Battle Tanks is map where you have to buy tanks, weapons and equipment.
v 7.58
* Fixed a bug with "-playerswap"
* Fixed some teleport-stuck places
v 7.57
* Ghost Tank is stronger
* -playerswap to swap control
* Fixed a bug with upgrade-gold
v 7.56
* Fixed some bugs
v 7.55
* Fixed a bug with mines and explosives
* Probably winter tournament map
v 7.54
* Fixed some bugs
v 7.53
* Fixed some bugs
v 7.52
* Fixed a bug with "-notips"
* Explosives are cheaper
v 7.51
* Fixed some bugs
* Healer are weaker
v 7.50
* "-abortleague" with Voting
* Ultimatie Pack contains Detector
* Repair-Items are better
* Less bounty for towers
* More bounty for creeps
* Buildings are less strong
* No more additional income for CPs
* Shredder - Unit Teleport balanced
* New Shop: Goblin Trader
* CP-Teleporter cheaper (75)
* Replaced Vehicle-Info with CP-Teleporter
* CP-Teleporter no longer as an item
* Slower creep spawn-rate
* "-handicap x" for self
* Tips ("-notips")
* Placed Heal-items on the map
* Battery added
* Siege Pack (Calls Mortar Teams, reduces armor)
* Weapon division between Goblin Shop and base is different
* Update as an XP-Up
* New Tank: Ghost Tank
v 7.48
* Mines deal 20% less damage
* Fixed some bugs with the league
v 7.47
* removed "-cam" because of bugs
* no league games from older versions are accepted
v 7.46
* Fixed some bugs
* "-cam" for a 3rd person camera added
v 7.45
* Bombs and AA Gun cost 6000 gold
* Light Plasma Gun has now 2 projectiles
* Demolisher costs 1900 gold
* Multi-Bow costs 1100 gold
* Helicopter has 900 HP
* Tinker has 300 HP
* Fixed some bugs
v 7.44
* When leaving the game, dropped items are sold
* Fixed a bug on buying a Machine Gun
v 7.43
* Optimized some tooltips
* Removed AA Gun and Bombs
* Added Machine Gun and Grenade Launcher
* Edited Basic Cannon
* Guard, Frost-Robot and Heavy Tank are stronger
* Fixed the bug with invisible units
* Mines are activated after 3 seconds
* No Pool is standard and can be deactivated with "-share"
* The income after leavers is less highered than before
* Players who are away cannot take items
v 7.42
* Power Pack fixed
* Mine Remote Fuse Splash
* Fixed bug with used items
* Gold division on start
v 7.41
* Winter landscape
v 7.40
* Repair Kit repairs instantly
v 7.39
* Landscape is more open for groudn units
v 7.38
* Removed some text bugs
* Removed a bug with the CP-Teleporter
v 7.37
* Healing is only reduced by 25% when all CPs are hold
* All league players have to type "-league", not only one
* "-whosleague" shows all players who are registered for the league
* When upgrading troops you earn 3% of your allied force
v 7.36
* Effect while casting the CP-Teleporter
* The teleporter has now a range of 3500
* Fireball Cannon costs 2200 gold
* Abilities are weaker
* 20% less bounty for units and buildings
* Anti-tank weapons are 20% weaker
* Each team receives additional 5 gold per second
* Only one player per team has to type "-league"
v 7.35
* Fixed different bugs with items (Sell, take)
* As soon as the host types Nopool etc, a message is diesplayed
* Control Point Teleports need 3 seconds
* Aiming Rocket and Lavabolt have less range
* Hail of Bombs, Hell Fire and Infernal Fire-Rain are weaker
v 7.34
* -give works again
* Chaos Teleport works again
* Thunder Tank is weaker
* Fixed a league bug
v 7.33
* Fire Bomb fixed
* -give gives warning when nopool is enabled
* -mode views nopool, too
* Basic Magic Upgrade costs are right
* Remote Fuse has cooldown
* Control Points are placed different
* Fixed trader bug
* Tinker can plant mines
* Mines explode when air is nearby, too
* Fixed a stratigic location bug
v 7.32
* Tinker is weaker
* Fixed weapons upgrade bugs
* You can only buy a new tank, when your items are ready
