You have crashed on the surface part of the Stroggos' homeworld where your forces occupied this area. This partly area was built by your forces and used as a 'training facility' for you to be trained for the upcoming missions against the 'real' Stroggos army. As you would guess, the Stroggos here are the ones that have been captured and reprogrammed for your preparation.
Proceed to the "exit" if you can. Good Luck.
701
============================================================================
Title : 701
Filename : 701.zip
Contents : 701.bsp and 701.txt
Author : Guy Matthew Babin
(a.k.a. "GhostGuy" ("Deadmeat" previously))
Email Address : [redacted]
Homepage : Babins.org
Description : 701 was the address number of the house I used to live.
Yes, it's another house theme but it's just another
nice fond memory for me.
Other levels by author : Quake 2: Castle, Skyscraper
Left 4 Dead 2: Skyscraper (alpha)
Sven Coop: Skyscraper for Sven Coop
DOOM (2016) Snapmaps as author "GhostGuy"
DOOM 3: Skyscraper and Last Man Standing Version
DOOM 2: A Tale of Two Houses and a Small Fortress
Others not to mention...
=============================================================================
*Summary*
You have crashed on the surface part of the Stroggos' homeworld where
your forces occupied this area. This partly area was built by your forces and
used as a 'training facility' for you to be trained for the upcoming missions
against the 'real' Stroggos army. As you would guess, the Stroggos here are
the ones that have been captured and reprogrammed for your preparation.
Proceed to the "exit" if you can. Good Luck.
===========================================================================
* Play Information *
Game : Quake 2 (the LATEST version, 3.20)
Single Player : Yes
Cooperative : Yes!
Deathmatch : No
Difficulty Settings : Hard
New Graphics : No
Demos Replaced : No
* Construction *
Base : From scratch (memory of the house).
Build Time : A week.
Editor(s) used : retail version of qED (best one to understand!)
Found out about it when I bought the "Unoffical
QUAKE Level Design Handbook" written by Matt
Tagliaferri, SYBEX, Inc. (c) 1997.
Known Bugs : None other than the disappearing textures from distance
(just the nature of the engine unfortunately)
Credits : I would like to credit Q2Workshop and others (internet)
for providing tutorials for qED. Thanks. They were
very helpful.
* How to use this level *
Create two directories under your quake2 directory called 701 and maps under 701
(e.g. c:\quake2\701\maps) and unzip 701.zip into this directory. WARNING:
DO NOT unzip the files into your baseq2 directory!
Run the game by entering e.g. "quake2 +game 701 +map 701 +set skill 3"
at the command line (pressing ~).
I hope you enjoy it as much as I enjoyed making it!!!
Thanks for downloading it.
* Copyright / Permissions *
This level is (c) by Guy Matthew Babin 2019.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.
You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
--END--