Description

These reworked HUD Icons. Added an icon for the new animations IIopn released. I can understand why the default icons were so simple, I don't blame the dev team for just using the concepts as icons since they get easily distorted.

Preview
Acoma's HUD Icons v5.9
Comments
ZoombieVega
ZoombieVega

Amazing Job!

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NiiRubra
NiiRubra

Personally I don't like the positioning of the icons for the satchel charges and tripmines, as they do not illustrate what they are as well as the vanilla ones. The vanilla satchel charge icon is positioned in a way similar to the first person view model, so you can easily recognize it from a glance, and the tripmine looks like the sort that you can find in the world, on walls and etc.

With the new ones, they just look like complex shapes, which may often lead to the user asking himself "what's this one again?" Which is bad, because these weapons are often overlooked.

Same goes for the crowbar, but that's the first weapon the player gets, so whatever, not a problem.

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Lopper
Lopper

old crowbar looks better

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Random_Musings
Random_Musings

That would be my criticism as well.

Reply Good karma Bad karma+3 votes
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