* Edited the center
* Insane AI is cheating now
* Anti-building weapons have a longer range
v 7.31
* Fixed lots of bugs
v 7.30
* Added Strategic Locations
* New Mana-Values
* Progress Bars show Control Point conquest
* Added a sound when starting to conquer a CP
* Traders have less reward
* New weapons upgrade method
* Some items rebalanced
* Tinker has new abilties
* Rush / Ultra Rush: More start experience
* Minimum for league games is now 2 league players per team
* Option: Conquest Victory (-cv)
* AI is better
* Only English versions of Battle Tanks now
* New League System
* Win, when all enemies have left the game
* Explosives and Mines are fixed
* Edited Map Center
v 7.25
* Fixed bug in the trading system
v 7.24
* Fixed bugs in the league
* Fixed bugs with -nopool
v 7.23
* Owners of items are saved
* Bots play ultra rush, too
v 7.22
* Creeps have more HP, but deal less damage
* Guard is rebalanced
* Removed Tornado
* New mode: Ultra Rush
v 7.21
* Improved AI
* AI uses abilities
* AI uses CP-Teleporters
* Helicopter is better
* Heavy Tank is weaker
* Changed weapons a bit
* Infernal- and Frost-Robot in the base
* Goblin-Shredder more expensive and stronger
* Small change in landscape
* -nopool with time limit
* Factories are cheaper
* More gold for the enemy, if a factory is destroyed or taken over
* Detecting works right
* Fixed bugs with upgrades and gold division
v 7.20
* More better weapons in the middle of the map
* Improved AI
* League-Reset, better coding
v 7.12
* Air units stay air while invisible
* Unspecific detecting
* Units can be bought in packs
v 7.11
* Unit-Teleport not for not-moving units
* More Experience
* Changed Multi-Rockets and Light Plasma Gun
v 7.10
* Specific detecting of mines / tanks
* Leavers divide 50% except of 100% of their money with -nopool
* 50% XP to all, 50% to the killer
* Bombs and mines have less range
* Fixed upgrade of basic cannon
v 7.09
* More low-ranged weapons
* Mine-Fuze for 2500 (+ Radar)
* Hellfire weaker
* Frost-Robot stronger (13000 Gold)
* Frost- and Infernal-Robot at the shop in the middle
* Goblin-Shredder and Guard in the Tank Factory
v 7.08
* Time limit for landmines
* About 15% less XP
* Goblin-Shredder now costs 3000
* Ice Prison is stronger and has less stun
* Tinker don't lose mana if the teleport is invalid
* Added Iron-Hull
* "-nopool" deactivates gold transfer in the team
* Smaller change in the Radar-System
v 7.07
* Radarsystem works
* Less stun for abilties
* Ice Prison slows again
v 7.06
* Fixed bug with the AI
* Fixed bug with trading system
* Hotkeys fixed
* Kill-Messages without killer are fixed
v 7.05
* Abiltiy-Hotkeys on Q, W, E, R, T
* CPs influence income
* Upgraders' income is divided, when he leaves
* No lower speed when carrying the flag
* In Bombing-mode CPs can't be captured
* Max Speed reduced to 450
* Traders have no tank weapon
v 7.04
* Turbo engines now have a smaller effect
* CP-Teleporter are cheaper
* Goblin-Sappers are fixed
v 7.03
* Less XP for trader
* Lava-Spawns now really work
* Changed weapons
* Changed Electro-Aura
v 7.02
* Helicopter cheaper
* Jet turbo works now
v 7.01
* Less XP for heroes and buldings
* Lava-Spawns work right
* Movespeed in "-stats"
* Display for Vehicle-Upgrades
* Thundertank stronger
* Improved range of some abilities
* "-league" fixed
* Changed landscape
* Infernal- and Frost-Robot a bit weaker
* Tank costs now work really
v 7.00
* Gold-division for upgrades changed
* More Weapon-Upgrades
* Abilities reworked
* New abilities
* Less cooldown for abilties and items
* Less respawn-time
* Only 25 levels
* Only 5 levels for abilties
* Healing and armor per level
* "-league" to play a league-game
* Changed loadscreen and text
