Description

This mod reworks hunger thirst and/or sleep with associated items to match real life needs (modifiable). Based on research and scientific articles. Don't mind the blood on the preview image!

Preview
[1.5.1/1.5.2] Banjaji's Realistic bodily needs v3.8
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tecrip1
tecrip1 - - 17 comments

Hey i tested the sleeping pills with EXACT SATIETY, HYDRATATION AND SLEEPINESS STATUS and they were only giving 0.5 instead of 1hr of awake time

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Banjaji Author
Banjaji - - 389 comments

It's intentional because tooltip says "h awake equivalent" and geiger counter button press says "h sleep needed". They are different things.

I dug through the code and tested things because I've been away from this mod for a long time but came to the same conclusion I came a year ago. Tooltip and LTX values need to be awake time because 1 h awake always increases sleepiness value by that amount. However, sleep needed is adjustable value and talking about that in tooltip and LTX files would be unnecessarily complicated. The reason I made geiger button press display sleep time, not awake time, is because that's intuitive and the info we need when we want to sleep. If it says that you need 8 h of sleep then you sleep 8 h instead of calculating how many days you have been awake and how many hours per day you need to sleep. Why the values were 0.5 vs 1 h was because you had default values: 16 h awake + 8 h sleep = 24 h. So, you need 2x less sleep than being awake.

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tecrip1
tecrip1 - - 17 comments

Purified meals don't provide hydration, is that intended?

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Banjaji Author
Banjaji - - 389 comments

Yes. Purified meals are crafted using alcohol. Surprisingly large amount of alcohol is retained in the meat after cooking and it's enough to counter the water amount in the meat. If you want to take a look then I have calculations in items_monster.ltx

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amaekilshath
amaekilshath - - 42 comments

Ammmmmazing mod, and all that research! Damn bro!
Have a snag though, could this work with Cold System?

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Banjaji Author
Banjaji - - 389 comments

Yes, it works with that but the food heat calculations are off. I added a patch for Cold System in v3.8.

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amaekilshath
amaekilshath - - 42 comments

:O you're back? Hope you've been well!
I had to ditch Cold System due to it messing with the health/stamina bars, probable conflicts with other mods, plus, I haven't played in a while.

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AnAsianNoob
AnAsianNoob - - 70 comments

hi am using HTS bar addon and it overwrites sleep and thirsty script, does it affect anything?

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Banjaji Author
Banjaji - - 389 comments

I can't find the mod. But if it overwrites actor_status_sleep.script or actor_status_thirst.script then that's an issue. I have added functions to those scripts be compatible with many other mods, so you can try and see whether it works. Just you have to let my mod overwrite that one.

Edit: if you mean Bvcx's Hunger, thirst, sleepiness bars ( Moddb.com ) then you need to apply my patch as of v0.71 of that mod. v0.61 and Legapon's Patch Hunger, Thirst, Sleepiness Bars ( Moddb.com ) worked with my mod overwriting that one.

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SmiLe_eer
SmiLe_eer - - 27 comments

Why does the character lose health when the water indicator is orange and how to fix it?

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Banjaji Author
Banjaji - - 389 comments

Because I coded it that way. By default damage starts with red indicator but you can tweak it with "Lost liters of water until start of damage" under thirst section in MCM settings. If the setting is larger than start of red indicator but you still have damage with orange indicator then it's some mod conflict.

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oozish
oozish - - 355 comments

Sorry if already answered but will this work with 1.5.2? I was using with Dark Signal Mod and very much like this but upgraded to 1.5.2 my own mod and unsure of status for this one. It seemed VERY hard to get any hydration in the last experience I had but hoping to try again.

Thanks!

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Banjaji Author
Banjaji - - 389 comments

At least v3.7 does. Be sure to update patches too! I didn't get a direct hit with "Dark signal", so I'm not sure whether that mod is compatible.

You can test whether stuff is working as intended with HyperionSTG's Exact satiety, hydratation and sleepiness status ( Moddb.com ) or the vanilla way. Basically sip from a canteen is 333 ml. One full canteen (3 sips) is 1 l. By default gray indicator lights at 1.5 l lost water and yellow at 3 l lost water. So, when yellow indicator lights you should drink 5 sips from canteen to get rid of gray indicator. If it's not like that even with 6 sips right after yellow indicator came on then there's a mod conflict.

