Description

Completely integrates Arsenal Overhaul 3's content in Call of The Zone. Two options for random stashes: 100% and 50% filled.

Preview
Arsenal Overhaul 3 Content Integrator v3.1 (Feature Complete)
Comments
Rhons
Rhons

Will there be any conflicts from games that utilize the Item Overhaul add-on?

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Mahzra Author
Mahzra

Just that items not specifically added to the exclusion list will still spawn in stashes. Depending on their value, that may impact the stash balance, but I don't think the addon adds many (if any? I still have to have a closer look at it) expensive items, so it's probably fine.

Your artefact addon though, that is an entirely different story.

Do the Item Overhaul addon items pop out of crates and breadboxes as well, by the way? I ask because depending on how that was implemented, it may override my drops from those.

EDIT: now that I'm working on quest requirements and rewards, there will probably some conflicts. I was planning on integrating the Item Overhaul addon at some point anyway, just because that means more variety in STUFF, so I'll make a compatibility patch when I get to that stage. Until then, players will have to choose one or the other.

... I'd go for the minigun over sheets of paper, personally.

EDIT again:
can't stop giggling at the idea of some random NPC offering a minigun if you'd go get these sheets of paper that have some sentimental value to him

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Senaattori89
Senaattori89

So uh, I have never played the mod (yet). but Im just about to start playing it. Does this mod work as is or do I have to download arsenal overhaul 3 from somewhere first?

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Mahzra Author
Mahzra

Yeah, you need AO3 v0.7, it's on here as well. You probably also want AO3 Aligned and Centered. First install AO3, then AO3 Aligned and Centered, and then this.

AO3 adds the weapons to the game, but doesn't integrate them very well and many of the sights and scopes are off-center.

AO3 Aligned and Centered fixes the sights and scopes and offers a choice between zoomed and unzoomed ironsights. It also improves weapon handling. It's pretty much mandatory.

The AO3 content integrator adds the AO3 weapons, attachments and ammo to crates and boxes, missions, stashes, etc. It doesn't include any content of its own, really.

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Mahzra Author
Mahzra

I just found a scoped gauss rifle in a random stash. Immediately yanked that scope off and replaced it with a reflex sight, because who needs a scope on a one-shot kill bodyshot cannon, but the point is that I can confirm jackpot stashes are very rare but definitely still a thing.

Unfortunately that also means I forgot to remove one version of the gauss rifle from the random stashes. The gauss rifle isn't supposed to be in random stashes. I'll remove it next update.

Let me know of any other stuff you've found in random stashes that you feel shouldn't have been there!

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stevegalaxius
stevegalaxius

Does the 100% filled stashes not break the stash generation? When I tried that out just testing stuff myself (changing the 2 to a 1 in that calculation) it stopped stashes from generating from the coc_treasure_manager.create_random_stash() function, and i figure it's because the stash table is completely filled.

Might not be a problem if you have the stash chance from quests set low or to 0 but i copied over the lootmoney script and was pulling my hair out trying to find out why it wasn't generating stashes, it was legit just changing that 2 to a 1 that did it

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Mahzra Author
Mahzra

At 100% the game fills random stashes at start, stashes are also generated from quests and PDAs and if the player has the Rag and Bones achievement and that EFT tweak, from corpses. As far as I can tell, it works fine. I'll do some testing with just that calculation on a vanilla game though, because I've only ever used that tweak as part of a very modded setup. Like, maybe I broke it and something else I'm not aware of fixed it so it looks fine to me but could unexpectedly break.

Thank you for the heads up.

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MoN0L!ght
MoN0L!ght

Sounds great; a bummer that every mod would have to be treated that way tho.

If I'm using Rhons' Static Mod Repack v1.2 ( Moddb.com ), which contains Items Overhaul Addon 1.0.2 ( Moddb.com ) and Dante's Need More Artefacts Expansion [CotZ 1.2] v1.05 ( Moddb.com ), I would have to do what you've done for all items from these addons as well, otherwise there's really no point in downloading yours :/

oh well, maybe someday I'll be determined enough, maybe somebody will be before me, who knows

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