heya everyone! I have always have found that alot of the load-outs for some of the factions really didn't empathize said faction well to me (like say you weren't really given ((or supplied)) with a standardized load-out ((consisting of basic items or supplies: like food rations, basic medical supplies and tools)) if you chose from the government factions ((Spetsnaz, isg and the Eco's, this was or is the main theme for this mod)) nor with many options for weapons and armor for many factions to choose from or items that would make sense for some starting factions to have but weren't present in them (like the gauss rifle for the monolith or the aek for the spetsnaz or the US weapons for the isg for some examples). the factions that were/are heavily touched upon or slightly improved upon: Monolith, Bandits, Spetsnaz, Ecologists, Merc's and the ISG. factions that haven't changed or noticeably so: Loners, Freedom, Duty, Renegades, Sin, Clear Sky (because i don't really play them)
the requirements and installation process for the mod, you'll need to have:
trader overhaul (The outfit version, mandatory) made a updated version without the suits.
NEW: I included The Exo-seva suits from KronQ as a mandatory mod *not from trader overhaul, anymore!*
here's the mod page, so you don't accidently download a old version and look like a tardlet:
boomsticks and sharpsticks (mandatory)
lord of wars weapons pack (mandatory)
(not necessary per say but do fix somethings)
The exoseva mod's (trader overhaul compatibility file within it; in-case you don't see the outfit descriptions on the exo-seva's),
do note: I will release a independent text fix for the ecologist exo-seva if people are experiencing the no description for the ecologist exo-seva even if they have installed the trader overhauls outfit version and still don't see the descriptions for it.
no need since it's not included anymore..... (still applies: I had an old version of the exo-seva mod that didn't have the ISG and Eco suit text descriptions, and that problem has been addressed a long-time ago or has already have their own descriptions by KronQ but however ((or for some reason)) you do like my descriptions for the suits, their still up): Moddb.com
only my text fix for BaS and the Lord of Wars weapons pack: it currently fixes the text incompatibility with both of them and allows you to see all the BaS weapon's descriptions while using the lord of war's weapons too.
link for it: Moddb.com
and
my silencer fatal error fix: fixes the crashes that sometimes occur if using both LoW and BaS
link for it: Moddb.com
(do note again: that my independent text fix for BaS and the Lord of Wars weapons pack (and other fixes), will be included in a compatibility pack file in the upcoming update for the Lord of Wars weapons pack, thus will be obsolete once it's dropped, look-out for that and keep in, mind)
and my new fix, that i have just done, for the crash with hunter in the garbage selling 12x70 buck: Moddb.com
(all in that specific order)
the specific changes, changed:
[points]
total_points_eco_1 = 6000
total_points_eco_2 = 4000
total_points_eco_3 = 2000
[custom]
[shared]:custom
cash = false,1,0
device_flashlight = false,1,0
box_matches = false,1,0
flask = false,1,0wpn_bm16 = true,1,450,1wpn_mp5 = true,1,500,2wpn_mosin_obrez = true,1,450,2wpn_mp133_obrez = true,1,450,2 all moved in specific-poor factions;wpn_sig552 = true,1,650,2;wpn_toz34 = true,1,450,2 removed both with; because redundant, didn't show up regardlesswpn_ump45 = true,1,600,2 moved to merc and isg
cigarettes_lucky = true,1,100
cigarettes_russian = true,1,80
vodka = true,2,60
bread = true,2,50
energy_drink = true,2,50ration_ru = true,1,200 deleted because this was given to the government factions, removed to save space
beans = true,1,100
tomato = true,1,60
kolbasa = true,2,100batteries_dead = true,3,50 useless in-general, items start with batteries, removed for more spacedetector_radio = true,1,300detector_geiger = true,1,250 both given to the government factionslead_box = true,1,200 gave lead-boxes to everyone, (I think), removed to save space
grooming = true,1,100
charcoal = true,1,80