* New item: Bomb placer
* Removed some items
* Buildings are weaker
* Fixed a bug with "-giveup"
* Fixed a bug with the tank costs
* once-usable items have now 5 seconds cooldown
v 6.32
* Tank-costs-bug fixed
* Rebalanced some abilities
v 6.31
* Goblin-Shredder: New Ability
* Treants have more HP
v 6.30
* Anti-Buildings-Weapon
* Multishot-Weapons
* Treants have more HP
* Upgrades are rebalanced
* Waypoints improved
* "-giveup"
* "-stats"
* Ice Prison: Slow
* AA Gun and Bombs only against Heroes
* League added
v 6.27
* CP-Teleporters are cheaper
* Towers can't be placed at the enemies' base
v 6.26
* CP-Teleporter can only teleport from CPs
v 6.25
* Traders earn more money
* "-give" works correctly
v 6.24
* Improved trading system
* Unit-Upgrades cost 2000 gold
* Fireball Cannon - Upgrade costs 600 gold
v 6.23
* Statistics are shown again
* Trader-Zeppelin has 50% more hitpoints
* Trader-Combos are cheaper
* "Wood" is now called "Bundle of lumber"
* "System-Shocker" costs 2500 gold
* Force-Upgrades are randomized on same level
v 6.22
* "-give" works again
* Display of cooldown for trade items
* The trader divides 50% of his reward automatically
* Bases and parts of the map are redesigned
v 6.21
* Trading system has been improved
v 6.20
* The AI has been improved
* Scripts have been improved
* Some Rebalancings
* New trading system
v 6.1
* New ability: Thunderstorm
* Rebalanced abilities
* Healing is reduced, when there are no control points for the team
* Laser Towers are stronger
*
v 6.0
* Add 2 new control points
* Weapons can be upgraded
* The AI has been improved
* New game-mode: Bombingrun
* The game runs more fluently
v 5.9
* Changed tanks and abilities
* Extremely expensive weapons are cheaper
v 5.8
* Added AI
* Fixed bugs (Trader)
* Vote can be skipped
* Upgrades are differently divided
v 5.7
* Removed command "-afk"
* New ability: Lavabolt
* Trader-Zeppelin cannot carry hulls anymore
* Edited some weapons
v 5.6
* Trading system: 20% less reward
v 5.5
* Changed trading system
* New creep-type: Zeppelin
* Edited landscape
v 5.4
* New tank: Guard
* Rebalanced items
* Edited landscape
* New trading system
* 5 new weapons
* Bombs: Damage per unit except except of divided damage
* Tank weapon is weaker (350 -> 300)
* "-team x": renames your team
* Different changes
v 5.3
* Calculated weapons strength new
* Rebalanced items
* Decreased trading cooldowns by 25%
v 5.2
* 2 new tanks (Trader-Zeppelin, Goblin Mini Mech)
* 2 additional Rocket Towers each team
* Removed vote for air units
* Upgrades cost 2500 gold, new income: 1 gold per second
v 5.1
* Every tank has a new additional ability
* Ablities can only be skilled every 2 levels
* Inventory has now 6 slots everytime
v 5.0
* Creeps are more expensive (200%)
v 4.9
* Removed Tower Ruin in the middle
* Less bounty for creeps (50%)
* Buildings have less hitpoints (50%)
* Towers deal less damage (33%)
* Buildings Upgrades are weaker
* Infernal-Robot is cheaper (15000)
* Towers can only built from 5 minutes after start
* Bounty is different calculated: 100+(2% Tank cost)
v 4.8
* Trading system is weaker (75%)
* Allies only divide 33% of their gold
* Weapons from Weapon Center I are edited
* You start the game on level 2
* More starting money (3000)
* Bounty is differently calculated: 100+(1,5% tank costs)
v 4.7
* New upgrade: Buildings Upgrade
* Upgrades increase the income (2 Gold / 5 Seconds)
* Controll Point-Teleport, once useable item
* Aiming rocket, once useable item
* Traders divide wood, when leaving the game
* Shiel Generator: Spawns 3 invulnerarable units, which protect you
* System-Shocker: Stuns the enemy for 5 seconds when used
* Bounty is differently calculated: 100+(2,5% tank costs)
