Description

heya everyone! I have always have found that alot of the load-outs for some of the factions really didn't empathize said faction well to me (like say you weren't really given ((or supplied)) with a standardized load-out ((consisting of basic items or supplies: like food rations, basic medical supplies and tools)) if you chose from the government factions ((Spetsnaz, isg and the Eco's, this was or is the main theme for this mod)) nor with many options for weapons and armor for many factions to choose from or items that would make sense for some starting factions to have but weren't present in them (like the gauss rifle for the monolith or the aek for the spetsnaz or the US weapons for the isg for some examples). the factions that were/are heavily touched upon or slightly improved upon: Monolith, Bandits, Spetsnaz, Ecologists, Merc's and the ISG. factions that haven't changed or noticeably so: Loners, Freedom, Duty, Renegades, Sin, Clear Sky (because i don't really play them)

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A fun *and* logical role-players loadout!
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OttoVonLitmarck Author
OttoVonLitmarck - - 40 comments

Now admittingly I don't know if there is caps to how many weapons or armor there can be for the load-out screens, because I haven't seen a few listed, specifically for the ISG, even though i've done them correctly, so keep in mind that, some may or may not show up on the list

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GeneralSalt
GeneralSalt - - 9 comments

Trader Overhaul is such an unimmersive reddit tier mod. I wish it wasn't required

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OttoVonLitmarck Author
OttoVonLitmarck - - 40 comments

well I could just remove the references of the outfits if you want, and the only reason why I even play with it (or have it there, for it being mandatory was for the outfits/suits and the trader's buying my somewhat damaged stuff) that's about it, didn't really care for everything else it offered

(edit this new version should be up without the suits, thus no trader overhaul being a mandatory requirement anymore!)

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MarkColt
MarkColt - - 426 comments

Thanks for the addon, but .. if you going to do a load-out overhaul you gotta ballence out all factions, and not laze out on the ones you "don't play". Free-stalkers load out looks skimpy compared to the ragged arse bandits, and that just looks wrong and lazy.

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OttoVonLitmarck Author
OttoVonLitmarck - - 40 comments

I mean, it does make sense that the lone-stalkers load-out is or would be skimpier then the bandits, they're just unorganized (at the core) ""leaderless"" scaver's without really no connections to better armaments/armor/supplies or whatsoever besides their own independent connections that they had in their "former/past life before the zone". (The Free Stalkers are really like the Renegades in all honesty here, however they are just slightly less hated then they are and are newly arrived to the zone).

While comparatively to the bandit's here: They are loosely semi-unionized and centralized by Sultan, they have (atleast) some connections to the merc's due to it/that, while they're ragged. They still have access to better weapons and armor/supplies due to the contracts and by also cutting deals with them (atleast those who do follow/guarding him would; but by no means here however, does that mean; that it's the *best of the pick* when it comes to these said deals. they're basically the Mercs' scraps and left-overs but that still means supplies for them to supply their own men with and for overall zone-quality: it's again still pretty decent). That's how I see it or things here.

So to sum it up: The Bandits aren't bottom-tier trash as one may think they are, Low-endish sure. but not the bottom of the rung. (That'd be the Renegades, lmao) and I, also personally regard The lone-stalkers to be slightly more better then the renegades in the means of getting/buying, supplies/armaments/armor.(due to the sheer fact that they are unaffiliated with some factions, which in turn means that they can trade, independently with some factions for their own goods/supplies) But are worse; comparatively to the Bandits. since they, themselves do not get somewhat of a steady flow of supplies or *atleast* get some sort-of "standardized" equipment when they join. it's all what they can bring into the zone before arrival (which again is very little, since most free-stalkers come from poor backgrounds) or charm/leech off of a few good-willed/charitable fellow stalkers from during their arrival into the zone and the first few days that they are in the zone.

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Guest
Guest - - 689,132 comments

Hey, kind of a dumb question. gonna be that guy though. how do i install this

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OttoVonLitmarck Author
OttoVonLitmarck - - 40 comments

ah that's okay, heh for once i actually didn't include instructions in my mods...... but if your new to modding or aren't really sure where things go half the time; go to where your anomaly folder is located at (mine is C:\Games\Anomaly\gamedata\configs\items\settings) then just simply overwrite the "new_game_loadouts.ltx" file that's there. (keep in mind that any mod or any mod that changes that *said* file *will not* be compatible with this, just a reminder and heads up) also sorry for the late reply, moddb doesn't give me any notifs at all...

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