The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy id Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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RSS Articles

Updated: 10/05/2020


Pre-Beta Version 1.65 Standalone Build

This release ended up bigger than I originally anticipated
and is now another full release and no longer just a update,
you do not require 1.61 to play.
i've also packaged the release in a new way to make smaller updates possible in future.
I hope you enjoy the release.
God bless :)
Due to a oversight when making the installer the default address should be changed from
"C:\Program Files\"
To
"C:\Program Files\Doom Reborn"
When picking somewhere else to install, Make sure you put a "\DoomReborn" in the address
Sorry for the mistake

Doom Reborn Pre Beta Version 1 65


Level Editor Build

This build is to only be used for making new levels inside Doom Reborn

Use the "editor.bat" to launch directly into the editor

Level exits will not work in this release and

should not be used for playing the game as a whole

Doom Reborn Level Editor


Source Code Build

This build is to be used with Visual Studio

Doom Reborn Source Code


Gameplay Video

This video shows Doom 1 E1M1-E1M7 including E1M4b


E1M8b


E1M7


E1M6


E1M4b


E1M4b


Map09


Map09


menu1


menu2


------------------------------------------------------------
Doom Reborn Mod
Pre-Beta Version 1.65
Moddb.com
Doomwadstation.net
------------------------------------------------------------

- Setup
Using the installer simply just select drive location you want to install too
Example "C:\Program files\Doom Reborn"

Known Issues:
Weapons don't carry over after completeing a level
Stat screen music doesn't play
Music slider doesn't exist
Stat screen counters don't calculate correctly
(If you find other issues please report them)

Saves:
Quicksave F5 Quickload F9

Using the old "DoomReborn.exe & Gamex86.dll" from the none saves patch,
Weapons will carry over between levels and the music slider will work and backpacks will work as expected, But quick saves won't work and health vials won't work above 100hp

- What's New:
I've added widescreen resolution support,
adjusted the lighting in every level,
Updated the apperence of the main menu,
added new easter eggs and corrected a couple bugs along with various tweaks and changes.
Updated a couple of textures

I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)
I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,
If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets
if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels
over the years that you can find at www.DoomWadSation.net
Once you have made a mod you can submit it at www.DoomWadStation.net as well.

- Enabling Parallax Occlusion Mapping
I've enabled Parallax Occlusion Mapping by default
To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 1" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"

- Found a bug:
If you have found a bug in the mod please report it at:
Moddb.com

- Credits:
Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)

- Past Contributors:
Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)

Reinchard - (Creator of the remade Doom Guy face in the hud, some remade textures, main menu buttons and the selection skull) (Last Contribution Pre Beta Version 1.5)

Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)

Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5&1.6 mod which some of the changes have made it into Pre Beta Version 1.61)

RGM - Created a few textures (Last Contribution Pre Beta Version 1.6)

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)

Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)

Neurological - (Music - Main Menu, Start Map, Stat Screen Music(Also used in E2M3), E1M1, E1M2, E1M3, E1M4, E1M8, E2M4, Map01,) (Last Contribution Alpha Version 0.80)

Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)

Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)

Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)

Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)

Striderdm1 - (Old Tester)

Doom Reborn Pre-Beta Version 1.61 Standalone

Doom Reborn Pre-Beta Version 1.61 Standalone

News 2 comments

Doom Reborn Pre-Beta Version 1.61 Standalone Version

Doom Reborn Pre-Beta Version 1.6

Doom Reborn Pre-Beta Version 1.6

News 3 comments

Doom Reborn Pre-Beta Version 1.6 - What's New: New Levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering...

Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

News

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

News 2 comments

Pre-Beta Version 1.4 Features Map08 Tricks and Traps and Various changes to health\damage of weapons and monsters but to view all changes check the news...

RSS Files
Doom Reborn Source Code

Doom Reborn Source Code

Source Code 2 comments

With this source code release you can launch the game through visual studio to test your code changes on the fly through visual studio.

Doom Reborn Level Editor

Doom Reborn Level Editor

Mapping Tool

With the level editor release use the editor.bat to launch directly to the editor. Do not use the level editor to fully play test a release just use it...

Doom Reborn Pre Beta Version 1.65 Standalone

Doom Reborn Pre Beta Version 1.65 Standalone

Full Version 24 comments

- What's New I've added widescreen resolution support, adjusted the lighting in every level,Updated the apperence of the main menu,added new easter eggs...

DoomReborn Pre-Beta Version 1.61&1.65 UHD Widescreen Resolutions Update

DoomReborn Pre-Beta Version 1.61&1.65 UHD Widescreen Resolutions Update

Patch 2 comments

This update adds UHD Widescreen Resolution support and includes the Performance Fix Patch & Health Vial Patch Choose Your Pre-Beta Version 1.61 or 1.65...

DoomReborn Pre-Beta Version 1.61&1.65 Performance Fix

DoomReborn Pre-Beta Version 1.61&1.65 Performance Fix

Patch 1 comment

Doom Reborn Pre-Beta Version 1.61 & 1.65 Performance Fix

Doom Reborn Pre Beta Version 1 61 Health Vial Patch

Doom Reborn Pre Beta Version 1 61 Health Vial Patch

Patch

Fixes Health Vials not working above 100 and stat screen not displaying

Comments  (0 - 10 of 539)
VortexAcherontic
VortexAcherontic

Maybe I just overlooked. But I can't find a Linux release?

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VortexAcherontic
VortexAcherontic

So I've played through the game using Wine and noticed heavy performance hits if any water surface is visible and I am 90% sure it's not a Wine issue since the GPU utilization goes from ~50% up to 100%.

Hardware:
CPU: AMD Ryzen 1800X
GPU: GTX 1080

Settings: High at 1920x1080

Some screenshots: Imgur.com

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idkfan
idkfan

so after last rating 3 years ago still wanna rate this 100/10, really beautifully improved thank you gamehacker!

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DOOMMARINE117
DOOMMARINE117

your still continuing right? im sorry you gotten hate on by the haters.

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spitt_0110
spitt_0110

Ok, so next move is to get chex quest in as DLC right?

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gamehacker Creator
gamehacker

How'd you guess XD

Reply Good karma+1 vote
mywifehatesmegaming
mywifehatesmegaming

Great looking mod. Noob question however. Its installed and I try to run it and well it comes up with "failed to intitialise OpenGL" any ideas? Cheers

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gamehacker Creator
gamehacker

Heya Thanks very much, If your getting the same issue as this person it's because of the default resolution being higher than you can support
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...1920x1080 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...1600x900 is unsupported in 32 bit
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
Unable to initialize OpenGL

To fix this you need to go into your "DoomReborn" folder (C:\Program Files\Doom Reborn\DoomReborn" and open the "RebornConfig.cfg" using notepad and change these 2 settings to a lower resoultion you use
r_customwidth
r_customheight

If you use 1280x720 for your desktop resolution then change the settings to
r_customwidth 1280
r_customheight 720

Let me know how you get on and if you need anymore help :)

Reply Good karma+1 vote
Guest
Guest

it doesn't work for me

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Guest
Guest

i fixed it, go to autoexec.cfg and change "r_customwidth"
and "r_customheight" to "r_customwidth 1280" and
"r_customheight 720", then go to RebornConfig.cfg and change "r_fullscreen 1" to "r_fullscreen 0", now open the game, go to options and change the resolution

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8.6

47 votes submitted.

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Highest Rated (3 agree) 10/10

This is AWESOME MOD! Im very happy after this stuff. Good luck in development

Oct 1 2016 by DOOMGABR[RU]

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