Description

Mod for CoC1.5R6. The main goal is to fix some of the issues and balance things. I'm also ported some of the new features from 1.5r7.

Preview
Back to the Zone v1.32 (CoC1.5R6)
Post comment Comments  (0 - 50 of 63)
Kostov
Kostov - - 1,829 comments

How dare you assume my gender in the description

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Oh sorry, my bad, I will change "hes" to "its".

Reply Good karma+15 votes
hexef
hexef - - 144 comments

I suggest changing the word to "their" as "its" is not used on people.

Reply Good karma Bad karma+2 votes
melighos Author
melighos - - 119 comments

That was the point.

Reply Good karma+23 votes
Kostov
Kostov - - 1,829 comments

Thank you

Reply Good karma Bad karma+1 vote
Merc-
Merc- - - 356 comments

I like the idea

Reply Good karma Bad karma+3 votes
melighos Author
melighos - - 119 comments

If someone wants to restore minimap you need to delete "zone_map.xml" file in gamedata/configs/ui
Maybe I should do "absence of minimap" as non default option, but, well... to late for that, maybe in the next update.

Reply Good karma+3 votes
Merio420
Merio420 - - 71 comments

Is this compatable with Legend Returns (for 1.5) and Arsenal Overhaul ?

Reply Good karma Bad karma+2 votes
melighos Author
melighos - - 119 comments

Legend Returns - Probably no. Do you have link for 1.5 version of this mod?

Arsenal Overhaul - Yes. There is compatibility path included with the mod for it.

Reply Good karma+2 votes
Guest
Guest - - 689,318 comments

Hey. What does this mod change exactly? Because while I'm interesting in having the changes features in 1.5r7, I have alot of 1.5r6 mods enabled and I want to know if it's worth disabling them to use this. I have stuff like Lost to the zone + living legend, W.A.R.F.I.G.H.T.E.R., A.R.M., STALKER Tweaks and TRX Dynamic relations, TRX A-life revamp and a bunch more (all of them are located here on the moddb page) that are probably super incompatible with your mod. Of course I'd like to see compatibility with the mods listed above but I won't ask or demand that from you because it is a tall order, I just want a full changelog of your Back to the zone mod so I can decide if removing the incompatible mods would be worth it.

Thanks.

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Well, I cannot list every change to every parameter in files, because there was a lot of them, and it will take to much time to enumerate all of them.
But I can give you general info to what was changed in specific part of the game.

Obviously not all changes from 1.5r7 was ported, I don't port Encyclopedia future, tactical flashlight, etc...
Most of the changes is quite technical, so on the first look there will not be that much of a difference from default 1.5r6.

Changes:
1. Weapon, outfit and item parameters was changed, by the most part taken from 1.5r7 with some changes.
2. Some parameters of Creatures and Stalkers was taken from 1.5r7, mostly making them less durable but buffing their damage.
3. Items and ammo drops was changed.
4. Trade parameters, discounts and trade list was taken from 1.5r7, with some slight changes.
5. Quests was changed, most of changes as well was taken from 1.5r7 with some modifications, I'm as well imported additional quests that was added in 1.5r7(3 quests to Barmen and 1 to Sidor).
6. Squad loadouts was taken from 1.5r7 with some slight changes.
7. Default smart respawn time was changed from 1 to 3 in game days, and some other minor changes and fixes to smart territories(there is a option for other respawn times).
8. A lot of other small changes and fixes to some other config files.
9. Improvements and fixes to Scripts taken from 1.5r7 and from commits on "TeamEPIC" bitbucket(everything that can be imported without changes to engine).

I you want to try or test the mod you can just backup your current gamedata folder and saves folder, and then start new game with my mod.

Reply Good karma+1 vote
melighos Author
melighos - - 119 comments

If you have any feedback, about anything, feel free to leave it here, it will help to balance the mod.

Reply Good karma+1 vote
Guest
Guest - - 689,318 comments

Should I install the weapon patch before or after the weapon mod is installed? It's been giving me fatal errors :(

Reply Good karma Bad karma0 votes
melighos Author
melighos - - 119 comments

After, first the main mod aka "Back to the Zone", then files from "Arsenal Overhaul 3.1 for CoC 1.5 R6/R7" and then "AO3.1_compatibility_patch" on top of it.

Reply Good karma+1 vote
Guest
Guest - - 689,318 comments

So, these mods don't want to play nice. I tried a fresh reinstall of the game and it worked but not with AO :( its saying that some variable is missing, what should I do?

Reply Good karma Bad karma0 votes
melighos Author
melighos - - 119 comments

Redownload the mod, I fixed it, it was probably broken for some time, but I personally don't use AO, and no one say anything, so I was not aware of it.

It would be great if people gives at least some feedback.

