An update to the Battle Ground 2 mod. Battle Grounds 2 is a mod that covers the battles over the colonies of the now U.S. a few years before the declaration of Independence from the British Empire.
== The Battle Grounds 2 ==
This Half-life 2 DM-based mod was initially made by Tomas Härdin(firstname.lastname@example.org) as an experiment for two days. The basic premise was: "How fast could a simple conversion of The Battle Grounds to Source be done?"
A weapon(revolutionnaire) from The Battle Grounds was converted to Source friendly format, including textures and sounds(well, .wav still works fine). And a map was made.
Seeing as all basic weapon logic is there, the only thing left for a full conversion is converting each model, code them in, add some game modes and maps. So the experiment was a success, and it should be doable in a week or two given enough energy input.
== External Credits: ==
- Jockum Skoglund aka Hipshot
-> If you should be on this list but are not email BlackPanther@bgmod.com <-
== Version History: ==
1.1b - 20070928
fixed various bugs
new voicecomms, some old ones replaced for a total of 19
all voicecomms rerecorded
voicecomm sounds are class- and team-specific (infantry and riflemen on each team share comms atm)
battlecry is not in the voicecomm menus (Z and X) but bound alone to C by default
weapons now have proper draw sounds
improved network performance (removed unused vars)
new melee code
increased crouch player hull - crouched players can now be headshot from a distance
readded hl2dm weapons and hl2 npcs to make linux compile work..
fixed bg2 options menu - settings now save to config.cfg
all maps updated or new
cl_winmusic - play the win music on round restarts?
cl_hitverif - display text saying who you hit and where?
sv_retracing_melee - toggles the new melee code (somewhat experimental)
mapfilter_excluder - used to specify which entities to keep on round restart. see fgd