the contents of the .zip file this readme was in, to your S.T.A.L.K.E.R. root directory.
4.) Navigate to your .../Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/gamedata/scripts/ -directory, and if running...
Patch 1.0003: rename "xr_motivator.script_1_0003" to "xr_motivator.script".
Patch 1.0004: rename "xr_motivator.script_1_0004" to "xr_motivator.script".
Patch 1.0005/6: rename "xr_motivator.script_1_0005_or_1_0006" to "xr_motivator.script".
OR, if you already have an xr_motivator.script file present in the gamedata/scripts/ directory, then...
Find the line "function motivator_binder:death_callback(victim, who)" in xr_motivator.script, and under it, paste the following line:
NOTE: If you don’t do this YOU WILL GET CRASHES!!!
OR, if you already have a system.ltx file present in the gamedata/config/ directory, then...
5.) Copy/paste the following lines...
wallmarks = wm/wm_blood_1,wm/wm_blood_2,wm/wm_blood_3,wm/wm_blood_4,wm/wm_blood_5,wm/wm_blood_6,wm/wm_blood_7,wm/wm_blood_8,wm/wm_blood_9
dist = 7.0
max_size = 0.4
min_size = 0.2
nominal_hit = 0.4
... Over their counterparts in the pre-existing system.ltx file. Also, if you are running patch 1.0005 or below, make sure you change the value
of current_server_entity_version from 7 to 6, in your system.ltx file.
Remove the following files:
- Hades, for his Real Gore Mod.
- Russao, for his assistance.
- NatVac, for his assistance.
- EggChen, for his assistance.
- Harmont, for his assistance.
- Hoogin, for his Particle Editor tutorial.
- Everyone else who offered their helping hand.
- Me (Decane), for putting it all together.
v2.0b5: Open beta release.
v2.0b4: Open beta release.
v2.0b3: Open beta release.
v2.0b2: Closed beta release.
v2.0b: Open beta release.
v1.0: Initial release.
This mod or any of its portions may be used freely
for any non-profit projects, as long as credit is
given to those responsible for the portions used.