Reply Good karma+2 votes
melighos Author
melighos - - 119 comments

I fixed Russian text for "Immersive fast travel".
Please report any mistakes you encounter.

Reply Good karma+1 vote
mininik
mininik - - 14 comments

Imgur.com What is this lol

Reply Good karma Bad karma+1 vote
mininik
mininik - - 14 comments

Ohh, there's a conflict with mods that change game_relations files, and this happens, why?

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Because: "This mod may conflict with some of the other mods, sorry for that."

This mod is pretty massive in terms of amount of changed files(1209), because of this, it's really hard to say with what mods it can conflict . I added changes to game_relations.ltx from 1.5R7, this is why this file is changed.

What other mod(s) are you trying to use? Maybe I will create compatibility patch for it, if it's not too difficult.

Reply Good karma+2 votes
mininik
mininik - - 14 comments

I am using JSGME so its easy to detect conflicts. So the conflicting mods are: TRX Dynamic Relations, Moddb.com, Moddb.com, and thats pretty much all of them. Also maybe this if not hard: Moddb.com

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Well, adding compatibility with "TRX: A-Life Revamp" will be quite hard, but my mod is already have some of the same changes.
As for "TRX Dynamic Relations", "Traders buy damaged weapons" and "PDA Squads Displaying", I think it's possible, I will look into it.

Reply Good karma+3 votes
R00573R
R00573R - - 770 comments

Really liked the PDA Encyclopedia. Going around and collecting the data is part of the fun.
Any chance on adding that in on an update?

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Adding all of the Encyclopedia stuff is technically possible, but will take quite a bunch of time. But I will look into this matter when I have more time.

Reply Good karma+3 votes
mininik
mininik - - 14 comments

help Imgur.com

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Ah... I'm ,by mistake, put system.ltx for "Engine R6 (30.09.2017) + 33 fix" to main gamedata, instead of the proper one.
To fix this, you can apply "Engine R6 (30.09.2017) + 33 fix", or open system.ltx with some text editor(do not use basic notepad) and in empty line(18 or 21), past this line:

#include "external.ltx"

I will upload new update quite soon anyway.

Reply Good karma+1 vote
mininik
mininik - - 14 comments

Crash when i try to talk to sidorovich, using engine r6 + 33 fix and this mod

Reply Good karma Bad karma+1 vote
mininik
mininik - - 14 comments

The problem seems to be with the traders buy damaged weapons option.

Reply Good karma Bad karma+2 votes
melighos Author
melighos - - 119 comments

No, its from "Immersive fast travel", as with earlier error it's because I forget to cleanup stuff after testing these options. The only easy way to fix it, is to use that option now, or to wait for new version in which I will fix it, should be ready before the end of this week.

Sorry for all that staff, I always forget to cleanup some edits from testing.
And thanks really for your feedback and testing, this mod really needs them. I would really appreciate if you provide your thoughts about balance, economy, drop rates or any other staff, when you have some.

P.S.:"[error][ 87]:Параметр задан неверно." Did you use Russian as system language?

Reply Good karma+2 votes
mininik
mininik - - 14 comments

I am not really playing the clean CoC, mainly because of this mod errors, but i am trying to help with the mod so it will be playable and good. I will try to play when the errors will be fixed and will share some thoughts about the mod.

P.S. Russian is my main language

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Ок, спасибо, можно и на русском, если тебе будет так удобней, хотя это и не такая уж плохая тренировка английского. Постараюсь скоро аплоаднуть версию без этих ошибок.

Reply Good karma+1 vote
mininik
mininik - - 14 comments

Так же хотелось бы увидеть фикс быстрого спавна бандитов и военных, которые сразу вытесняют сталкеров с кордона

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Спавн сейчас и так кругом выставлен на 4 игровых дня, но НПСи не ограничение локациями, и часто могут бистро подходить с ближайших локаций когда где то освободилось место которое представляет интерес для этой группировки. Но могу попробовать немного уменьшить интерес бандитов и военных к некоторым позициям на кордоне.

Reply Good karma+1 vote
mininik
mininik - - 14 comments

И нпс стреляют слишком далеко, там где у меня уже туман и еле видно, оттуда нпс стреляют идеально по мне и попадают каждым выстрелом, убивая меня с двух выстрелов на сложности "новичок".

Reply Good karma Bad karma+1 vote
Makser090
Makser090 - - 40 comments

Is there any chance to add smart covers from r7?

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Most likely no, you need maps from r7 for smart covers to work, and I'm, personally, don't really like smart covers that much.

Reply Good karma+1 vote
R00573R
R00573R - - 770 comments

Latest version 1.30 works great. Using TRX Dynamic news and TRX Ambient sounds.
Love the encyclopedia working! Thanks.