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manzmnl
manzmnl - - 485 comments

With the GAMMA Style UI (which includes better thirst, hunger and sleep bars) and some of the mods that are already provided patches for, like Arszi's Rads Overhaul, etc. and Better Stats (with compat option enabled) the thirst and hunger bars don't work. They always stick to somewhat 90%, never change and Better Stats also doesn't show predicted changes to them when hovering over certain consumables. I've tripple checked that there's nothing else conflicting and all options are properly set. It only happens with Realistic Bodily Needs. Any idea?

EDIT: I've just read you answer to a similar post: Moddb.com

This could be mentioned in your description I think. Because it's a bit misleading when you read there that "Hunger, Thirst and Sleepines Bars" work fine with the mod.

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Banjaji Author
Banjaji - - 389 comments

I can't see the comment you linked and therefore don't really understand what you mean. I did notice today that Bvcx's HTS bars has been updated and I added a patch for it.

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Anomolous
Anomolous - - 10 comments

Patches don't work. Apparently a boar chop is 10,000 calories. Kinda defeats the purpose. I tried looking for the line to edit as per an older post and it is not as described. Have to uninstall sadly

If it helps, I have (had)

Campfire roasting
New Mutant Icon parts
Campfire roasting and Icon parts patch
Immersive sleep
Realistic bodily needs and patches for above

Tried it in different orders. Vanilla mechanics are fine I guess. Have to keep campfire roasting and NMIP and cut the rest. Wish it would all work but it's just too much working differently.

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Banjaji Author
Banjaji - - 389 comments

I think you got something in load order wrong. Eg Mutant icon parts gets loaded after my mod or something like that because it only overwrites the items_monster.ltx. So, my script is working and makes max hunger 20 000 kcal. In the other mod's ltx file the boar chop is 0.5 units (1 is max and 20 000 kcal). Therefore it would show ingame as 10 000 kcal. Usually if my mod scripts are broken by the load order then the values would be instead 20 000x smaller because ltx files have smaller values.

I think you can use the load order that you showed but install my mod's DLTX version. That way nobody has to tediously compare and copy-paste lines in the ltx files.

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Pomorek
Pomorek - - 4 comments

I have a problem with this mod. The sleeping is broken for me. It is impossible to sleep until I'm at 50% sleepiness or lower, which can take a long time to reach. Otherwise I get a message "You don't need to rest" and the console prints out:
#Immersive Sleep | last_sleep: 27

The strange part? I don't use Immersive Sleep. I tried it but decided it's too tedious and removed (I'm using Mod Organizer 2). Can there be some leftovers somewhere? Also the issue happens on new game too, it's not some corrupted save file.

I noticed that this issue happens when:
1) I have "full" Banjaji's mod installed, no matter what, or
2) I install only hunger and thirst, AND any mod which displays the values. Such as Hunger Thirst Sleepiness Bars, or HyperionSTG Exact Status. The sleep part of Banjaji's mod is not installed but the problem persists.

I can avoid the problem by playing Banjaji's mod with only hunger & thirst and avoiding those value-displaying mods. But it's kind of inconvenient, with this mod there's need to eat and drink quite a lot, and it's hard to tell how much more is needed without those values displayed.

Anyone has any ideas what might it be and how to fix it?

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Banjaji Author
Banjaji - - 389 comments

There's probably some remains then. My mod doesn't prevent sleeping and if error log says "Immersive Sleep" then my script doesn't output that either.

A fix? If MO2 shows that you have properly uninstalled Immersive Sleep then also check Anomaly/gamedata folder for the files that come with Immersive Sleep. Maybe you did a manual install at some point but forgot about it. And then maybe search and clear MO2 cache (I don't know about it). Other than that I don't have ideas.

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Rambito0
Rambito0 - - 166 comments

I think there is a conflict with the new version of Hunger, thirst, sleepiness bars, I am getting this error:

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : ui\UIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : equipment:actor_state_info:thirst_sensor:state_progress
[error]Argument 1 : ui\ui_inventory_16.xml

bvcx, author of the mod replied this:

"Cause you have compatibility patch for old version, new version does not need it anymore. "

This mod is the only one with something like that in my load order.

