Description

This addon gives illuminated reticles to the EoTech and Kobra (and some others) sights, For STCoP only.

Preview
Actually Illuminated Sights! (STCoP) (DX8 ONLY! DX9/10 Beta)
Comments
Rush550
Rush550

very usefull, thanks

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smady3
smady3

Bug report

getting random crashes with this mod in stalled.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CResourceManager::_GetBlender
[error]File : ..\xrRender\ResourceManager.cpp
[error]Line : 60
[error]Description : fatal error
[error]Arguments : Shader 'models\selflight_aref' not found in library.

As you can see it is looking for shader "models\selflight_aref".
But the shader supplied in the actual mod is "models_selflight_aref".

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Guest
Guest

This addon only works in static lighting (dx8) only.

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eastindies Author
eastindies

you can try copying the r1 folder and rename it to r2 and r3, I made this with a weak *** laptop so I use dx8

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mujo70
mujo70

Nice little thing.

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Tribik
Tribik

In dynamic lighting (dx9 normal) the game randomly crashes.

FATAL ERROR

[error]Expression : fs
[error]Function : CResourceManager::_CreateVS
[error]File : ..\xrRender\ResourceManager_Resources.cpp
[error]Line : 166
[error]Description : shader file doesnt exist
[error]Arguments : d:\gry\s.t.a.l.k.e.r. - call of chernobyl\gamedata\shaders\r2\model_def_lqs.vs

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eastindies Author
eastindies

gamedata updated, you can go ahead and download again.

otherwise you can use a db extractor and then copy the file from shaders\r1 to the r2 and r3 folders

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Kayneth
Kayneth

Try to run at any render other than DX8 with this results in a crash stating something along the lines of "your hardware specifications are inadequate" for me. Tried deleting my shader cache, but it's no use.
Anyone using this functionally at renders other than R1?

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eastindies Author
eastindies

Yeah, I just can't get it to work on rendering besides dx8, dumb me just thought copying files to the r2 and r3 folders would fix it. Sorry for being such a dumb noob.

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Kayneth
Kayneth

You tried to fix something that's bothered quite a few of us for quite some time now, if the comments and downloads are any sign. I'd say that alone is more than good enough.

Hope these and other improvements make their way into the next iterations of the weapon packs.

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smady3
smady3

Here is a fix for the Kobra sight :https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ!4p811QiT

Unfortunately no fix for the eotech.

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smady3
smady3

Still crashes as soon as you try to aim with sights.
Here a copy of the log:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...of chernobyl\gamedata\shaders\r3\models_selflight_aref.s:6: attempt to call method 'sampler' (a nil value)
! [SCRIPT ERROR]: ...of chernobyl\gamedata\shaders\r3\models_selflight_aref.s:6: attempt to call method 'sampler' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...of chernobyl\gamedata\shaders\r3\models_selflight_aref.s:6: attempt to call method 'sampler' (a nil value)

stack trace:

0023:00B5399C xrCore.dll, xrDebug::fatal()
0023:717B1EE7 atidxx32.dll, OpenShimInterface()
0023:717D42F5 atidxx32.dll, XdxQueryTlsLookupTable()
0023:717D3901 atidxx32.dll, XdxQueryTlsLookupTable()
0023:72DEEB0B lua51.dll, lua_newstate()
0023:72DEEB43 lua51.dll, lua_newstate()

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eastindies Author
eastindies

archive updated, hope this fixes it

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Rush550
Rush550

finaly someone care about dx8 user

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Merc-
Merc-

the Great Swamp, south east

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punkvoltage34
punkvoltage34

Great job man, working like a charm on DX9. It irked me how useless
most sights were without their illumination, I wish you luck on expanding the mod to cover all weapons!

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Guest
Guest

would you mind help me my stcop 2.9 version all red dot sights are completely distorted. Even after installed this mod the problem persists.

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eastindies Author
eastindies

hey, sorry for the late reply, but this addon is only for STCoP 2.8.0.7 for Call of Chernobyl, version 2.9 as I recall is only for Call of Pripyat and has all the dot sights illuminated

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Nikkolai_Superfly
Nikkolai_Superfly

This same bug occurs in AO and I couldn't figure out why. Regardless, I think this mod' resources could be used to fix AO if one knew what they were doing. Maybe when I'm feeling up to it, I'll give it a try.

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