cooking = true,1,150detector_simple = true,1,300,2 shifted this to the poor factions and average strength groupsbandage = true,2,50 shifted bandages to allstimpack = true,2,100 shifted to the poor factionsstimpack_army = true,2,150 already gave this to the government factions, removed to save spacemedkit = true,2,75 shifted to the poor and average factions, removed for space medkit_army = true,1,100 shifted already to the government factions, removed for space medkit_scientic = true,1,150,2 made unique to the ecologists, onlyantirad = true,1,125 removed because anti-rad is somewhat cheap even for the poor factions, gov'ts already have it. removed for space drug_anabiotic = true,1,175drug_psy_blockade = true,1,140 removed to make spacegrenade_f1 = true,1,170,2 already given to the gov'ts, removed for space ps01 = true,1,150,1 shifted to the army to make a unique scope acog = true,1,150,1 shifted to the isg to make a unique scope
[stalker_loadout]:shared
helm_resp = false,1,0
itm_backpack = false,1,0
novice_outfit = false,1,0
wpn_pm = false,1,0
wpn_knife = false,1,0
stalker_patch = false,1,0
device_pda_1 = false,1,0
bolt = false,1,0
bread = false,1,0
wpn_svt40 = true,1,550,1
(included more items, looking back decided to give more poor items; pu scope, sawed toz-66, two obrez weapons, the regular mp-133 and SkS
[bandit_loadout]:shared
helm_cloth_mask = false,1,0
trenchcoat_outfit = false,1,0
wpn_pm = false,1,0
wpn_knife = false,1,0
device_pda_1 = false,1,0
itm_backpack = false,1,0
bandit_patch = false,1,0
bolt_bullet = false,1,0
vodka = false,1,0
wpn_ak74_old = true,1,550,1
wpn_mp133 = true,1,550,1
wpn_colt1911 = true,1,150,1
wpn_g43 = true,1,850,1
wpn_k98 = true,1,150,1
bandit_exo_outfit = true,1,1000,1
wpn_mosin = true,1,250,1
wpn_ppsh41 = true,1,350,1
wpn_toz34 = true,1,200,1
wpn_stg44 = true,1,600,1
wpn_svt40 = true,1,400,1
(included more items; pu scope, sawed toz-66)
[ecolog_loadout]:shared
helm_resp = false,1,0
novice_outfit = false,1,0
wpn_glock = false,1,0
wpn_knife4 = false,1,0
grooming = false,1,0
lead_box = false,1,0
device_torch_nv_3 = false,1,0
lead_box = false,1,0
detector_scientific = false,1,0
bandage = false,4,0
stimpack_scientic = false,1,0
device_pda_3 = false,1,0
mineral_water = false,1,0
survival_kit = false,1,0
medkit_scientic = false,1,0
itm_backpack = false,1,0
ration_ru = false,1,0
swiss_knife = false,1,0
ecolog_patch = false,1,0
bolt = false,1,0
antirad = false,1,0
ecolog_exoseva_outfit = true,1,800,1
ecolog_proto_exo_outfit = true,1,700,1
ecolog_outfit_orange = true,1,200,1
ecolog_outfit_blue = true,1,200,1
ecolog_outfit_green = true,1,200,1
ecolog_outfit_white = true,1,200,1
ecolog_outfit_yello = true,1,200,1
ecolog_outfit_red = true,1,200,1
ecolog_exoseva_outfit = true,1,1000,1
wpn_pp2000 = true,1,550,1
wpn_mateba = true,1,650,1
wpn_ks23 = true,1,450,1
wpn_vz61 = true,1,550,1
wpn_gauss = true,1,850,1
wpn_usp45 = true,1,450,1
wpn_fal = true,1,650,1
[dolg_loadout]:shared
helm_resp = false,1,0
dolg_novice_outfit = false,1,0
wpn_fort = false,1,0
wpn_knife2 = false,1,0
device_pda_1 = false,1,0
dolg_patch = false,1,0
itm_backpack = false,1,0
bolt_bullet = false,1,0
stimpack = false,1,0
wpn_ak74u = true,1,550,1
wpn_aks74 = true,1,600,1
[freedom_loadout]:shared
helm_resp = false,1,0
svoboda_light_outfit = false,1,0
wpn_hpsa = false,1,0
wpn_knife = false,1,0
freedom_patch = false,1,0
device_pda_1 = false,1,0
itm_backpack = false,1,0
bolt_bullet = false,1,0
marijuana = false,1,0
wpn_g36 = true,1,600,1
wpn_l85 = true,1,650,1
(included more items; sawed toz-66 and mk14) ((mk14 not showing but it is added))
[killer_loadout]:shared
helm_rp_bala = false,1,0
merc_outfit = true,1,50,1
merc_exoseva_outfit = true,1,850,1
wpn_glock = false,1,0
wpn_knife = false,1,0
device_pda_2 = false,1,0
killer_patch = false,1,0
bandage = false,2,0
device_torch_nv_2 = false,1,0
bolt = false,1,0
itm_backpack = false,1,0
merc_exoseva_outfit
swiss_knife = false,1,0
wpn_m4a1 = true,1,650,1
wpn_ak102 = true,1,650,1
wpn_usas12 = true,1,850,1
wpn_mk14 = true,1,850,1
wpn_fal = true,1,550,1
wpn_mp5sd = true,1,500,1
wpn_desert_eagle = true,1,300,1
(included more items; sawed toz-66)
[army_loadout]:shared
helm_bandana = false,1,0
army_outfit = true,1,50,1
wpn_pm = false,1,0
wpn_binoc = false,1,0
wpn_knife4 = false,1,0
