This mod by imperialreign adds a total of 9 different night visions to choose from, and spruces up the anomaly post-processing effects.
~Additional Nightvisions + Anomaly Effects v1.5~
=========== DESCRIPTION ===========
This is not a "realism" mod . . . it's meant to spruce up the vanilla gameplay a little bit more (although can be easily
incorporated into other mods). There are now 3 different "green" nightvisions, ranging in clarity and low-light amplification
from worst to best; 3 "tactical" nightvisions, which also range in clarity and low-light amplification, and 3 "blue"
nightvisions following the same range as the other two.
The "best" of each style won't necessarily be found with the "best" armor suits - I've done this on purpose.
Anomalies now also have their own individual post-processing effects for each type of anomaly, and .ppe effects for radiation
are a lot more clearer than with vanilla SoC. All .ppe files have been merged from Clear Sky to SoC, which is where the anomaly
effects originated from.
=========== INSTALLATION ===========
*Smart Mod Manager compatible!
1.) Copy the contents of the
this would overwrite, I recommend merging the files).
2.) Go to your Shadow of Chernobyl root directory, open the fsgame.ltx file, and make sure the $game_data$ line reads:
"$game_data$ = true| true| $fs_root$| gamedata"
=========== MUCH THANKS ===========
To dezodor and the Priboi crew, who's use of a different .ppe for normal nightvision inspired this mini-mod.
To all the stalkers over at ZSG forums, and GSC forums, keeping the zone, and the faith, alive!
=========== PERMISSIONS, ETC. ===========
Seeing as how this was a fairly simple mod, just borrowing some .ppe files from Clear Sky and testing them out, feel free to
use this in your upcoming mod. I've renamed the .ppe files to make it a bit easier to keep track of which one is what, if
you need to know the originals, or have any questions, hit me up over at:
GSC forums: Gsc-game.com
ZSG forums: Stalker.heroesradio.com