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Banjaji Author
Banjaji - - 389 comments

I couldn't replicate the error or any crash. So, probably there's another conflict on your end. But you did direct my attention to the fact that Bvcx updated the mod. There was a bit perverse implementation and I added a patch to show correct values with my mod. Btw, I'm using Legapon's Patch Hunger, Thirst, Sleepiness Bars ( Moddb.com ). Don't use the patch for that one!

I'm not sure but Bvcx might have meant in the reply that you updated HTS bars mod but left some old remains ("compatibility patch for old version") in your installation.

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Banjaji Author
Banjaji - - 389 comments

Updated to v3.8. It includes 2 patches for other mods and one bugfix. Or... quality of life, if not passing out when drinking water while almost dehydrated to death fits in that category.

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Guest
Guest - - 694,021 comments

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Guest
Guest - - 694,021 comments

im playing expedition repack with this mod and my health wont reach full neither my stamina is this something with your mod? if so what values do i tweak to prevent this?

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real_leaper
real_leaper - - 240 comments

This might be from the Cold System addon, if you have it.

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real_leaper
real_leaper - - 240 comments

This addon is utterly incompatible with Drugs That Make Sense addon, even though both use DLTX. Both addons will try to change meds effect on thirst, sleep and hunger in a way that I find difficult to reconcile. Someone will have to go over Drugs That Make Sense DLTX file (it's surprisingly small) and figure out which of those changes can be adjusted to fit into Bodily Needs.

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Butterflybernd
Butterflybernd - - 23 comments

has been done :)

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real_leaper
real_leaper - - 240 comments

Right. Forgot to post this here.
BRBN with Drugs That Make Sense compatibility - Moddb.com
Drugs That Make Sense with BRBN compatibility - Moddb.com

Yes, you need both.

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Rambito0
Rambito0 - - 166 comments

Is there a chance for a patch for this mod: HUD icons time Moddb.com ?

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MoreLove1
MoreLove1 - - 128 comments

Hi!
The same problem as in some comment above:
I can't fall asleep until the yellow sleep icon
I am using the "Immersive sleep" mod and I have applied a patch
If the sleep icon is gray or even yellow for some time, the character still does not sleep with the inscription "I am not tired"

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kalu_king
kalu_king - - 12 comments

Hello, I seem to have a problem where the game doesn't recognize the mod at all...
I play Anomaly with around 40 addons, where the only addons that conflict with this one are Immersive sleep(disabled), HTS bar and FDDA. I first installed the mod in MO2 by choosing the latest version (3.8) and the "everything" option (i set that as the anomaly folder). Afterwards, I install the patches (for hts and fdda only, also tried with sleep patch too) as separate mods (I also tried istalling on top of the mod with the replace option). No matter what I did (I would max out the sliders in options) the speed I lost calories and water was slow, and I would, for example, lose the gray indicator after only one sip of water. I then tried installing a clean Anomaly instance, with only mods being this one and MCM. Tried everything and it still does not work...
Any ideas what might be happening?

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stoutbeer
stoutbeer - - 2 comments

Hello, I found an incompatibility while using real_leaper's DTMS compatible version of this mod along with TheMrDemonized's DLTX version of Arszis Radiation Overhaul Demonized Edition (Update 5). It seems that both mods contain some patches/function in order to be compattible with Immersive Sleep and while each mod alone works fine, when they are used together they result in a bug that prevents the player from sleeping (In-game message "You don't need to sleep").

I managed to find a workaround by changing "if (last_sleep < 3000) then.." to "if (last_sleep < 2) then.." , in line 83 of aaarszi_radiation_monkeypatches.script that comes with DLTX Arszis Radiation.

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Spook_boi
Spook_boi - - 32 comments

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : thirst_sensor
[error]Argument 1 : ui\ui_new_bars_16.xml

I think it has something to do with HUD Icon Timers and/ or DynaHud. is there a patch to use these or is there any plan on one being made?

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