army_patch = false,1,0
bolt_bullet = false,1,0
device_pda_2 = false,1,0
cleaning_kit_u = false,1,0
grenade_gd-05 = false,1,0
stimpack_army = false,1,0
device_torch_nv_2 = false,1,0
grooming = false,1,0
charcoal = false,1,0
cooking = false,1,0
mineral_water = false,1,0
medkit = false,1,0
medkit_army = false,1,0
swiss_knife = false,1,0
antirad = false,1,0
survival_kit = false,1,0
vodka_quality = false,1,0
bandage = false,2,0
equ_military_pack = false,1,0
wpn_ks23 = true,1,450,1
ration_ru = false,1,0
cigarettes_russian = false,1,0
army_nosorog_outfit = true,1,1000,1
military_exo_outfit = true,1,800,1
military_exolight_outfit = true,1,700,1
military_exoseva_outfit = true,1,1200,1
wpn_ak74u = true,1,550,1
wpn_aks74 = true,1,600,1
wpn_vintorex = true,1,900,1
wpn_aps = true,1,200,1
wpn_bizon = true,1,400,1
wpn_aek = true,1,850,1
wpn_saiga = true,1,650,1
[monolith_loadout]:shared
helm_resp = false,1,0
monolith_outfit = true,1,50,1
itm_backpack = false,1,0
wpn_fort = false,1,0
wpn_knife2 = false,1,0
monolith_patch = false,1,0
wpn_gauss = true,1,1000,1
monolith_exoseva_outfit = true,1,650,1
device_pda_1 = false,1,0
bolt = false,1,0
grenade_gd-05 = false,1,0
wpn_lr300 = true,1,650,1
wpn_val = true,1,750,1
wpn_usas12 = true,1,850,1
wpn_usp45 = true,1,450,1
wpn_fal = true,1,650,1
[csky_loadout]:shared
helm_cloth_mask = false,1,0
cs_novice_outfit = false,1,0
wpn_hpsa = false,1,0
itm_backpack = false,1,0
wpn_knife = false,1,0
csky_patch = false,1,0
device_pda_1 = false,1,0
bolt = false,1,0
batteries_dead = false,1,0
wpn_sks = true,1,550,1
wpn_akm = true,1,650,1
(included more items; sawed toz-66, two obrez weapons included, with pu scope)
[renegade_loadout]:shared
helm_cloth_mask = false,1,0
renegademerc_outfit = false,1,0
wpn_pm = false,1,0
wpn_knife = false,1,0
device_pda_1 = false,1,0
itm_backpack = false,1,0
renegade_patch = false,1,0
bolt_bullet = false,1,0
vodka = false,1,0
wpn_ak74_old = true,1,650,1
wpn_mp133 = true,1,550,1
(included more items; sawed toz-66, two obrez weapons included, with pu scope)
[greh_loadout]:shared
helm_cloth_mask = false,1,0
greh_trenchcoat_outfit = false,1,0
wpn_toz34 = false,1,0
wpn_knife = false,1,0
equ_military_pack = false,1,0
device_pda_1 = false,1,0
greh_patch = false,1,0
bolt = false,1,0
hide_pseudodog = false,1,0
wpn_ak74u = true,1,600,1
wpn_bizon = true,1,550,1
(included more items; sawed toz-66, two obrez weapons included, with pu scope)
[isg_loadout]:shared
helm_cloth_mask = false,1,0
isg_outfit = true,1,50,1
wpn_beretta_camo = false,1,0
wpn_knife5 = false,1,0
medkit = false,1,0
stimpack_army = false,1,0
wpn_binoc = false,1,0
cigarettes_lucky = false,1,0
medkit_army = false,1,0
antirad = false,1,0
survival_kit = false,1,0
swiss_knife = false,1,0
isg_patch = false,1,0
detector_scientific = false,1,0
bandage = false,4,0
grooming = false,1,0
lead_box = false,1,0
charcoal = false,1,0
device_torch_nv_3 = false,1,0
cooking = false,1,0
mineral_water = false,1,0
mre = false,1,0
device_pda_3 = false,1,0
bolt_bullet = false,1,0
cleaning_kit_u = false,1,0
grenade_gd-05 = false,1,0
isg_nosorog_outfit = true,1,1000,1
isg_exolight_outfit = true,1,600,1
isg_exoseva_outfit = true,1,1200,1
wpn_mp5sd = true,1,500,1
wpn_usp45 = true,1,400,1
wpn_p90 = true,1,750,1
wpn_famas3 = true,1,600,1
wpn_ru556 = true,1,850,1
wpn_m60 = true,1,950,1
wpn_l96a1 = true,1,700,1
wpn_m4a1 = true,1,600,1
wpn_fal = true,1,550,1
wpn_usas12 = true,1,850,1
wpn_mk14 = true,1,850,1
wpn_colt1911 = true,1,250,1
wpn_scar = true,1,850,1
[zombied_loadout]:shared,stalker_loadout
;; ===========================< Ammo >=============================
;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad
;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it
;-- otherwise, ammo type will be the first one define in weapon's config
[ammo_type_per_wpn]
;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60
;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here
;-- otherwise, ammo's count will be a full box size
[ammo_count]
; ===========================< Money >=============================
[stalker_money]
m> 1000
[bandit money]
m>1000
[ecolog money]
m>2000
[dolg money]
m>1400
[freedom money]
m>1400
[killer money]
m>2000
[army money]
m> 1200
[monolith money]