* Repair-Bots are much more useful now (60 -> 100)
* Removed bugs in the Multikill-System
* Optimized hint, when an item is offered to sell
* Only once useable items will be collected in one inventory slot
* Some items are now cheaper
v 4.6
* Trading system is weaker (80%)
* Changes in the landscape
* New tanks: Hell Tank(8000), Demolisher (3000)
* No limits of targets for abilities (except of the Electro-Shocker)
v 4.5
* Changed the trading routes
* Some changes in the landscape
* Edited some weapons
v 4.4
* Items can be sold to allies (75%)
* New controll points added
* Decreased bounty for creeps
* Added"-zoom"
* Changed Multikill-System
* Computergold only every 5 minutes
v 4.3
* Tinkers can only repair buildings now
* Tank-Factory is invulnerable, if one of the two lasertowers is alive
* Factory-Limit: 5 each Team
* Weapons edited
* New weapon: Ghosts of Doom
* Removed Movement-Blockers against air at the base
* Towers cannot be built in the enemy base
* Control points are captureable again
v 4.2
* Photon Bombs weaker
* Mini-Rockets better and more expensive
* Knuckle Cannone better and more expensive
* Placed Movement-Blockers against air at the base
* Tank Weapon is stronger
v 4.1
* Weapons edited (Replaced Ballista)
* Multikill (Every 10 kills without deaths)
* Command "-afk"
* More starting money
* Stats edited
* Reworked trade system
* New trading route (Spionage)
* Towers can be rebuilt after destruction
* No more towers in items, 2 new equipments
* Added controll points
* Bombs have less explosion range
* Edited landscape a bit
* Smaller changes and fixes
* Weather change system
* Weather: Snow, rain, sun
* New weapon: Sheep Cannon
v 4.0
* Edited weapons (Frostprojectiles, Photontorpedo, Fragment Bombs)
* You can only have 50 creeps at the same time
* Creeps 20 gold more expensive
* New trade toute (Food, 80 wood)
* Edited landscape a bit
v 3.9
* Goblin Tanks - Ability: Weaker (1100 -> 1000)
* Artillery less range (1150 -> 1050) and faster (2.2 -> 2.1)
* Plasmabombs: New weapon
* Creeps 33% more expensive
* Gold costs for contract 50%
* Fixed bugs ("-ping")
v 3.8
* Reduced cooldown for abilities (60 sek -> 40 sek)
* Ancient - Ability: Better, more hp each level
* Goblin Tank - New ability
* Air is slower
* Other respawn time: 10+[(Costs of the tank) / 1500]
* AA Guns have a bit more range (750 -> 800)
* Reduced income (10 -> 5)
* Cheaper upgrades (3000 -> 2000)
* Fixed different bugs ("hat das Spiel verlassen!")
* Optimized scripts
* Command "-kill" removed
* "-rain" and "-norain" to change the weather
* It's day all the time
* Artillery: More cooldown(2.0 -> 2.2)
* Frostprojectiles: More range(900 -> 1050)
v 3.7
* Helicopter - Ability: "Bombardment"
* Light Tank- Ability: "Multi-Rocket Shot "
* Death Tank - Ability: "Aufspiessen"
* Goblin Tank - Ability: "Shockwave"
* Zeppelin - Ability: New effects
* Sky tank - Ability: Less range, more splash
* Removed 2 autopilot commands
* Air weaker
* Removed small tornados
* Creeps: More bounty
* Towers: More expensive
* Machinegun: More expensive and better
* Electro Cannon: More expensive and better
* Replaced Machine Arrow Shot Pack with Multi-Rockets Pack
* Removed 3rd person cam
* Smaller base
* Hulls: weaker
* "-give x y" possible with player names now
* Edited music
* Made trading more efficient
* Anti team-attack
* Player-owned creeps: No bounty
* Tanks: More bounty
* Placed 2 more laser towers in the bases
v 3.6
* Allies only divide 50% of their gold
* The team, who destroyed a factory gets income
* Less trade cooldowns (75%)
* Marked the trader on the minimap
* Flame Strike weaker against buildings (50%)
* Rocket Towers are better
* Removed multikill
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