Description

This addon make the AI walk only when a script in a smart forces it, on its own the AI will now jog most of the time to cover his patrols (like the player does) NPC will sprint on their own in some dangerous situation.NPC move speed have also been increased to make battles more fun (as the AI will move to cover faster , will rush to your estimated position faster by example). This increased speed is only slightly increased so don't expect superhuman AI sprinting.

Preview
Action AI for Call of the Zone v1.4 [CotZ 1.2]
Comments
Sanctuary Author
Sanctuary

Note : this is rather experimental and very likely more fun than realistic or immersive,
So i suggest to avoid using this addon on your current character save (unless you really like what this addon is trying to do).
Purpose and discussion about this addon here :
Moddb.com

Reply Good karma+3 votes
Boardalius_Mansfurd
Boardalius_Mansfurd

you should prob add in some battles with the new AI it looks interesting

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Desert_Ranger_W2
Desert_Ranger_W2

I've just tried it, the fights againts the NPCs are improved hoping don't meet some issues during the gameplay while I use this Addon

There aren't been issues with my current saves.

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Sanctuary Author
Sanctuary

Noticed a side effects of this addon : the zombies (the zombified stalkers i mean, not the zombie monsters), they're something else now.
Go find a zombie and make sure he will spot you, then run away , turn back and look :D

Reply Good karma+1 vote
Mr._S
Mr._S

Cool mod, I had to edit the "state_lib.script" to make it compatible with EatMedKitScheme, but it seems to work! Got in a wild fight with some bandits while getting chased down and killed by dogs.

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Sanctuary Author
Sanctuary

I didn't knew there was another addon for cotz using this file, thanks for reporting.

Reply Good karma+2 votes
Sanctuary Author
Sanctuary

Update to version 1.2 , tweaked 2 entries in the state_lib.script and added a compatibility patch for the addon EatMedKitScheme

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Sanctuary Author
Sanctuary

update to version 1.3
tweaked the sneak section of the state_lib.script to make the AI sneaking faster
added and tweaked the xr_reach_task.script as it contained some movement too that should now have the AI doing them faster
added compatibilty patch for the CotZ death animation addon (and compatibility for mixing CoC gunplay + Death animation)

Reply Good karma+1 vote
Mahzra
Mahzra

This is a great addon. Worth getting just for making Prof. Sak jog, which by itself gives players back hours of their lives waiting for the old bastard to get his *** in gear.

YES HELLO HELLO FASTER PLS

It took a while before I got used to seeing NPCs jog and sprint, though. Every time, I thought an emission was about to hit.

Also, the first time I noticed what another player mentioned about what this mod does to zombified stalkers, I nearly pooped myself. This is definitely a feature, not a bug.

EDIT: Squads of stalkers will run for miles just to come steal the loot off of bodies you killed. And they're quick and efficient about it, too. It's great.

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Sanctuary Author
Sanctuary

Nice to see you're enjoying this.
When i made the addon i had some trouble getting used to the NPC jogging and sprinting, but now i simply can't go back to seeing them only walking all the time :)

For the zombies, i was very surprised the first time i saw what my editing did to them, as i wasn't expecting that, but again it makes the zombies much more awesome now and scary to deal with :D

Reply Good karma+1 vote
Sanctuary Author
Sanctuary

Addon does not need to be updated as it is compatible with the new Call of the Zone 1.2 version without problem.

Reply Good karma+1 vote
Frozenstein
Frozenstein

I think the patrolling NPCs and the zombies should stick to walking, but the rest is actually exactly what this game needed! Finally some threat from the npcs

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Sanctuary Author
Sanctuary

The addon has been updated to 1.4
The update only add an optional version of the normal addon i named "Slightly Toned Down".

This optional version will make the AI less prone to sprint (by example when they're going to loot corpse) and additionally will make the zombified stalker much less scary by reverting them back into their vanilla slow behaviour.

Reply Good karma+4 votes
Frozenstein
Frozenstein

DUUUUUUUUUUUUUUDE!!!!

OMG THANK YOU SO MUCH FOR THE UPDATE OMGGGG!!!

I actually did poke for just a bit in your mod but could not figure out how the freck to make the brain-scortched-stalkers back to "normal".

PS: don't get me wrong and don't get mad plz, but speed enhanced zombies were not "scary" at all from my perspective, but rather just glitchy because they all would just run towards the same spot and super cram themselves in that one point on the ground - that whole image was very goofy and non-immersive (or at least this is how i see it).

Thanks again for the added options, changed my vote from 9 to 10 out of 10! Cheers!

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mnemonick
mnemonick

Ooh, interesting. 🙂
I've often thought that the common setting of the player being slightly faster than npcs is sort of 'unfair' in FPS games, though I get why developers do it (it helps less skilled players escape from losing battles 😉).
I'll definitely add this to my next 'fresh' CotZ install, though I'll probably keep my zombified Stalkers slow (and inaccurate, lol 😁).
Question: does this affect companions as well? I assume so, and if that *is* the case this addon will have already earned a permanent spot in my CotZ installations. No more waiting for my buddies to catch up with me!

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Sanctuary Author
Sanctuary

It should affect every npc, companions included unless i have overlooked something of course.

Reply Good karma+1 vote
mnemonick
mnemonick

That's what I thought from having poked around in the files myself a few times. 😀
I was always going to do a mod like this at some point - but I was going to do it the cheap way and just slow down the player, lol 😄
Your way is the way it should be done!

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w80wl
w80wl

Can you make npc scuttle instead? Run fast animation but short distance?

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