Just a collection of Mods & Addons i plan on using with a new playthrough on Anomaly.
*Just drag & drop the gamedata into a VANILLA INSTALL, Install other addons at your own risk.
*If you want to add addons, check this list to see if theres any conflicts between any current ones & new ones you want to add.
I DID NOT MAKE SHIT IN THIS, ALL CREDIT GOES TO THE ORIGINAL CREATORS.
Just a collection of mods i amassed for my 'Vanilla' non-BaS Anomaly Install.
Currently contains all the following mods. Have been messing around for about 2 hours without issue besides cats in the Cordon.
A Few of these are Known, and need no explanation.
Vodis UI, centered & Dark. reworked & nicer UI.
The Hand Arms Project(THAP) + Retexture.
Blindsides Animation Pack for weapons + Compatibility patch for JSRS
JSRS Audio Port by Solarint.
& Expanded starting loadouts.
Others however probably do.
First off, 'Companion' is Invul. Companion, included because they're kinda dumb.
'He is with me' is so Companions dont blow disguises.
'Healing Food' as it says, food heals again.
'Immersive Loading Screens' is for Stories of the zone, not 'Remember to point your gun at the enemy if you want to kill them' tips.
Lower Weapon Sprint, so now weapons use the 'lowered' stance while sprinting.
Modern Camera Animations adds a bunch of new animations to how the camera works, Kinda like it, kinda hate it.
The MP-133 Fix removes the green tint from the edges of the Pump.
'My repair buff' is an early version of NeoBear's repair buff, a metric fuckton of uses on glue/sewing kits, good for keeping gear above 90%.
'No Drug Limit' Means, trip balls till you possibly die.(You can stack drugs, i.e. anti-rads)
HollywoodFX is... Hollywood FX. lmao
No more getting shot & throwing your weapon a mile away.
Oh, and theres a custom menu background too.(Anomaly Simple Main Menu Pack, #9)
And finally...
The White dots are back on the mini-map, marking dead bodies. Once looted, the dots disappear.
Not a super massive 'mod pack' but one thats turning out to be quite nice.
Only things are, i did not use the 'Tacticool' Scopes addon, or the Trader Overhaul as they modified the same files as some of the others, and could quite possibly present some issues.
thanks friend i will try it
Hopefully it works just fine.
Its meant to be an 'enhanced' sort of Vanilla Anomaly Mod Pack/Addon Pack, so i dont really recommend trying to add anything else to it, especially cause theres conflict issues with some mods, i.e. THAP or Blindside & BaS Don't play well together.
Let me know if theres any issues, ill try & fix it, but it may also be something thats on the mod makers themselves so i cant guarantee a fix, but ill try.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_20x70_buck'. Please attach [*.ini_log] file to your bug report
This is because of the bullet tracer
Thats a compatibility issue with BaS.
Theres no 'weapons' included, and no vanilla guns use 20G
Not sure if this is intended behavior with your repair tweaks but the multitool/leatherman can't be "used" to open the repair window and fix weapon parts. It works fine otherwise and I looked around in the itx file and didn't see anything outwardly broken. Thoughts?
Nevermind, I found the issue. Ran a compare in notepad++ against the original items_repair.ltx and there are some discrepancies in your file. Below are the values that needed edited (these are what they should be, to be clear)
script_binding = bind_item.bind #Needed Changed
use1_functor = item_repair.menu_tool #Needed Changed
use1_action_functor = item_repair.func_tool #Needed Changed
use1_allow_db = true #Needed Added, after other use1_ lines