m>1600
[csky money]
m>1400
[renegade money]
m>800
[greh money]
m>1200 (an oversight i made originally gave greh 0 ((or maybe it was base game?)) who knows but anyway fixed it and I gave greh 1200)
[isg money]
m>6000
[zombied money]
m>1000
(original money values did not show because moddb is poopy at times with formatting; now they are shown or displayed)
Average
81 vote submitted.
Now admittingly I don't know if there is caps to how many weapons or armor there can be for the load-out screens, because I haven't seen a few listed, specifically for the ISG, even though i've done them correctly, so keep in mind that, some may or may not show up on the list
Trader Overhaul is such an unimmersive reddit tier mod. I wish it wasn't required
well I could just remove the references of the outfits if you want, and the only reason why I even play with it (or have it there, for it being mandatory was for the outfits/suits and the trader's buying my somewhat damaged stuff) that's about it, didn't really care for everything else it offered
(edit this new version should be up without the suits, thus no trader overhaul being a mandatory requirement anymore!)
Thanks for the addon, but .. if you going to do a load-out overhaul you gotta ballence out all factions, and not laze out on the ones you "don't play". Free-stalkers load out looks skimpy compared to the ragged arse bandits, and that just looks wrong and lazy.
I mean, it does make sense that the lone-stalkers load-out is or would be skimpier then the bandits, they're just unorganized (at the core) ""leaderless"" scaver's without really no connections to better armaments/armor/supplies or whatsoever besides their own independent connections that they had in their "former/past life before the zone". (The Free Stalkers are really like the Renegades in all honesty here, however they are just slightly less hated then they are and are newly arrived to the zone).
While comparatively to the bandit's here: They are loosely semi-unionized and centralized by Sultan, they have (atleast) some connections to the merc's due to it/that, while they're ragged. They still have access to better weapons and armor/supplies due to the contracts and by also cutting deals with them (atleast those who do follow/guarding him would; but by no means here however, does that mean; that it's the *best of the pick* when it comes to these said deals. they're basically the Mercs' scraps and left-overs but that still means supplies for them to supply their own men with and for overall zone-quality: it's again still pretty decent). That's how I see it or things here.
So to sum it up: The Bandits aren't bottom-tier trash as one may think they are, Low-endish sure. but not the bottom of the rung. (That'd be the Renegades, lmao) and I, also personally regard The lone-stalkers to be slightly more better then the renegades in the means of getting/buying, supplies/armaments/armor.(due to the sheer fact that they are unaffiliated with some factions, which in turn means that they can trade, independently with some factions for their own goods/supplies) But are worse; comparatively to the Bandits. since they, themselves do not get somewhat of a steady flow of supplies or *atleast* get some sort-of "standardized" equipment when they join. it's all what they can bring into the zone before arrival (which again is very little, since most free-stalkers come from poor backgrounds) or charm/leech off of a few good-willed/charitable fellow stalkers from during their arrival into the zone and the first few days that they are in the zone.
Hey, kind of a dumb question. gonna be that guy though. how do i install this
ah that's okay, heh for once i actually didn't include instructions in my mods...... but if your new to modding or aren't really sure where things go half the time; go to where your anomaly folder is located at (mine is C:\Games\Anomaly\gamedata\configs\items\settings) then just simply overwrite the "new_game_loadouts.ltx" file that's there. (keep in mind that any mod or any mod that changes that *said* file *will not* be compatible with this, just a reminder and heads up) also sorry for the late reply, moddb doesn't give me any notifs at all...