Description

Some tweaks about quests, such as no waiting time before taking the same one again, no goodwill reset on faction change, quest completion without returning to the giver and more.

Preview
[1.3]task tweaks v2
Comments
andrejchudoba
andrejchudoba

Hi, have you considered to release your addons as one file/pack instead of many separate ones? It's kinda hard to keep track of the updates, and I would prefer to download one big archive every now and then, instead of all the small pieces.. But that's just a proposition, keep up the good work! :)

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Tronex
Tronex

I was just going to say the exact same thing the moment i saw this, you took the words right out of my mouth lol.

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strelocc Author
strelocc

you can "follow" mods (in the "profile" tab on the right) so you get notifications on updates, i rather not make packs because makes easier to look for stuff, if someone comes here on moddb looking for a mod "to have more frequent quests" and sees "no taks cooldown" he understands it's something he might be interested in, if he just sees a "strelocc pacc" then he just moves along because he can't know it addresses one of the problem he has without reading the expanded description
also if i put all my stuff in a single pack whoever follows it either here on moddb or just has in in the favorites then he would check on every update even if it's about a submod he doesnt care about

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Tronex
Tronex

Since you know that you can "follow" mods, people can do the same thing for 1 pack to get any updates regarding it.
Besides i don't know why you consider people are simple or incapable of looking for stuff they want anyway. if your mod contain small info about something i want, google will show it on the first search.

What you're doing is a cheap practice to spread your work around, it's not really harmful but at this rate the add-ons section will get flooded by your one-tweak-at-time addons in the future, you think people or other modders would like it then?

That being said, no harm feelings and hope to see good stuff from you in the future.

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strelocc Author
strelocc

i dont get the flooding argument, if all my mods were done and uploaded by different people then the mod section would be still "flooded", how is this any different?

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Norfair9
Norfair9

Strelocc a.k.a the Quality Of Life King.

Keep up the good work, your works are a must-install!

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soulliight1111
soulliight1111

Awesome mod thanks!

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Guest
Guest

Hi strelocc, your addon bugs the hunter quests "eliminate mutants" in garbage on completion. The log reports that xr_scripts cannot have a "nil" value.

This maybe happens because I'm also using the addons "instant gratification" and "local reward stashes" but I'm not sure. I only added two lines to axr_task_manager.script to make it compatible with "instant gratification".

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strelocc Author
strelocc

turns out it was indeed caused by the no cooldown tweak, fixed

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Guest
Guest

Most probably your update fixes these problems but, in addition to that, I've experienced multiple "nil" error in the log for the crows after an emission. Also I'm getting out of memory errors related with the smart terrain in Truck Cemetery.

I could relate both bugs to the last version of your addon, as soon as I disabled it, these problems were gone. Hope all were caused by that leftover line.

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strelocc Author
strelocc

the leftover line was exclusively tied to the hunter quest crash

my tweaks have nothing to do with mutants (the quest trigger is subordinate to a smart terrain ownership check using vanilla code) and the dead crows after emissions are dynamically spawned (it doesnt actually kill the crows you see flying) so they can't be messing with quest code to begin with, in conclusion those crows "nil" errors can't be caused by my files

"out of memory" errors are the signature truck cemetery crashes because it is a very shoddy unoptimized map on its own (actually one of the early call of chernobyl updates did downgrade some textures because almost everyone was crashing for running out of ram when going there) and it's also very large with lots of smarts like cop maps (those also famous for being bug pits since the first coc releases since they were never meant to be played along all the scripting involving all the other maps), i can't exclude my tweaks may have anything to do with that but when you're in truck cemetery,zaton,jupiter or cop pripyat everything not crashing and burning is the exception

i just started a new game on vanilla 1.3 with only translation and all the tweaks in this pack, done several missions for petrenko (many were in truck cemetery) and triggered some blowouts, had no crashes (althought once an assassination did not autocomplete on target death and had to turn it in the classic way) and nothing out of the ordinary in the console

if you keep experiencing crashes upload your logs and a zip of your config and scripts folder so i can take a look

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KaskyNightblade
KaskyNightblade

does the "goodwill increase with all factions" work well with doctorx dynamic factions?

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strelocc Author
strelocc

i think it should since dynamic relations affects relations and not goodwill (they are two different things and easy to confuse), it may cause the occasional npc to be neutral instead of hostile but i'm not sure

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Guest
Guest

Hi strelocc, maybe this bug is caused by "All faction goodwill increase on quest completion".

It basically makes your goodwill increase with enemy factions. Although goodwill shouldn't affect neutrality it does. As a free stalker monolith, mercenaries and bandits all became neutral to me when goodwill increased.

Do you know how to quickly fix that in my save files and prevent that from happening again when I complete new quests?

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Guest
Guest

Does this addon still work with the latest Last Day fix from Feb. 2?

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Cerberus-999
Cerberus-999

Can you Export a version for Dead Air ?
At least the Local Option ?

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