The Autumn Aurora 2 HUD, with multiple configurations, added for Anomaly
Compatible with 1.4 and 1.5
First off, the port was made by Cherno. I am only posting this as they do not have a moddb account.
The addon comes with many options, such as different files for turning the minimap on and on, adding a clock on the minimap, and changing the ammo counters that appear.
Using parts from the addons listed below, it is made for 1.5, and with the compatibility patch can work with Update 4
It should also continue to work with 1.4, without the Update 4 Patch.
If not, talk to Cherno on the Anomaly Discord, or send me a message and I'll pass it along to them. Unpack the folder, and look inside to see the many configurations that are possible.
Addons credited:
Moddb.com
Moddb.com
------------------------======================UPDATE 1======================-----------------------
Added the ability to enable the clock on the minimap, in the minimap options.
------------------------======================UPDATE 2======================-----------------------
Added a patch for Update 4 that adjusts the Belt Artefact HUD artefact slots to a new position as the old position does not work anymore
Added a patch for addons using Better Maps (such as V-Nomaly Interface)
Created additional options for ammo indicators
Nice. that's one of my favorite hud. Thank u 4 porting it to my favorite stalker mod!
yo, Nerfed, can you REMOV ROCK a bit?
TY
REMOVE ROCK remove rock you are worst cult. you are the cult idiot you are the cult smell. return to powerplant. to our powerplant cousins you may come our Zone. you may live in the garbage….ahahahaha ,monolith we will never forgeve you. cetnik rascal **** but **** ******* cult stink monolith sqhipere shqipare..monolith genocide best day of my life. take a bath of dead monolith..ahahahahahMONOLITH WE WILL GET YOU!! do not forget first emission .monolith we kill the C-consciousness , monolith return to your precious rock….hahahahaha idiot cult and monolith smell so bad..wow i can smell it. REMOVE CULT FROM THE PREMISES. you will get caught. loner+bandit+duty+freedom=kill monolith…you will blowout/ strelok alive in zone, strelok making quest of zone . fast hunt strelok zone. we are rich and have artifacts now hahahaha ha because of strelok… you are ppoor stink monolith… you live in a powerplant hahahaha, you live in a sarcophagus strelok alive numbr one #1 in zone ….**** the monolith ,..FUCKk ashol cult no good i spit in the mouth eye of ur patch and faction. strelok aliv and real strong wizard kill all the monolith farm aminal with 9x39 magic now we the loner rule .ape of the pripyat presidant c-con fukc the great cherno and lay egg this egg hatch and monolith wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of flesh. loner greattst faction
MONOLIT WE WAR YOU
This exchange is hilarious. Only real games can produce such gems.
Is the dead bodies not showing on mini maps an intended feature on 1.5.0? And can this be changed somehow? In 1.4.0 they were just minimized to 0 pixels and could easily be returned by editing the ltx, but in 1.5.0 that doesn't do the trick anymore.
That is an issue with the minimap addon for Anomaly in 1.5 too, so I'm guessing Tron changed something and it had an effect on the minimaps in total. It will be resolved eventually for 1.5, when the official addon gets updated, but until then I can't be of much help sorry.
Thanks
Thanks for the port, like whereismy this was my favorite HUD while playing Last Day and I'm ecstatic to see it made it over to Anomaly. Simple, clean, and effective without a whole bunch of extra junk and super easy to read. Whats more, I actually prefer the lack of an ammo counter which was one of my favorite features of AA2. The perfect stalker playthrough I've been waiting for is slowly coming together..
can you add the clock so that we can know what is the time
I will correspond with the creator of the addon to see what we can do about getting the clock back.
I don't know if you've seen it but the clock has been added.
yes man i saw and i already install it and its working...patch 2.4 and works with old saves...thx a lot really apreciate...keep the good work
Look, a dev who actualy replies to people, sure beats DHUD dev that gives 0 support, thanks for the HUD, it's good and you can actualy read the numbers! :D
корче не хочет првильно ввести текст
Не могли- бы Вы сделать так чтобы только замеченые враги мной ГГ(сталкеры, мутанты, нпс ) отображались на мини карте или хотя-бы на глобальной карте. Намного упростило бы не передвижение точек а именно где были замечены как в натурале видиш двигаеца невидиш был там-то там
нет, извините, рентген не поддерживает это
hi, does this mod work on update 1.5 b2.4???, does this interfere with artifect belt hud element
It does work on the latest beta, and it doesn't interfere with the belt hud.
Works nicely. Thx.
Does it work on the latest version of Anomaly now?
it does now!
as far as I can see the reserve ammo displays the amount of fmj pristine, ap pristine and fmj broken rounds. is there a way that I can make it display the amount of 3 grades of a type like fmj pristine>fmj worn>fmj broken or ap pristine>ap worn>ap broken
that would require engine changes so no unfortunately
or you could go into a weapon's config and change the order of ammo types but idk if that actually will change the reserve ammo
but to do such a thing with like one button press would require engine changes
Заметил что с если использовать патч на фикс расположения экипированных артефактов то после перезагрузки сейва или перехода на другую локацию, значки артефактов просто пропадают(они все еще экипированы но не отображаются) и пока ты их не снимешь и опять не оденешь, они не появятся. В то же время стоит заметить что если экипировать не артефакты, а модификации костюма например кевларовые пластины и тд то все будет ок и конкретно их значки не пропадают(но значки артов все равно пропадут). (Tell me if i need to translate it into english)
If you still need it answered, translating the question into English would be nice.
Im currently stoped playing Anomaly(untill patch 1.6.0 comes out), but basically my issue was that when use "Update 4 Belt Artefact HUD positions" and after i equipp artifacts they will show up in UI as it should be, but after i reload SAVE or move from one location to another(basically load game again) the artifacts icons dissappear, they are still equipped but not showing up in UI until i go to inventroy and re-equipp them.
Dear dev, is it compatible with the latest update & fix?
Yes it is
I'm playing with Body Health System and recently I also installed Aa2 hud(only because it hides the ammo counter but keeps fire mode) which moved the mini map in the lower left corner. The problem is that there is also the illustration from Body Health System and the two overlap. How can I move the mini map back to the top left corner? It is possible to install only the ammo add-on from the Aa2 hud archive?
Rc18?
Just for your picture alone i gave this a good rating. HHA but seriously thank you for this HUD i very much loved it. and thanks to Cherno! also give credit to him too for this great work! :)
windows security alert popping up in relation to optional/ammo folder files
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