Dux's Innumerable Character Kit required. An addon that makes the player model more sensible to what you are given out by outfits description / icon visual in-game.
First of all, as mentioned, you will need both addons linked below for this addon to even work.
Second, basically all credits go to authors / collaborators of Fixed Vanilla Models & Textures and Dux's Innumerable Character Kit for i have taken liberties to modify textures and a mesh from FVM for use in this addon.
Recommended Addons:
I don't know what to provide as a preview or as an in-depth explanation of changes, and for a while this addon will just be some sort of a tool for people to point out how X suit should look like and etc.
Also provided some commented sections of things that caught my curiosity in contrast of resembling the visuals of Cr3pis' vanilla outfits icons, as i also intend to provide optionals for compatibility with his outfits icons in the future.
All i can say is that the changes were either done in favour of portraying the player as a "no-face shooter" rather than a Hollywood hero or to give distinct outfits proper visuals for the player to be able to identify on third-person.
General changes resides here.
* (24/04/2022):
- Adressed Mercenary's "Grasslands" and "Urban" exosuits using models which had exoskeleton frames present (will time leave me to see if i should rip the texture for another object and swap it in their instead, because i figure they don't resemble icons)
- Some IBAz suits were replaced in favor of other models provided in Dux's innumerable Character Kit that either didn't possess the "Spartan" head apparel from Metro games or possesed a better overall look.
- Renegades' Exoskeleton suit is not a copy-and-pasted Neutral Stalker exoskeleton anymore.
- «ACE» protective suit now displays an unique model provided in Dux's Innumerable Character Kit (ideal for use along T.H.A.P Reworked).
- Mercenary «Pathfinder» uses the same model with a texture modified by me to make it stand out from the other 2 SEVA variants.
- Sin's Light Combat suits have received proper distinction, Overcoat and Exoskeleton got models without a face exposed.
- Clear Sky «Sunrise» suit doesn't use a STS model anymore.
- Duty PSZ "Shell" (Панцирь) suit doesn't use the same model as the their SKAT-9M anymore either, instead it is something simmilar to an old Skat suit from the Duty faction provided in Dux's Innumerable Character Kit.
Inkluded in S.T.A.L.K.E.R.: Shadow of a Barbie SoB 1.5 Modpack. 🐱👤👍
"****"
This is such a cool mod, i thank you, mr. author, for makeing it, makes the game much more comatible with itself when Dux's mod installed. Love it!
I'm not very surprised nobody tried to do that for open public. Without DLTX this mod would have been an incompatible mess unsuited for use on individually-modded installs!
Currently studying how would i turn those addons that replace the player_hud_section on outfits for arms in first-person into something like this addon is right now, compatible with armor stats rebalances while still proving entirely functional in practice.
hey bro its me board i have u added don discord :)
Project Reality memories
installed but nothing changes, added the required mods too but the ace and pathfinder models aren't changed (as said in description) so I'm pretty sure somethings wrong - clean install of Anomaly
You need the DLTX binaries.
I do, I have the addon
Should i put the mod below or on top of D.I.C.K, and FVM?
hola marques mi perrita
what does this mode even do, i dont understand
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Amazing mod dude. Works as a great foundational system for picking NPC models from D.I.C.K. and applying them to player outfits of your choosing. One thing I'd like to point out is that the file stalker_mercexo_4_urban_clean_exolight.ogf was not named properly in my copy of D.I.C.K. and required me seek out the file and fix it as it was causing me to crash when i equipped the Uban light exo suit. An easy fix though. If you don't mind me asking what program do you use to view OGF files with their textures?
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