Reply Good karma Bad karma+2 votes
melighos Author
melighos - - 119 comments

Glad to hear it! Balance is still need to be tweaked a bit. If you would have any feedback, feel free leave it here.

Reply Good karma+2 votes
Mucus!
Mucus! - - 57 comments

I can't use owr with this

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

What exactly are you trying to do? Standard OWR is not compatible, there is a dedicated OWR version included with it, in the option folder. Included OWR is not a compatibility patch, but a standalone version, just copy it on top of the main mod.

Reply Good karma+1 vote
Mucus!
Mucus! - - 57 comments

Oh. Didn't realize, thanks!

Reply Good karma Bad karma+1 vote
R00573R
R00573R - - 770 comments

Not sure if it's the mod or not, yet.

An irritating problem has cropped up. At times playing all of my equipment keys stop working. 1 does not pull up the knife. 2 does not pull up secondary. 3 does not pull up primary. 4 does not pull up grenades. 5 does not pull up binos. 6 does not pull up bolts. (sorry for all that. Wanted to show that the keys work)
But the keys work everywhere else.

I can play for 10 minutes and it happens or I can play across a few real time days. Save, reload several times no problem. Load a game and nothing from them.

When I get a chance I'm going to try a vanilla run to see what happens.
Thinking this problem might be unique to me but I threw it out there just to see.

The mod is great by the way, Thanks.

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Never happened to me. I rarely got random crashes, but that can be because I play it on Linux.
My mod directly didn't change anything that can affect controls. But you never know with Stalker.
If yoг use "Engine R6 (30.09.2017) + 39 fix", there is a slight chance, that it have a flaw, but I doubt it. If you don't use it, maybe you should try, maybe it fix the issue.

Reply Good karma+2 votes
R00573R
R00573R - - 770 comments

I have a very strong feeling it's my keyboard.I have always had some problems with it being recognized by my OS, no matter what OS it might be. And that causes a little problem with customizing the keys. I don't use that feature but it still might be connected to my problem.

Yes, I have been using the Engine+fixes.
Thank you for that.
Monolith and Zombie Stalkers, very nice.

Reply Good karma Bad karma+1 vote
alexdieguez33
alexdieguez33 - - 8 comments

Not a keyboard problem. It's happening to my saves after some playthrough. No matter how much you quit and restart the game, reload the saves, you may start holding a weapon, but if you swap or holster it, it's gone for good. It's a game breaker for me.

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

Did you use any other mods except this one? And can you give me your save in which this is happening?

Reply Good karma+1 vote
alexdieguez33
alexdieguez33 - - 8 comments

! VERIFY_FAILED: Weapon.cpp[305] {CWeapon::Load} !fis_zero(zoom_cam_recoil.RelaxSpeed)
collectgarbage before=26677836Kb
collectgarbage after=19932740Kb
m_block_sprint_counter=-1
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
! VERIFY_FAILED: Inventory.cpp[1371] {CInventory::UnblockSlot} m_blocked_slots[slot_id] > 0 blocked slot [148618352] underflow
intro_start game_loaded
* MEMORY USAGE: 2775033 K
* End of synchronization A[1] R[1]

Reply Good karma Bad karma+1 vote
alexdieguez33
alexdieguez33 - - 8 comments

Could you fix a problem with forced sleep (happens with vodka overdose) ? It crashes all the time:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...r. - call of chernobyl\gamedata\scripts\sleep_dep.script:195: attempt to perform arithmetic on global 'coeff' (a nil value)

stack trace:

0023:00BC244C xrCore.dll, xrDebug::fatal()
0023:6EB0266D lua51.dll
0023:6EB2319A lua51.dll, lua_sethook()
0023:6EB22A9C lua51.dll, lua_sethook()
0023:6EB230C3 lua51.dll, lua_sethook()
0023:6EB2A71D lua51.dll, lua_loadx()
0023:05F14104 xrGame.dll, CDialogHolder::operator=()
0023:6EB02C37 lua51.dll
0023:6EB07246 lua51.dll, lua_pcall()
0023:0625F586 xrGame.dll, CDialogHolder::operator=()
0023:05FEAA53 xrGame.dll, CDialogHolder::operator=()
0023:0627353C xrGame.dll, CDialogHolder::operator=()
0023:062736FC xrGame.dll, CDialogHolder::operator=()

Also, could you bring a compatibility patch for TRX Fresh Start ?
Thanks

Reply Good karma Bad karma+1 vote
melighos Author
melighos - - 119 comments

"Could you fix a problem with forced sleep (happens with vodka overdose)?"

Fixed

"Also, could you bring a compatibility patch for TRX Fresh Start ?"

It causing some problems I didn't manage to resolve yet.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: